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Old 2012-07-13, 01:16 AM   [Ignore Me] #16
Senyu
First Lieutenant
 
Re: Tanks that require two drivers = awesome!


Give us a Baneblade while your at it

http://warhammer40k.wikia.com/wiki/Baneblade
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Old 2012-07-13, 01:57 AM   [Ignore Me] #17
Graywolves
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Re: Tanks that require two drivers = awesome!


Originally Posted by haticK View Post
that would be nice for an april fools joke
They should even go as far to actually put it in the game for one day every year with this goofy tank that has no guns on it.
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Old 2012-07-13, 03:37 AM   [Ignore Me] #18
Voltar
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Re: Tanks that require two drivers = awesome!


Originally Posted by greenberetdelta View Post
i think the idea a big tank that required several people to operate fully would be nice, but one driver the rest gunners so....i want baneblades
wait for the space expansion!
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Old 2012-07-13, 03:51 AM   [Ignore Me] #19
Rago
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Re: Tanks that require two drivers = awesome!


A Driver and a Loader ? Common its just a Game !
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Old 2012-07-13, 04:08 AM   [Ignore Me] #20
Mr DeCastellac
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Re: Tanks that require two drivers = awesome!


Can't tell if troll...

Nah. Troll.
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Old 2012-07-13, 04:22 AM   [Ignore Me] #21
Karrade
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Re: Tanks that require two drivers = awesome!


Clearly OP it should be one driver to go back, one to go forward, that would be far more funny.
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Old 2012-07-13, 04:32 AM   [Ignore Me] #22
The Loverator
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Thumbs up Re: Tanks that require two drivers = awesome!


Two Driver's = You and your best Friend in a Team.

Wonderful. What could a passionate Gamer want more?

And thx to Liberator, Galaxy and Sunderer, two People in one Vehicle are not the Maximum.



greetings, LV.
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Old 2012-07-13, 05:09 AM   [Ignore Me] #23
Access
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Re: Tanks that require two drivers = awesome!



And now imagine Tod kicking ass just fine soloing in mauling mode while suddenly
getting forced to rely on the tights wearing synchronised swimming team hindering
his supreme movement skills, resulting in something like this:

http://www.foddy.net/Athletics.html

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Old 2012-07-13, 08:13 AM   [Ignore Me] #24
Baneblade
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Re: Tanks that require two drivers = awesome!


Upload the Mars Pattern!
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Old 2012-07-13, 10:53 AM   [Ignore Me] #25
Akadios
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Re: Tanks that require two drivers = awesome!


Originally Posted by Goldeh View Post
Tanks that need two drivers before they can operate properly

One driver for turning only the left side of the tank

One driver for turning only the right side of the tank

In order for the drivers to turn the tank, they both have to press the same Key on their keyboard, for example: Tod wants to turn left so he presses the A key, Rick also presses the A key which then turns the tank left, if both drivers press opposite keys (Tod presses A while rick presses D) then the tank will go straight.

Oh! and they both control if the tank goes forward or not, so if Tod presses W and Rick presses W then the tanks goes forward. If Tod presses W but Rick presses S then the Tank will come to a complete stop as the two differing commands cancel each other out.

It would require the utmost communication from both parties!! The teamwork would have to be so great, it'll be like two people in a potato sack race coming to terms with their differences then accepting them, then becoming first place winners of said race, then becoming bffs forever and doing that thing in the hot tub that no one will ever talk about ever again...

....

It's an awesome idea! Say Yay for dual drivers!
I assume this is a joke thread but just in case it isn't (I couldn't finish the OP because my brain started to bleed somewhere around line 6). I don't like it but also wonder something. Do you think that our tracked vehicles in real life have 2 drivers? If No, then why put it in game. If Yes, then no they don't, there is 1 driver per vehicle.

Last edited by Akadios; 2012-07-13 at 10:55 AM.
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Old 2012-07-13, 10:59 AM   [Ignore Me] #26
Karrade
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Re: Tanks that require two drivers = awesome!


Originally Posted by Akadios View Post
I assume this is a joke thread but just in case it isn't (I couldn't finish the OP because my brain started to bleed somewhere around line 6). I don't like it but also wonder something. Do you think that our tracked vehicles in real life have 2 drivers? If No, then why put it in game. If Yes, then no they don't, there is 1 driver per vehicle.
insurance companies have made my search difficult :/



I did find

The mighty Moloch


and

http://speyer.technik-museum.de/en/e...nce-ladder-car

I still think a vehicle that had someone for back, someone for forward, would make for some epic action around vehicle bays.!


NB - More seriously, I actually think the moloch has some advantages , if you could switch to whoever was driving with the flip of a button, would make an awesomely manouverable buggy, but it only really looks cool when its going backwards (or sideways later in the video with 2 ppl in it)

Last edited by Karrade; 2012-07-13 at 11:03 AM.
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Old 2012-07-13, 11:01 AM   [Ignore Me] #27
Gandhi
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Re: Tanks that require two drivers = awesome!


I think we should have big robots in the game. They should be able to outgun any other vehicle, but they should be on a timer so they're balanced. Also they should be solo, because we shouldn't lock anyone out of them just because they don't want to find a gunner. And also they can fly.
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Old 2012-07-13, 12:22 PM   [Ignore Me] #28
Maarvy
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Re: Tanks that require two drivers = awesome!


Lets have steam powered tanks that all require a coal/fire boy .

The coal boy can cert in to things and spec out his coal shovel for greater speed or acceleration .

His sole purpose would be leftclicking every 5-10 seconds to regulate the pressure and speed .
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Old 2012-07-13, 12:26 PM   [Ignore Me] #29
Gonefshn
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Re: Tanks that require two drivers = awesome!


Trollolol?

I support this idea, where do I send the check?
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