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Old 2012-07-07, 12:41 AM   [Ignore Me] #16
TAA
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Re: Camo/night/cover versus giant red names.


Originally Posted by Otleaz View Post
I would love an option like this(without the hoverover part).

Oh, and make it so it doesn't tell me if my bullets hit and also make it so I don't get the kill message until 10 seconds after I make the kill, friend and foe.
Hell yeah.

Mind you, I would actually be open to enabling tags of people who are on my friends list. It might be nice to be able to pick out my friends from a crowd.
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Old 2012-07-07, 12:41 AM   [Ignore Me] #17
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Re: Camo/night/cover versus giant red names.


For those proposing no red tags at all, but yes to green ones, doesn't that leave the same issue? Sure there are no red tags, but now you know you just have to shoot those with no tags on sight. Tag = friendly, no tag = enemy.

Really I think it would be best for either no tags at all friend or foe. perhaps friend if they are really close or you look at them for a while. So you would still have to check empire at a distance. Or show the red tags when looked at, but again, only within a certain distance. So you need to actually look at their armor and colors to IFF from a distance.

Though to be honest I like the no tags at all approach. Much like, (yes everyone hates anything to do with it) CoD's cold blooded perk. Where the enemy pointer doesn't turn red on you, nor is your name shown.
I'm not suggesting this as a perk, but as the standard. Merely using the perk as an example.

Even though those games are all "realistic" and grey/brown. I liked it because it made you have to make SURE you know who you were shooting at. Specially the ghilly suits. And I think that kind of care is proper for PS2.
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Old 2012-07-07, 12:42 AM   [Ignore Me] #18
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Re: Camo/night/cover versus giant red names.


I am also against permanent enemy tags... Wouldn't it kill the mood of a night fight if we already know where everybody is?
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Old 2012-07-07, 12:43 AM   [Ignore Me] #19
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Re: Camo/night/cover versus giant red names.


No enemy names
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Old 2012-07-07, 12:46 AM   [Ignore Me] #20
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Re: Camo/night/cover versus giant red names.


Originally Posted by Zebasiz View Post
For those proposing no red tags at all, but yes to green ones, doesn't that leave the same issue? Sure there are no red tags, but now you know you just have to shoot those with no tags on sight. Tag = friendly, no tag = enemy.
Yes, but at least it would cut down on the amount of crap filling up the screen. It would also give some sort of benefit for players who are more sneaky and use terrain to conceal their approach, or choose the right area to fire from or hide in.
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Old 2012-07-07, 01:30 AM   [Ignore Me] #21
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Re: Camo/night/cover versus giant red names.


Sounds like it is mostly a sniper problem, and sniper tears are good for the environment.

IFF off with FF on favours campers which makes for boring gameplay. In ps1 there is no real cover due to the graphical limitations, so it is not really an issue. But it could be a problem in ps2
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Old 2012-07-07, 01:46 AM   [Ignore Me] #22
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Re: Camo/night/cover versus giant red names.


My vote is for no tags at all and the ability to turn hit feedback off
it's obvious enough through faction colours who's who and I don't think we will be seeing any kind of camo which is going to ruin that without leading to pay2win.

I hope Planetside 2 will support infantry a lot more than in the original in terms of being able to use cover and concealment tags and hit feed back ruin that at least for me.
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Old 2012-07-07, 01:52 AM   [Ignore Me] #23
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Re: Camo/night/cover versus giant red names.


It's been said before but needs constant restating. Permanent red tags over enemies would completely destroy anything cool you'd get from nighttime combat. Having ally tags would do the same thing to a lesser degree.

I imagine I'd prefer a system that was just ally tags. From the looks of things, your allies already show up on your mini-map, so you can already tell if a guy is on your side or not from that. I don't see a real reason to hide it, and it keeps you from being able to have those "I remember that guy, he's awesome!" moments.

Your "I remember that guy, I hate him" moments for your enemy will come when they kill you and they show up on your kill cam.
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Old 2012-07-07, 02:10 AM   [Ignore Me] #24
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Re: Camo/night/cover versus giant red names.


Originally Posted by Vreki View Post
Sounds like it is mostly a sniper problem, and sniper tears are good for the environment.

IFF off with FF on favours campers which makes for boring gameplay. In ps1 there is no real cover due to the graphical limitations, so it is not really an issue. But it could be a problem in ps2
that's a narrow minded view that ignores how the tags negatively affect the overall mentality of the player. all tags should be removed. not to "protect our snipers". to prevent the game from being dumbed down. there's nothing more dumbed down than removing the IFF responsibilities of the gamer, and making the info given to us w/o thinking. a thinking game > a non-thinking game. the more info the player is left to process on his own, the more room there is for players to feel there is a level of skill required to do well.

i mean really, why are the tags necessary? everyone is wearing different color armor and vehicles. if you want tags make the minimap display spotted enemy last known locations.

Last edited by infected; 2012-07-07 at 02:14 AM.
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Old 2012-07-07, 02:13 AM   [Ignore Me] #25
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Re: Camo/night/cover versus giant red names.


Originally Posted by Otleaz View Post
I would love an option like this(without the hoverover part).

