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2012-07-02, 02:44 PM | [Ignore Me] #16 | ||
Staff Sergeant
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I don't think it would be any more fractured than the PS1 community. If you think about it, at launch there were 10 conts (13 if you counts sancs). There was also a pop lock of 400 per cont, so at most you could have 4000 fighting at anytime.
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2012-07-02, 02:54 PM | [Ignore Me] #18 | ||
Sergeant
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So far as pops and server load spreading the community, that is a side effect of scale. Not much can be done about that. I do disagree with VIP server reservation and anything else that promotes splitting up players.
Hopefully PS2 really does utilize the conts better than PS1. There should be perks for dedicated "out and midfielders" that take the fights outside of the parameter of the base to hold off reinforcements. People simply won't have incentive to do so without any progression bonuses and that would drastically decrease the quantity of players near the assaulted or defending base. |
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2012-07-02, 10:55 PM | [Ignore Me] #20 | |||
Corporal
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Lulz i dare to guess they haven't said it for Fun the last Month's that a single Continent shall be able to support at least 2000 Player's playing at the same Time... But honestly, if they would decrease it by a few hundred Players on each Site - i would not die from it either. But if Player-Counts would decrease to much, then maaaaaaaaany, nice Space gets wasted. ; 3 greeting, LV. |
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2012-07-02, 11:05 PM | [Ignore Me] #21 | |||
Second Lieutenant
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The event was only problematic because the it caused a large activity spike. Typical populations are manageable. The same will be the case in PlanetSide 2. If PlanetSide has been able to handle so many players with a much lower population limit per continent, I see little reason to suspect there will be a problem in PlanetSide 2, which is targeting a much higher population limit per continent.
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2012-07-02, 11:29 PM | [Ignore Me] #23 | ||
Sergeant
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beta beta beta. This big of a number has not been tested before. So no one knows if it will stay. Just imagine if 500 from 2000 on a map decide to capture 1 small point. It wont be fun. Spawn and get kills in 1/2 a second. So I hope they let in large numbers of people into the beta But I think the server stress with large pop will be later on.
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2012-07-02, 11:52 PM | [Ignore Me] #24 | ||
Sergeant
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They've been giving out beta keys like mad. I'm pretty certain now that the keys are just a gimmick thought up by advertising and the original intention was to have a completely open beta for anyone who opted in, but people go crazy over beta keys.
They WANT to overload the servers during beta so they can find a solution and figure out how many servers they will actually need before they go fully live. |
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2012-07-03, 02:54 AM | [Ignore Me] #27 | |||
Staff Sergeant
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We don't know until beta/stress-tests. Last edited by Winfernal; 2012-07-03 at 02:58 AM. |
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2012-07-03, 03:52 AM | [Ignore Me] #28 | |||
Second Lieutenant
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Regardless, this only fortifies my point. |
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2012-07-03, 04:43 AM | [Ignore Me] #29 | ||
Sergeant Major
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It is possible that larger Populations would be preferable, though I think 2000 is a good number. However, you do have to keep in mind technical limitations, including both Server-side and client side of the majority of the target audience, PS2 is ambitious enough as it is.
Also remember that PS1 has different net-coding and hardware than PS2 servers will, so drawing comparisons to server difficulty during the PS1 events isn't really appropriate. Plus, it's 2000 Concurrent players per continent... not 2000 players total, I'd fully expect the number of players per server to well exceed 6k, even on servers that don't have as many active players at a given time. Last edited by Flaropri; 2012-07-03 at 04:45 AM. |
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2012-07-03, 05:39 AM | [Ignore Me] #30 | ||
Just the parade event. A lot of people throughout the day.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2012-07-03 at 05:46 AM. |
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