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PSU: What's that bright stuff coming through the blinds?
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2012-07-05, 10:43 AM | [Ignore Me] #18 | ||||||
Staff Sergeant
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But according to you trash talk is not a bad thing. It builds up rivalries and is in the spirit of the game. Really? Here is another article. Read it and try to tell me how positive the gaming experience was for this author, then try to justify to me why this sort of thing is in any way acceptable behaviour. Quote below:
And Figment. When you say:
I say to you that there is no excuse for bad game design. edit: fixed link to first article Last edited by TAA; 2012-07-06 at 07:18 AM. |
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2012-07-05, 10:52 AM | [Ignore Me] #19 | ||
Sergeant
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I agree with Figment, cross-faction chat is great.
I love all the hatetells, I screenshot them, share them with friends and we laugh. I also love talking to people about random things, like just a few hours ago, I Drop Podded just south of Anu on Forseral, completely out of the way of all the fighting in a pretty out of the way place to sneak up and see what was going on. Turns out I Drop Podded right in front of an enemy Reaver who was just chilling there, we fought it out a little, I got some good hits in but he kicked my ass. Sent him a tell, and we were laughing about how of all the random places he could be loitering, just happened to be where I dropped. |
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2012-07-05, 01:33 PM | [Ignore Me] #20 | ||
I'm also pro-whisper. I have so many memorable chats with enemies about the most random topics.
There are tools in game to deal with slurs/abuse but in all my years in Planetside 1 I don't think I ever had to use them. Granted Planetside 2 will likely be closer to Xbox Live "quality", but I still would hate to see it go. If someone is being a dirtbag put him on ignore. If he is way out of line then optionally report it to the mods and laugh as he gets banned (hopefully support will exist for PS2...) |
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2012-07-06, 01:53 AM | [Ignore Me] #22 | ||
Corporal
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I'm all for cross-faction chat. Even if it's in a minimal form, like whispering and/or local chat. Also, a setting where we can chat about the game and its recent events with other players in all factions would be beneficial instead of relying on these forums alone. Like, say, a global chat at the main menu before you jump into the action. This would make it difficult for trolls to relay info on their team's whereabouts to enemy teams because they aren't there taking part in the battle.
Not to mention (because it's already been mentioned previously) it's not like all chat between enemies will be hate tells. Intelligent and meaningful conversations can be had with enemies and it's required for non-conventional gameplay like events and cease fires/truces. |
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2012-07-06, 05:51 AM | [Ignore Me] #24 | ||||
Lieutenant General
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ON OWN-EMPIRE BROADCAST AND COMMAND CHAT. Bad gameplay design is not preventing any and all abuse, because if you do that, you create a shell in which you can't do any of the good things any longer. You want to BAN SOCIAL PLAY BETWEEN ENEMIES on the basis of less than 5% of the tells I receive from my enemies? That means that 95% of constructive, fun and social engaging gameplay design has to suffer over you not being able to comprehend or communicate the option to: /ignore add [player] As others said, grow a thicker skin instead of removing our friends from our chat options.
Make a Harris model and compare the plusses with the bads. There's ONE BAD and around 50 plusses for this model and honestly making any decision based on one bad is a bad decision. Last edited by Figment; 2012-07-06 at 05:56 AM. |
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2012-07-06, 07:19 AM | [Ignore Me] #25 | ||
Staff Sergeant
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Who is Bill Fulton anyway? He must have one hell of a reputation, because the face value of what he says in that money quote above is near zero.
For the bit about "Oh noes, if we have cross-faction talk, people might say bad things to one another! THIS IS HUGE!", I refer to what Figment just said. The argument is, quite frankly, idiotic on several levels. And then he also goes on to say how important it is that you "can't tangibly harm" players on your own faction. Well guess what, there'll be friendly fire in PS2. I guess that must also be bad game design then, because... social engineering! |
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2012-07-06, 07:49 AM | [Ignore Me] #26 | ||||
Staff Sergeant
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Forgive me if I choose not to trust your expert opinion on the matter. Instead I provide evidence in the form of a paper.
The topic of this thread was cross faction chat. Eliminating cross faction chat is just an easy thing to implement when it comes to designing a positive social environment, and it is why I support it. Why the easy solution? Because frankly the developers of PS2 are not going to try anything that might actually work other than maybe outsource some admin work to another company. The real solutions are hard to implement. The article I linked concludes by suggesting reputation tools, persistent social identity and social ostracism as a potentially useful technique. I have maintained for years that this is the only way to solve the problem. However I am also pragmatic enough to understand that there is absolutely zero chance of that occurring in PS2. I was going to say that I am happy that you at least read something that was linked about the topic, but I then looked again and realized that you didnt and instead just judged the quote. Oh well. I guess the chances of checking out the paper I just linked above are almost nill. So much for pesky little things such as facts or opinions from people who you know, study psychology and design games and stuff. Last edited by TAA; 2012-07-06 at 07:50 AM. |
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2012-07-06, 08:03 AM | [Ignore Me] #27 | ||||
Staff Sergeant
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2012-07-06, 08:26 AM | [Ignore Me] #28 | ||
yeah but all the people in that survey paper you linked were from Hello Kitty Island adventure
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-07-06, 08:28 AM | [Ignore Me] #29 | |||||||||
Staff Sergeant
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Looking back on it I think that the only thing I missed was this: I didnt personally acknowledge and congratulate you on your positive, personal, subjective experiences. Congratulations. Did I miss anything else? Addendum: I just wanted to point out something else. Planetside around 2006 probably had around 20k subscriptions (see the link for trends over time). Do you think that your game experience with PS1 may be a little different if PS2 had 1+ million players? (optimistic I know) Last edited by TAA; 2012-07-06 at 08:54 AM. |
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2012-07-06, 09:08 AM | [Ignore Me] #30 | ||
Well here is a compromise solution (for the sake of having one. I'm all for cross-empire whispers)
Let's have an option: Ignore All Enemies. If this is really such a huge issue then perhaps have it on by default. (Maybe send the player a notification the first few times he recieves a whisper that a whisper was just blocked, so he actually knows cross-faction whispers exist) Or have it off and show a tooltip when he recieves his first few enemy tells "You can ignore all tells from enemy players in Options" Of course that would still leave you recieving smack and abuse from dirtbags in YOUR empire. Should we have an Ignore All for them too? I am now starting to be sarcastic. |
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