Oh, and make it so it doesn't tell me if my bullets hit and also make it so I don't get the kill message until 10 seconds after I make the kill, friend and foe.
I think hit feedback is a bit odd. I exploit the hell out of this in PS1. Park a projectile weapon (Vanguard, prowler, lightning) behind cover and just lob shells at trees. If I get the orange ball and no grief, repeat last transmission...

I don't think identifiers are necessary. You can usually tell from the silhouette if it's a baddy.

Last edited by StumpyTheOzzie; 2012-07-07 at 02:18 AM.
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Old 2012-07-07, 02:39 AM   [Ignore Me] #26
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Re: Camo/night/cover versus giant red names.


Originally Posted by infected View Post
that's a narrow minded view that ignores how the tags negatively affect the overall mentality of the player. all tags should be removed. not to "protect our snipers". to prevent the game from being dumbed down. there's nothing more dumbed down than removing the IFF responsibilities of the gamer, and making the info given to us w/o thinking. a thinking game > a non-thinking game. the more info the player is left to process on his own, the more room there is for players to feel there is a level of skill required to do well.

i mean really, why are the tags necessary? everyone is wearing different color armor and vehicles. if you want tags make the minimap display spotted enemy last known locations.
Well for one thing, I want to play Planetside, not ARMA.
I want dynamic battles and people putting themselves in the line of fire to achive their goals.
I do not want snipers sitting at the edge of the map racking up kills with one shot a piece, while at the same time expecting their victims to spend 30 minutes triangulating their postion on a map, and then organize a whole outfit to hunt them down.

Why are the tags necessary? Well, its not that big an issue in PS1 because of the limtation of the engine. Blocky graphics and spare terrains mean that you cant really hide. But even there it can be an issue with highflying aircrafts.

PS2 has an different engine, so there is much more potential for soldiers to belnd with the terrain, which again could affect the whole way the game is played.
And I do not want another Battlefield or COD, I already have a bunch of those. I want the Planetside Experience, and IMHO that would change dramatically if hide & seek gets much focus.
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Old 2012-07-07, 02:52 AM   [Ignore Me] #27
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Re: Camo/night/cover versus giant red names.


Sounds like a winner to me... I like to know who my friends are, not just what side they're on. Likewise if I catch a glimpse of someone who's actually good I can run the fuck away.

Just turn the tags off at night or when they're out of line of sight/range/readable size.
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Old 2012-07-07, 03:47 AM   [Ignore Me] #28
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Re: Camo/night/cover versus giant red names.


Originally Posted by Vreki View Post
Well for one thing, I want to play Planetside, not ARMA.
I want dynamic battles and people putting themselves in the line of fire to achive their goals.
I do not want snipers sitting at the edge of the map racking up kills with one shot a piece, while at the same time expecting their victims to spend 30 minutes triangulating their postion on a map, and then organize a whole outfit to hunt them down.

Why are the tags necessary? Well, its not that big an issue in PS1 because of the limtation of the engine. Blocky graphics and spare terrains mean that you cant really hide. But even there it can be an issue with highflying aircrafts.

PS2 has an different engine, so there is much more potential for soldiers to belnd with the terrain, which again could affect the whole way the game is played.
And I do not want another Battlefield or COD, I already have a bunch of those. I want the Planetside Experience, and IMHO that would change dramatically if hide & seek gets much focus.
Stealth should be an important aspect of this game and having permanent red tags over enemies essentially eliminates it. For more than just snipers.

Trying to move around carefully and blending in with the environment is good strategy and that should be encouraged.
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Old 2012-07-07, 03:48 AM   [Ignore Me] #29
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Re: Camo/night/cover versus giant red names.


Originally Posted by Zebasiz View Post
For those proposing no red tags at all, but yes to green ones, doesn't that leave the same issue? Sure there are no red tags, but now you know you just have to shoot those with no tags on sight. Tag = friendly, no tag = enemy.
The problem is whether or not you can see them. If you literally cannot see them (as in at night or cleverly hiding) you shouldn't be able to "see" them anways.

If you can see them... you can see them. That's kind of the point. The point the OP is making is that there shouldn't be a big red marker over your head tracking you everywhere you go BF3 style. If you see an enemy, shoot them! You don't need a red marker to help you.

If you can't see them it's your own fault. Identifying enemy players should be a skill you learn and not one that's given to you with gimmicky red doritos.
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Old 2012-07-07, 04:48 AM   [Ignore Me] #30
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Re: Camo/night/cover versus giant red names.


Originally Posted by BeastBuster View Post
Stealth should be an important aspect of this game and having permanent red tags over enemies essentially eliminates it. For more than just snipers.

Trying to move around carefully and blending in with the environment is good strategy and that should be encouraged.
What is good strategy depends entirely on the rules of the game. And this is after all a game.
If you add much stealth to Planetside then you get a very different Planetside, and they way I see it a Planetside that loses some of what makes it unique.

That said, I dont want permanent red tags over enemies, I just want an instant IFF indicator if I am looking at a friendly. And I mean instant, hovering over a target for 2 secs is usually not an option if you want to live.
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