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2012-07-14, 01:48 PM | [Ignore Me] #16 | ||
Major
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I think its relevant discussion based on the information we have so far. The game is looking pretty light on the metagame. Which sucks considering that before the BFR's I felt it was a weak metagame that was the PS1's biggest flaw. And they have actually made it worse in the sequel by taking out the ability to fully take over continents. The resource system is their attempt to fill in that gap but its look very bland so far. People want to feel like their actions made a real difference in the game world. That's the core objective it needs to meet. Too many MMO's drop the ball by too quickly resetting stuff thus making whatever you did pointless.
I guess we can be hopeful though that they will probably enhance this some in Beta based on feedback. Since I remember in the original PS1 beta they didn't even have the lattice, and it was just constant ninja hacks everywhere. |
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2012-07-14, 01:49 PM | [Ignore Me] #17 | ||
Private
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Nobody knows what the final resource distribution per continent is gonna look like (evenly distributed, limited? Could all change in beta). Resources are part of the meta-game but how that meta-game will shape up for the rest isn't revealed yet (I hope there's more than just a resource war, at least down the line). The stuff John Smedley talks about in that early announcement Q&A (player-owned stuff, droppable towers, EVE/SWG influences) might already be dated and is also probably too far off (read: post-release features).
They've only showed the basics in-game and only lightly touched on other mechanics like missions or resources. All I can hope is that a meta-game is more clearly conveyed towards all players, in PS1 it was a mess imo (the map, the linked lines, it looked sloppy). Last edited by SwiftRanger; 2012-07-14 at 01:52 PM. |
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2012-07-14, 01:54 PM | [Ignore Me] #18 | ||||
Sergeant Major
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How can you say that? Or, rather, what evidence do you have that supports this view? The game at present has no meta-game, because it has no players (apart from the developers and whomever is in the technical tests right now). A meta-game is the sum total of the tactics and strategies the playerbase of the game is using. It will be influenced in part by the resource system, but it will also be influenced directly by what vehicles people buy, what weapons and certs they choose to use, and how the zerg of groupless randoms behaves. It will most certainly change over time. How can a game which is not even in beta yet be expected to have a meta-game?
The meta-game emerges from atual play, it can't be dictated in any but the most rudimentary of ways (like nerfing specific guns or tactics) by the developers. Last edited by EisenKreutzer; 2012-07-14 at 01:56 PM. |
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2012-07-14, 01:56 PM | [Ignore Me] #19 | |||
Staff Sergeant
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2. That's cool, but where did you hear that? 3. Source? My idea continents having only one type of resource is to enable resource-denial, but if SOE can come up with a different way of doing that, I'm fine. |
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2012-07-14, 02:09 PM | [Ignore Me] #20 | |||
Captain
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You guys are talking about this without:
A) Having playing the game. and B) Understanding what 'metagame' really means.
Last edited by Aurmanite; 2012-07-14 at 02:14 PM. |
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2012-07-14, 02:17 PM | [Ignore Me] #21 | ||
Private
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You're right, my bad, what I meant has more to do with the endgame/strategy layer. Which I do think the OP was hinting at. Again, conveying that through whatever graphical interface the devs are planning on has to be clear to everyone.
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2012-07-14, 05:14 PM | [Ignore Me] #22 | ||
Corporal
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Would be cool if there was a resource management metagame, everything in the bases had a purpose instead of being a giant building you need to defend to gain resources.
Also players should have much bigger roles within the communities. Sandbox content and features. |
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2012-07-14, 06:31 PM | [Ignore Me] #24 | |||
Private
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Would be really nice if you could somehow pool resources and upgrade bases (and upgrades would probably be destroyed if the base was captured again). |
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2012-07-14, 06:52 PM | [Ignore Me] #27 | ||
Sergeant Major
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lol, you going down.
Resources will either be removed, or nerfed to the point where it won't matter what hexes your empire holds. That's how it's going down. Last edited by Buggsy; 2012-07-14 at 06:53 PM. |
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2012-07-14, 06:57 PM | [Ignore Me] #29 | ||
First Lieutenant
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I'd sooner bet $10 the way resources are distributed across the maps will be adjusted as new continents become available.
When we're looking at, say, 10, some continents might focus more on polymers while others may focus on alloys or catalysts, and empires will be attempting to fight for the continents with resources they often need more so than the other empires. Otherwise, I'm sure nodes will randomize with limits set in place to how long the resource lasts. This keeps the hex grids from becoming stagnant, so that resource acquisition/denial strategies are always changing. What might be a polymer rich zone might not be so polymer rich tomorrow. Bases will likely always contain Auraxium however. |
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