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2012-07-02, 09:08 AM | [Ignore Me] #16 | ||
Sergeant
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...early days though..."within 10 years", no one will have a high spec PC anymore (at least not for gaming)..
...why should I when I can just play on my iPad the same quality gaming I used to have a $3000 PC for ? *-edit* to clarify, I am implying that cloud streaming services will become very big...no need for local computing power...just need a low power viewing device, some method for inputs and a network connection.....instead of forking out $3000 , you'll instead pay $300 a year for a "premium" power gaming service... Last edited by Nemises; 2012-07-02 at 09:10 AM. |
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2012-07-02, 09:35 AM | [Ignore Me] #17 | ||
Cloud gaming might just become the de facto way to play video games, it will however take more than 10 years and, until latency issues become so minute that it's no longer a real issue, PC's are still going to be around.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-02, 10:45 AM | [Ignore Me] #20 | |||
Corporal
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You would have to be pretty daft to spend thousands of dollars on a PC, just to get the same streamed expereince as you can get on your Smart TV. But first you will have to get rid of certain annoying physical contraints, like the speed of ligth in a fibre optic cable, not to mention all the delays in router, switches etc. Or in other words, someone need to get a Nobel Prize for a major discovery before FPS gaming goes into the cloud. |
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2012-07-02, 10:52 AM | [Ignore Me] #21 | |||
Colonel
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2012-07-02, 10:54 AM | [Ignore Me] #22 | |||
There will always be people willing to pay for a high end machine and there isn't really any reasons as to why you shouldn't if that's what you want to spend your money on. Also hardware companies still need to make a living
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-02, 11:01 AM | [Ignore Me] #23 | |||
Colonel
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2012-07-02, 11:15 AM | [Ignore Me] #24 | |||
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2012-07-02 at 11:16 AM. |
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2012-07-02, 12:15 PM | [Ignore Me] #26 | |||
First Sergeant
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Because it will look and play worse. Always. The resolution and video quality you get from Onlive will NEVER be equal to a locally played game, and you will ALWAYS have control lag, added onto any multiplayer lag. And as someone who loves his mods, and lives in a rural area, I hope Onlive dies a pitiful, whimpering death. Last edited by Shade Millith; 2012-07-02 at 12:17 PM. |
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2012-07-02, 12:19 PM | [Ignore Me] #27 | |||
Colonel
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2012-07-02, 12:38 PM | [Ignore Me] #29 | |||
I don't expect most FPS enthusiasts to cross over to this model. FPS enthusiasts, however, are a small fraction fo the gaming space and not the target market. |
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2012-07-02, 12:45 PM | [Ignore Me] #30 | ||
Sergeant
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It will be a very long time before cloud gaming is viable. Most people are still on the same quality/speed connections they were 10 years ago, which just aren't good enough :/
Even if everyone had 100mbit fibre there still wouldn't be enough bandwidth to go around on the back end. Especially for something like gaming, which needs instant response times. If you try something like Onlive now on a "normal" connection it's laggy, un-responsive and the picture quality is more like something you would expect to see on (non-HD) youtube...not good. Last edited by Nasher; 2012-07-02 at 01:04 PM. |
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