Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: OMG, I got killed by Player!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-03-18, 09:21 PM | [Ignore Me] #16 | ||
Lieutenant General
|
You know i just thought about something...
The stealth dude planted mines all around, now i assume planting a mine is the same as firing a weapon. So either the MAX was VERY distracted or the infiltration suit doesn't decloak completly when attacking. |
||
|
2003-03-18, 09:27 PM | [Ignore Me] #17 | ||||
The stealther could have silent run, which almost every stealther should and probably will get.
|
|||||
|
2003-03-18, 09:33 PM | [Ignore Me] #18 | ||
Sergeant Major
|
Quick thought -- do mines detonate if they're placed near an IMMOBILE enemy? Or would they only detonate once the enemy starts moving? In that case, the guy could have dropped 3 or 4 mines right behind and slightly to the side of the mostly immobile (maybe locked down?) MAX, and the MAX would be doomed -- soon as he moves, BOOM!
__________________
|
||
|
2003-03-19, 12:53 AM | [Ignore Me] #19 | ||
Sergeant
|
No, mines do not detonate near immobile enemies. That's why the mines didn't go off till he moved (and why they didn't blow up in the engineer's face).
It works like this. Stealther comes up behind MAX. Since the MAX's field of vision is only 90 degrees (unless he happens to have a parabolic monitor, which is typically available for THOUSANDS of dollars), he can't see to the sides or behind him. VERY easy to sneak up when the MAX is focusing his fire. He simply plants three mines behind him (the cloak only reduces one level of cloaking when deploying objects and using objects, DUH), and leaves. MAX moves. Boom. |
||
|
2003-03-19, 01:02 AM | [Ignore Me] #20 | |||
|
||||
|
2003-03-19, 03:47 AM | [Ignore Me] #23 | ||
Second Lieutenant
|
If you want an idea of what it is like attacking people who are used to alot of stealthers, play Tribes 2 in the game, Combat PA 3.0 T2. I play stealther in that alot, but man, they are good at looking for stealthers and killing them.
And a Juggernaut with a Shield pack can be killed by a Sniper or Stealther (The Shocklance works kind-of like a knife). It just takes more than one, and 5-6 hits. From playing T2. Juggernauts kill Stealthers, Stealthers kill Snipers, Snipers kill people trying to repair stuff. Of course, anyone can be killed by anyone else.
__________________
OfaLoaf: ...What's Iraq like? Toimu: IEDs, SAF, RPGs, & mortars. But only during breakfast, lunch, and dinner. The enemy is so poor, they have to keep day jobs PS Storyline Last edited by Toimu; 2003-03-19 at 03:53 AM. |
||
|
2003-03-19, 04:34 AM | [Ignore Me] #24 | |||
So then, there'll be less use for those implants and they will change them for something more useful for them, at which point the hardcore rogues amongst us will start having fun again wasting them
__________________
Smoke me a kipper, skipper... I'll be back for breakfast |
||||
|
2003-03-19, 08:07 AM | [Ignore Me] #25 | |||
Lieutenant Colonel
|
|
|||
|
2003-03-19, 11:01 AM | [Ignore Me] #27 | |||
Sergeant
|
Heh. I'd love to be able to hack mines and make 'em mine instead of the enemies. Hehehe... |
|||
|
2003-03-19, 12:29 PM | [Ignore Me] #28 | ||
Sergeant Major
|
Well, I don't mean necessarily caging friendlies. Llama caging could imply caging a friendly OR an enemy.
But it's so ideal, would be SO satisfying. They'd be dead, no hope for them, and the best part is that they would pretty much be committing suicide. So either they suicide, I kill them, or they sit out there forever . . . all alone . . . If you can do this at release, I am steealther all the way. I would even devote an Outfit dedicated to llama-caging.
__________________
|
||
|
2003-03-19, 12:49 PM | [Ignore Me] #29 | ||||
|
|||||
|
|
Bookmarks |
|
|