Differentiating rifle type weapons - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: R.I.P Hot Girls Thread
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-01, 07:45 PM   [Ignore Me] #16
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: Differentiating rifle type weapons


Originally Posted by Seagoon View Post
Dev A: "Ok we are going to have two sorts of cutlery, a knife and a fork."
Dev B: "But they are both spoons..."
Dev A: "Planetside 2 is not being developed with ultra-realism in mind."
Dev B: "Oh, I guess that makes sense then."
I am going to quote this incessantly at every opportunity I get. Thank you for summing up my brain.
maradine is offline  
Reply With Quote
Old 2012-07-01, 07:54 PM   [Ignore Me] #17
TeaLeaf
Corporal
 
Re: Differentiating rifle type weapons


LMGs should probably be superior to ARs in everything except mobility and mobile accuracy. Making them hard to assault with.

SMGs should have equivalent damage to ARs but their accuracy should barely be affected by movement, the trade off being severe range falloff.

Carbines should be somewhere between SMGs and ARs.

Just my opinions of course, I do see a lot of games make the AR just the superior weapon and I hope they manage to dodge that in PS2.
TeaLeaf is offline  
Reply With Quote
Old 2012-07-01, 11:29 PM   [Ignore Me] #18
gufftroad
Corporal
 
Re: Differentiating rifle type weapons


the way i see it SMGs should be the lowest on the damage spectrum with the highest rate of fire since they are shooting pistol ammo

carbines should have a little more damage and accuracy then the SMG but a lower rate of fire and a mag capacity of 30-40 in line with the AR

ARs should have a slower rate of fire then carbines with much higher accuracy but around the same damage (they do use the same ammo in most cases) with mags around 30-40

BRs if they have them should do a lot of damage with a slow rate of fire and low capacity mags(thinking 15-20)

LMGs should have a higher rate of fire then the AR but MUCH MUCH lower accuracy and damage at about the same amount with high capacity mags or if they are belt fed boxes like around 100 or so rounds
gufftroad is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:12 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.