Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: the most important invention since sliced bread.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-07-04, 02:13 AM | [Ignore Me] #16 | ||||
Major
|
I'm assuming squad will have leaders: the person who forms the squad. A good squad leader will be leading a squad that is taking objectives and performing actions that support the faction: kills, captures, support, etc. The better a leader can manage his squad/platoon, the more CEP he'll get. I kinda like the resource idea too. The only issue I see is giving the only global command tool (chat) over to anyone who may have a certain rank that they can never lose.
Last edited by Ratstomper; 2012-07-04 at 02:17 AM. |
||||
|
2012-07-04, 02:32 AM | [Ignore Me] #18 | |||
Sergeant
|
The most effective missions will likely be determined by player judgement and the committee decision of all commanders on the continent, and if a commander consistently makes bad decisions, they will develop a reputation for making bad decisions. |
|||
|
2012-07-04, 02:36 AM | [Ignore Me] #19 | ||
Private
|
I like the democratic leader idea. Just being a squad leader won't get you any points since it actually takes the effort of another playing hitting the upvote commander button. That way time won't matter, you would have to actually be somewhat useful.
Snap, reddit infects PS2?! |
||
|
2012-07-04, 02:49 AM | [Ignore Me] #21 | ||||
Sergeant
|
+1
It's defined as the person who hit the "Create Squad" button. Simples.
Last edited by Kezz; 2012-07-04 at 02:56 AM. |
||||
|
2012-07-04, 02:56 AM | [Ignore Me] #22 | |||
Private
|
At least in PS1 i knew the orders were coming from people who had a LOT of experience in leading squads themselves. Voting would be fantastic but probably quite difficult to implement, especially this close to going into beta. My opinion of the best way to handle this would be to restrict each level of the SL certs. eg. first one can only be bought if you have led 10 successful facility captures as a squad leader, 2nd requires 50 etc. Its simple and should do the trick. I also like the idea of these certs degrading over time if not used. |
|||
|
2012-07-04, 02:56 AM | [Ignore Me] #23 | ||
Captain
|
I'm not trying to be in a high school popularity contest.
In all seriousness pick the leaders you want to follow. If someone wants to be a leader let them, stop trying to limit players choices. The devs won't agree with any of the ideas you guys just put forth. If the guy sucks as a leader no one will join his squad. Simple as that. /thread closed |
||
|
2012-07-04, 03:14 AM | [Ignore Me] #25 | |||
Sergeant
|
But overall, I really think the ability to tell other people what they should be doing should emphatically not be open to anyone without them actually (successfully) doing the leading. Hell, I'd be in favour of a multi-choice test for people who want to buy the initial "Can create a publicly listed squad" cert. The highest ranked CRs could add questions to the pool (and earn CEP for doing so and reviewing other questions) so no one could just spoiler all the answers. |
|||
|
2012-07-04, 03:14 AM | [Ignore Me] #26 | |||
Private
|
Last edited by Ukrai; 2012-07-04 at 03:18 AM. |
|||
|
2012-07-04, 03:52 AM | [Ignore Me] #28 | ||
Captain
|
They've already got stats tracking for all kinds of crazy stuff so why not have one for leadership role crap, too?
I'm all for finding a way to tell the difference between the wheat and the chafe, but I agree that I can only be done on an individual basis using each player's own judgement of who to follow. Btw: Who to not follow could be pretty specific at times, but generally there will always be far too many people to remember to not follow for any one person to keep track of. Everyone's best bet is to pick some people that do things in ways that you can go along with and generally keep an eye out for them. After a while that commander's followers will generally get an idea on how the preferred commander operates so that the followers will at least have an idea of who to pick as a temporary replacement. |
||
|
2012-07-04, 04:31 AM | [Ignore Me] #30 | ||
Captain
|
Also differentiating between the 'good' commanders and the bad ones isn't enough. Every person does things in a different way usually so finding a commander that gives commands that complement how you prefer to get objectives done is also important. That's the reasoning I use for why picking who to follow should be an individual's choice and not some game mechanic.
Last edited by Kran De Loy; 2012-07-04 at 04:34 AM. |
||
|
|
Bookmarks |
|
|