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2012-07-08, 05:33 PM | [Ignore Me] #16 | |||
Brigadier General
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They just need to put in a good grief system that punishes new accounts and players quicker than people who have put in enough time where getting their account banned would suck. Older accounts would still eventually get weapons locked and eventually banned, but not if they just killed a few people one night. Accounts with no characters over BR1 could get weapons lock for 30 seconds every time they so much as scratched an enemy (longer if they managed to kill the person with a single shot). A message would just pop up telling them to be more fucking careful next time or gtfo (only more nicely, maybe). BR5 (or PS2's equivalent compared to PS1) would get a little more leeway, and BR10 would be treated as a full fledged player, who would have to be a real asshat to get banned. But E3 is nothing to go by, as others have said. Grief was turned off during E3, and they've already said they are bringing grief points back with a few modifications. F2P is here to stay, for both good and for worse. The best the devs and the community can do is to find ways to mitigate TKing, and I think we really need to see how large of a problem it is before we can freak out about it too much. PS1's system will probably work pretty well in PS2 with just a few modifications, which the devs have already stated they have made. |
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2012-07-08, 05:57 PM | [Ignore Me] #19 | ||
Private
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I wasn't fully satisfied with PS1 grief system. Every time I tried to fire down a hallway, some noob would run in front of me and sit there doing nothing; I would get the grief for a few bullets I put into him before I could stop, and then the enemy team would shred both of us because I couldn't return fire.
Also, laggers would suddenly appear in front of me when I was driving, and that one squished lagger would put me halfway to grief-lock. I would hope that they account for such scenarios in the revised grief system for PS2. |
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2012-07-08, 06:50 PM | [Ignore Me] #20 | ||
First Lieutenant
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I think that there should be some kind of detection system. Once a players grief points and whine-o-meter get high enough, a surge is sent through the electrical lines causing a bolt of electricity to erupt from their computer a give them a painful shock. Right before this happens, you hear the voice from Unreal Tournament saying, "No! Bad! Bad little shithead!"
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2012-07-08, 06:53 PM | [Ignore Me] #21 | |||
Major General
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But SOE have said there is a faster grief ramp up for new accounts. |
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2012-07-08, 07:08 PM | [Ignore Me] #23 | |||
Sergeant Major
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If there's no friendly fire, than AOE gets nerfed. |
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2012-07-08, 08:41 PM | [Ignore Me] #25 | ||
First Lieutenant
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They haven't been testing grief because nobody wants to get grief-locked during an internal playtest. It'll be in, and there will actually be a grief forgiveness system to let players reduce / remove grief inflicted incidentally, while allowing for punishment of players who egregiously teamkill.
They know it is an issue, it'll be addressed, they reassured me of this at E3. I'd be more worried about someone making multiple accounts to grief with, but I'd wager that the max grief increases with BR so veterans can get away with more than a new account.
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