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2012-06-29, 09:20 AM | [Ignore Me] #16 | |||
Second Lieutenant
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Man, I sure am glad they aren't planning on making this game pay2win! |
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2012-06-29, 09:29 AM | [Ignore Me] #17 | ||
Staff Sergeant
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I have never purchased a booster before, but now I am so busy with RL that money is not so much the limiting factor anymore but rather time. If boosters work on a measure of hours played as opposed to real-time hours then I may be tempted to get them.
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2012-06-29, 09:35 AM | [Ignore Me] #18 | |||
First Sergeant
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2012-06-29, 09:37 AM | [Ignore Me] #19 | ||
Yes it is a good thing that they are indeed not planning on doing that.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-06-29, 09:38 AM | [Ignore Me] #20 | ||
Lieutenant Colonel
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Honestly, the best part of Planetside is the fact that no matter what BR you are, you can still play with your friends and kill anyone. It will honestly be one of the easiest grinds because there is no grind, what your doing at BR1 will be exactly what your doing at BR20, only with more options available.
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2012-06-29, 12:18 PM | [Ignore Me] #21 | |||
You did however touch on an interesting concept towards the end of your post: If all it took to become a millionaire was a few minutes of your time, then who would be impressed by a million bucks any more?The implication of this analogy is that you assume people are trying to impress you with the manor or speed with which they acquire items in a video game. Now, there are people out there who are convinced that the world as a whole cares how long it took them to acquire [iron sight attachment #1255] in Planetside 2. But, drawing from personal experience only mind you, I expect those people are in the minority. Even among fellow gamers. I suspect its far more likely that people beat their chest and tute their horn over what they DO with [iron sight attachment #1255], not how long it took them to acquire it. Again, totally my opinion, but it holds true for the vast majority of hardcore gamers I've played with. I suspect its even less likely that casual gamers would walk around bragging about how much time they sunk into a game. Seems a bit contradictory to the concept of casual gaming. You're far more likely to hear someone shout "DID YOU SEE THAT?!! I TOTALLY PWNT THAT NOOB!"than you are to hear a cry of "DID YOU SEE THAT?!! I TOTALLY ACQUIRED [iron sight attachment #1255] AND ITS ASSOCIATED CERTIFICATIONS 43% SLOWER/FASTER THAN THESE OTHER PLAYERS OVER HERE! I ROCK!"I'm sure that second statement gets used occasionally, but again I suspect it sees far less use than the first. How long it takes to get something in a game just isn't as interesting or fulfilling in the long run as what you can DO with it. Anyway, back to the implication that players care or are trying to impress you or anyone else with how long they were able to put off the acquisition of an item; The idea that people in general are salivating over the prospect of making rewards arrive as slowly as possible so that they can gloat or brag about how little they've accomplished over a span of time and how cool that makes them: I think you'll find that most gamers don't really care if you look down your nose at them for opting to spend more time using an item than they spent grinding for it. And I think you'll find most people would take that million dollars and not give a damn what you thought of how much or how little work was involved in claiming it. :P ----------------------------------------------------------------------------------------------------------------- TL;DR - Yes, people generally appreciate an achievement more when it takes a bit more time to accomplish. But the types of achievements that leave a true and lasting sense of accomplishment in a game have more to do with feats of personal skill or cunning. A sense of superiority that comes from defeating your opponents because you were better. You tried harder. You trained longer. At the end of the day, no one is singing songs about the guy who chose to crawl down the path to [iron sight attachment #1255]. They're singing about the guy who no-scoped that dude mid-sprint, took [iron sight attachment #1255], and used it to kill 15 other dudes before he finally got taken out by 3 tanks. Seriously it took 3 tanks to take him down. What a baller. My 2c. Last edited by Wayside; 2012-06-29 at 01:00 PM. |
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2012-06-29, 12:39 PM | [Ignore Me] #22 | ||
Private
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I like boosters because its a good way imo to support a game. yes i believe they need money to succeed otherwise how else would higby get his pizza.
Also would you rather you get x amount of xp as a free player and x extra for a booster or you get x for being a paying customer and x less if you dont pay? really its exactly the same just the first option doesn't upset so many people. Ofc we could say well no-one pays but then we also get no cool games |
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2012-06-29, 12:51 PM | [Ignore Me] #23 | ||
Corporal
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because getting things faster is nice and it is usually cheaper to buy a boost or two then to buy an item and if you use the boost right you can get the item and possibly another if you work your ass off i personally love boosts in Tribes the boost is such a huge quality of life upgrade they are worth every penny
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2012-06-29, 12:56 PM | [Ignore Me] #24 | |||
Corporal
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1) If, as stated somewhere else, the unboostered player who is actively in game is earning around 1 point every ten minutes or so, then the un-boostered leveling won't be such a grind as to push away from the game those who can't /won't pay. In other words, they are experiencing progression. 2) The boosters are just faster leveling, not just a bunch of instant levels/unlocks. 3) SOE has stated multiple times that lower level players can still kill higher level players (ca 20% power difference). 4) This is an FPS, so the "grind" activity is the joyful activity for which we all are logging into this game...which is killing other players. We actually like doing this, so it's not a monotonous grind. There's no PvE questing here. No interacting with NPCs. You interact with your enemy by pairing their internal organs with inorganic matter (or energy in the case of Vanus). The magic for SOE will be if they hit that sweet spot wherein those who come into the game not planning to pay for boosters, after unlocking most of the lower cost certs, feel that the remaing high level unlocks are still fairly achievable for free, but decide that, for themselves, it's now time for some accelerated boostering. Last edited by Arcticus; 2012-06-29 at 12:59 PM. |
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2012-06-29, 12:56 PM | [Ignore Me] #25 | ||
First Lieutenant
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I hate grinding. In any game. I don't feel "accomplished" that it took me six weeks to do something. I feel annoyed. My sense of accomplishment comes from playing the game, not wasting time so I can get a slightly bigger pew-pew stick.
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2012-06-29, 01:26 PM | [Ignore Me] #26 | ||
Sergeant
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I think boosters really depend on the game. For example, if you don't have the VIP booster for Tribes: Ascend, the amount of time it takes you to unlock a weapon is absurd. Hell, it's absurd even with the VIP booster, taking up to a week of playing 4-6 hours a day to unlock one of the better weapons. But seeing as how weapons are unlocked with resources and not experience, I don't think it will be too much of an issue.
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2012-06-29, 02:02 PM | [Ignore Me] #28 | ||
First Sergeant
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I would be interested in boosters because I would like to have as much customization options available as soon as possible. It's not to show off or to try to catch up. I would like to play the game in the manner I want to, not spend all my time working to get to that point.
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2012-06-29, 02:11 PM | [Ignore Me] #29 | |||
Sergeant Major
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Power to your if you have this kind of time. Unfortunately I do not. Why should I be inhibited from experiencing the full game? I will gladly pay for convenience. Last edited by Envenom; 2012-06-29 at 02:16 PM. |
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