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View Poll Results: Do you think restricting MAX's jump is a good idea? | |||
"Not quite" or "/wfb" | 51 | 43.97% | |
"Good idea, idd" or "I think it's a good way to discourage constant MAX play" | 65 | 56.03% | |
Voters: 116. You may not vote on this poll |
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2012-07-03, 09:19 PM | [Ignore Me] #16 | ||
Master Sergeant
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As someone else mentioned, a mechanic where, for instance; Hold the jump button down to pressurize the leg pneumatics, release to jump. While charging the pneumatics you cannot fire, though MAX's can jump a fair distance (not height).
Sort of a "leap" to allow them to dodge some AV or vehicles ramming if use skillfully, and to keep them unpredictable when players are fighting them (If you know it's simply going to trudge around, its easy to kite. If it sometimes leaps forwards varying distances, it becomes a lot harder to fight). Perhaps there could even be a point in certing overdrive where you could transition from a fully charged leap into an overdrive sprint! Last edited by Kriegson; 2012-07-03 at 09:21 PM. |
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2012-07-03, 09:43 PM | [Ignore Me] #17 | |||
Captain
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If not a jump mechanic then there needs to be something just to help from getting stuck in stupid places. It was kinda sad seeing them get stuck in the E3 footage Better yet, add a jump ability but only for VS, I could live with that |
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2012-07-03, 10:00 PM | [Ignore Me] #19 | ||
First Sergeant
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The OP's not talking about jump jets! They're talking about the ability for the MAX to even jump at all, because from the E3 footage they cannot.
I think allowing a MAX to jump over small guard rails wouldn't be bad. The idea some have proposed of having to hold down space bar for a short time to 'charge' up the jump seems like a good idea to me. |
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2012-07-03, 11:42 PM | [Ignore Me] #21 | ||
Corporal
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i am ok with MAX's jumping they are limted in otherways and not alowing them to jump seems a little much. you can always limit the way they jump with a cooldown or something.
as for max jumpjets, i am ok with it so long as the trade off is significant i.e. have it be a slot item so they cant take something else that would give them a usefull ability. also a good few seconds cooldown on useing the jumpjets wouldent hurt ether, yoyoing VS max units was always a littlle silly. i get the feeling that the TTK is going to rise during bata. there are going to be so many guns pointed at us at any one time we will need to have a little more surviveability if anyone is going to be able to move out of cover at all. |
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2012-07-03, 11:59 PM | [Ignore Me] #22 | |||
First Lieutenant
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Personally I like the fact that they can't jump in PS2. It gives the suits a feeling of real weight behind them, like you're humping a couple hundred kilos worth of powered armour, which let's face it, you are.
I was thinking something along the lines of a slow climb. So you hold down the "jump" key and over the next few seconds the MAX would grab or brace his arms on the railing (or whatever) and slowly swing over first one leg, then the other. That'd let them (evetnually) go over any obstacle that's about waist-high. But they're not gonna be using it for dodging or chasing after injured softies. |
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2012-07-04, 12:29 AM | [Ignore Me] #23 | ||
Captain
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Or rather the unreasonable sort.
"It's 30 inches high! Why can't I just step on it and walk over it!?" Btw: I have honestly no freaking clue what the two options mean. Which is the one that says yes for MAX Vault/Minimal Jump? Last edited by Kran De Loy; 2012-07-04 at 12:32 AM. |
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2012-07-04, 12:41 AM | [Ignore Me] #25 | ||
Captain
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Honestly think about it moment.
How would spam jumping in a MAX suit work? How would it look? Would it be effective for anything other then looking like you fell asleep at the keyboard? It wouldn't. Dumb. Nothing. However jumping in a MAX is still something that needs to be in the game just going by the evidence in the E3 videos. |
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2012-07-04, 12:59 AM | [Ignore Me] #27 | |||
Master Sergeant
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Last edited by thegreekboy; 2012-07-04 at 01:03 AM. |
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2012-07-04, 01:09 AM | [Ignore Me] #28 | |||
Staff Sergeant
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2012-07-04, 02:15 AM | [Ignore Me] #29 | ||
Or find all the places that MAX units might get stuck during beta... then add a way out?
Just a suggestion, i actually would prefer some level of manuverability over certain obstacles, such as a very basic vault function. Definitely minimise the shortcuts they can take compared to more mobile infantry though. |
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2012-07-04, 02:28 AM | [Ignore Me] #30 | ||
Private
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Not being able to jump is less of a class limitation as it is a level design question. Did they make the base so you HAVE to be able to jump to get out of room X? If there are stairs or ramps everywhere it's not necessary. Plus bunny hopping maxes looks silly.
I LOVE in videos how heavy and stompy the Maxes appear, they seem less like bulky FPS people and more like giant exo suits with guns welded on the arms. |
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