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Old 2012-07-02, 02:44 PM   [Ignore Me] #16
CuddlyChud
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Re: 2000/map is huge but enough?


I don't think it would be any more fractured than the PS1 community. If you think about it, at launch there were 10 conts (13 if you counts sancs). There was also a pop lock of 400 per cont, so at most you could have 4000 fighting at anytime.
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Old 2012-07-02, 02:50 PM   [Ignore Me] #17
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Re: 2000/map is huge but enough?


Originally Posted by Zalmoxis View Post
...31 players per each hexagon, which would be like playing an outdoor BF3 map on a 31 server. This is just a rough approximate, since there will be a lot of cluster...
Yeah. A *very* rough approximation. I reckon you'll get ten times that many in any given actively contested location. If the continent is full.
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Old 2012-07-02, 02:54 PM   [Ignore Me] #18
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Re: 2000/map is huge but enough?


So far as pops and server load spreading the community, that is a side effect of scale. Not much can be done about that. I do disagree with VIP server reservation and anything else that promotes splitting up players.

Hopefully PS2 really does utilize the conts better than PS1. There should be perks for dedicated "out and midfielders" that take the fights outside of the parameter of the base to hold off reinforcements. People simply won't have incentive to do so without any progression bonuses and that would drastically decrease the quantity of players near the assaulted or defending base.
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Old 2012-07-02, 03:06 PM   [Ignore Me] #19
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Re: 2000/map is huge but enough?


I think its a good number. It allows small groups to do behind line caps, but at the same time keeping it balanced with having the timer doubled.
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Old 2012-07-02, 10:55 PM   [Ignore Me] #20
The Loverator
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Thumbs up Re: 2000/map is huge but enough?


Originally Posted by Winfernal View Post
We don't even know if 2000 per cont is possible yet. It might get decreased during beta...

Or increased, who knows?

Lulz i dare to guess they haven't said it for Fun the last Month's that a single Continent shall be able to support at least 2000 Player's playing at the same Time...

But honestly, if they would decrease it by a few hundred Players on each Site - i would not die from it either. But if Player-Counts would decrease to much, then maaaaaaaaany, nice Space gets wasted. ; 3


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Old 2012-07-02, 11:05 PM   [Ignore Me] #21
noxious
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Re: 2000/map is huge but enough?


The event was only problematic because the it caused a large activity spike. Typical populations are manageable. The same will be the case in PlanetSide 2. If PlanetSide has been able to handle so many players with a much lower population limit per continent, I see little reason to suspect there will be a problem in PlanetSide 2, which is targeting a much higher population limit per continent.
Originally Posted by Otleaz View Post
I don't see how increasing server capacity will help outfits gather together. One server with 12,000 slots will have just as many issues as two servers with 6,000 slots.

Either way, people are vastly overestimating the map size. In Arma 2, the maps are the same size, larger if you take into consideration travel speed. In arma 2 a map with 200-300 players is pretty crowded, and that is spread out over the entirety of the map. With PS2, the players will be congregating to the front line... It will be a clusterfuck in every meaning of the word if they stick with 2000 players.
This is rather tangential, but ArmA II's Chenarus is substantially larger than PS2's continents (256km^2 vs 64km^2).
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Old 2012-07-02, 11:25 PM   [Ignore Me] #22
SniperSteve
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Re: 2000/map is huge but enough?


Why not allow characters to move between servers freely? That would solve the issue, right?

Or have 4-5 maps at launch...
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Old 2012-07-02, 11:29 PM   [Ignore Me] #23
sameer
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Re: 2000/map is huge but enough?


beta beta beta. This big of a number has not been tested before. So no one knows if it will stay. Just imagine if 500 from 2000 on a map decide to capture 1 small point. It wont be fun. Spawn and get kills in 1/2 a second. So I hope they let in large numbers of people into the beta But I think the server stress with large pop will be later on.
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Old 2012-07-02, 11:52 PM   [Ignore Me] #24
JoeDragon
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Re: 2000/map is huge but enough?


They've been giving out beta keys like mad. I'm pretty certain now that the keys are just a gimmick thought up by advertising and the original intention was to have a completely open beta for anyone who opted in, but people go crazy over beta keys.

They WANT to overload the servers during beta so they can find a solution and figure out how many servers they will actually need before they go fully live.
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Old 2012-07-02, 11:53 PM   [Ignore Me] #25
fishirboy
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Re: 2000/map is huge but enough?


Originally Posted by ChipMHazard View Post
Yesterday was special, normally I doubt servers will be that hard pressed.
What do you mean was there some type of video or something?
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Old 2012-07-03, 01:34 AM   [Ignore Me] #26
super pretendo
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Re: 2000/map is huge but enough?


Originally Posted by SniperSteve View Post
Why not allow characters to move between servers freely? That would solve the issue, right?
perfect way to destroy any interesting server community, and let losing players just skip out to another server every time. very bad idea.
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Old 2012-07-03, 02:54 AM   [Ignore Me] #27
Winfernal
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Re: 2000/map is huge but enough?


Originally Posted by The Loverator View Post
Lulz i dare to guess they haven't said it for Fun the last Month's that a single Continent shall be able to support at least 2000 Player's playing at the same Time...

But honestly, if they would decrease it by a few hundred Players on each Site - i would not die from it either. But if Player-Counts would decrease to much, then maaaaaaaaany, nice Space gets wasted. ; 3


greeting, LV.
Everything is a subject to change, everything. It's in alpha.

We don't know until beta/stress-tests.

Last edited by Winfernal; 2012-07-03 at 02:58 AM.
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Old 2012-07-03, 03:52 AM   [Ignore Me] #28
Otleaz
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Re: 2000/map is huge but enough?


Originally Posted by noxious View Post
This is rather tangential, but ArmA II's Chenarus is substantially larger than PS2's continents (256km^2 vs 64km^2).
Oh, for some reason I was under the impression that it was 64^2 as well. I only said it was larger because travel speed is relevant and I believe it will be much easier to travel in PS2.

Regardless, this only fortifies my point.
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Old 2012-07-03, 04:43 AM   [Ignore Me] #29
Flaropri
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Re: 2000/map is huge but enough?


It is possible that larger Populations would be preferable, though I think 2000 is a good number. However, you do have to keep in mind technical limitations, including both Server-side and client side of the majority of the target audience, PS2 is ambitious enough as it is.

Also remember that PS1 has different net-coding and hardware than PS2 servers will, so drawing comparisons to server difficulty during the PS1 events isn't really appropriate.

Plus, it's 2000 Concurrent players per continent... not 2000 players total, I'd fully expect the number of players per server to well exceed 6k, even on servers that don't have as many active players at a given time.

Last edited by Flaropri; 2012-07-03 at 04:45 AM.
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Old 2012-07-03, 05:39 AM   [Ignore Me] #30
ChipMHazard
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Re: 2000/map is huge but enough?


Originally Posted by fishirboy View Post
What do you mean was there some type of video or something?
Just the parade event. A lot of people throughout the day.
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Last edited by ChipMHazard; 2012-07-03 at 05:46 AM.
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