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View Poll Results: Should smoke grenades be universal? | |||
Yes | 25 | 21.55% | |
No | 33 | 28.45% | |
I'll wait for beta before I decide. | 55 | 47.41% | |
Other | 3 | 2.59% | |
Voters: 116. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-07-04, 11:23 AM | [Ignore Me] #16 | |||
Colonel
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Waiting for beta means nothing if SOE won't test it on all classes. If everyone's going to take that stance, SOE won't test things in the way they need to be, and this goes beyond just smoke.
Last edited by Stardouser; 2012-07-04 at 11:25 AM. |
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2012-07-04, 11:33 AM | [Ignore Me] #17 | |||
First Sergeant
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We need to wait for beta because this isn't an issue that arises from PS1. SOE knows that anyone who finds fault with this grenade issue is speaking purely out of self interest, not what's best for the game. It's not based on balance, effectiveness, or anything factual, it simply 'I don't like it'. They won't pay attention to that. That the Wait for Beta option is the popular one further shows SOE that the posters here aren't likely to find it an issue with smoke unless it would be more effective elsewhere, or somehow unbalances LA. Neither of these things can be determined until Beta. |
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2012-07-04, 11:51 AM | [Ignore Me] #18 | |||
Colonel
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Now, there's another issue related to smoke spam. In many games that have this(Well, Battlefield, anyway), smoke grenades fully dissipate in 3-4 seconds and don't cover much. If smoke grenades last longer and mean something in PS2, then maybe the spam argument means more. What I'm worried about is that when beta does come, people might simply say, instead of wait for beta, "oh it's fine just leave like they have it, no need to even test anything different". |
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2012-07-04, 12:03 PM | [Ignore Me] #19 | |||
Sergeant
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Assault got under-barrel smoke launcher, but can't resupply himself. In 90% of the rounds that means: Once you fired your 3 nades it's over. You will not shoot any more than those 3, simply because you don't get resupplies (either because you're far ahead of the resupplying class or only retards around you that don't give you ammo) In Bad Company on the other hand assaults were able to resupply themselves and not even in Rush - a game mode in which smoke=win - it was overused. It might be that PS1 players were the teamwork-master race and everybody was only playing the objectives, always working together and stuff, but i can already tell you that PS2 will be full of lonewolves completely ignoring the objectives and not caring about the needs of their teammates. Therefore i'd give the smoke grenades to a class that can resupply itself. (Ya, IMO LA should have the ammokit) |
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2012-07-04, 02:53 PM | [Ignore Me] #21 | ||
Corporal
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Smoke spam kills frame rates, so it needs to be limited.
I would personally prefer it on the medic class, so they can cover themselves while reviveng a fallen teamate. My expecience from other games tell me that teammates may occasionally understand the value of putting smoke on a target, but covering a medic while he revies? Not going to happen. Light Assault could get a monopoly on the offensive grenades. |
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2012-07-04, 03:31 PM | [Ignore Me] #24 | ||
Corporal
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Frag, smoke, and flash grenades should be the three generic universal grenades. Imo, limiting these most common fps grenades is too class restricting.
I understand wanting the balance and don't want smoke spams but....well, I don't want an enemy squad to frag spam the room I'm defending either, but I'm not gonna ask for frags to be limited to just one class either. If you ask me, a squad all throwing a separate smoke grenade before an assault would just add to the realism and intensity of the battle. The anticipation while watching the cloud, just waiting for the enemy to finally show themselves....or is it just a diversion while they're coming at us from another entrance? I don't know, but to me though there is a difference between class differentiation/balance and being too limiting/restricting. The LA has his role, and he can very well still carry smokes if he wants to use them. Can only 'balance' things out so much before things just get too restrictive/unrealistic. The engineer/medic has their glue gun, and their respective glue guns are theirs and theirs alone. That makes sense because as a class, they have the 'training' to use such equipment. However, a grenade is a grenade to say a certain class cant use a simple smoke grenade is just going too far imo. Different classes can have their own grenades, but make em a bit more specific to the class....medic has healing grenades, engineers might have shield or jamming grenade or maybe infiltrator has it, the point is that those are a bit more specific to the classes, to where as smoke grenades, along with flash and frags, should be generic and available to all classes since they are just simple grenades. /$.04 |
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2012-07-04, 03:48 PM | [Ignore Me] #25 | ||
Master Sergeant
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Ill wait for beta. I play war Inc Battlezone. They have Frag, Flash, and different colors like red , orange, green, ect. You have to pay (Cert) for each one of them though. Most people do not use them. You can put them on all of the classes but the gernades take up a slot that you can put a class specfic item. So a lot of people don't use them. Same for mines. Claymore, and a bounching betty. You have to use a class specfic slot.
So until Beta comes and we see what each class can carry, and what the actual room is in each class inventory, I don't see the point of further discussion. Besides, the only thing I fear in PS2 is the people who fear to adapt, overcome, and improvise, as they will be the ones who muck things up.
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OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are |
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2012-07-04, 04:04 PM | [Ignore Me] #26 | ||
Corporal
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I do not want classes to become homogenized at all. Giving them all smoke can do that, along with smoke spam. To encourage team play in PuGs (of PuUs now? lol) there has to be a distinct line between the classes so you have to rely on others.
Not to mention we havnet seen what the other classes get. All classes have a basic damage grenade slot and a utility grenade (Higby stated that in a vid a while). So there may be things like flashbangs, jammers, decoys, or who knows that the other classes get. So we shall see. |
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2012-07-04, 04:14 PM | [Ignore Me] #27 | |||
Corporal
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Yeah, just as an engineer I was hoping to have the option for smoke for when I have to get out of my vehicle and repair, I can give myself a screen between me and the enemy. Maybe it's a little hopeful.... |
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2012-07-04, 04:31 PM | [Ignore Me] #28 | ||
Corporal
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I disagree with the idea, but I picked wait for beta because this is all theory at this point. Light Assault basically has nothing outside of that smoke grenade that might actually help support their mates when moving up. Plus carbines and jump jet are kinda crap when a heavy assault with an LMG is bearing down at them from distance, as its not THAT hard to hit a jumper with a machine gun.
I certainly would not complain about all kits having smoke, as they would be absolutely handy when doing medic emergency rezes. Hell, smoke would be amusing for an infiltrator to ninja style drop one in the middle of a group of enemies then go on a shotgun/SMG rampage, then disappear once cloak recharges but Light Assault should at least have something to them that's unique. |
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2012-07-04, 06:26 PM | [Ignore Me] #30 | ||
I do not agree with universal. I do not agree with taking it away from the light assault...
However, there is a certain inescapable logic to the Medic having smoke grenades. So, I am convinced, and back the idea of only the medic getting smoke also. Too much synergy, I think this is a good call.
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-07-04 at 06:27 PM. |
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