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Old 2012-07-14, 07:52 PM   [Ignore Me] #16
noxious
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Re: Man the forts! Aka, we're besieged.


It sounds like one of their objectives with the design of the bases and the game in general is to reduce the tendency for fights to stagnate and turn into stalemates.

I welcome the new direction.
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Old 2012-07-14, 07:55 PM   [Ignore Me] #17
Landtank
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Re: Man the forts! Aka, we're besieged.


I enjoy the epic battles that result from a base siege, I hope they are in, but with a reduced focus on camping and clusterfuck-hallways/stairs. I think everyone agrees with that.
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Old 2012-07-14, 07:58 PM   [Ignore Me] #18
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Re: Man the forts! Aka, we're besieged.


Originally Posted by Littleman View Post
Indeed, it'd be called Planetside 2.

Base layouts might turn the siege meta-game into more of a game of trading hack points constantly, but we'll see when we get the chance.
I was saying it wouldn't be right to even use the name planetside in the title if the game was without base sieges... Sorry if that went over your head lol.

And perhaps organized play will bring 5-10 people guarding each point, calling out incomings and back up - less point swapping but alas, soon we will know for ourselves.

Last edited by Daemonn; 2012-07-14 at 08:01 PM.
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Old 2012-07-14, 11:38 PM   [Ignore Me] #19
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Re: Man the forts! Aka, we're besieged.


Drop in spawns will make defending a bit more difficult, to say the least.
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Old 2012-07-14, 11:42 PM   [Ignore Me] #20
Landtank
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Re: Man the forts! Aka, we're besieged.


Originally Posted by Symmenix View Post
Drop in spawns will make defending a bit more difficult, to say the least.
5 minute cooldowns should atleast help take care of that :P
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Old 2012-07-14, 11:44 PM   [Ignore Me] #21
GreatMazinkaise
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Re: Man the forts! Aka, we're besieged.


Originally Posted by Landtank View Post
5 minute cooldowns should atleast help take care of that :P
Likewise the dynamic SOI's that lockout Galaxy deployment and pod dropzones.
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Old 2012-07-15, 12:04 AM   [Ignore Me] #22
QuantumMechanic
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Re: Man the forts! Aka, we're besieged.


I'd hear people complaining about long drawn-out base defense battles in PS1 all the time. I love that stuff. And I'm more than willing to do it again in PS2.
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Old 2012-07-15, 12:35 AM   [Ignore Me] #23
AzureWatcher
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Re: Man the forts! Aka, we're besieged.


I've never played Planetside 1, but I love the idea of logging off for the night and waking up to see the battle still raging.

I've experienced some of that with World of Warcraft's old Alterac Valley and Guild Wars 2's WvW sieges. But nothing on an FPS. Seems like it could be very, very fun.
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Old 2012-07-15, 12:39 AM   [Ignore Me] #24
The Loverator
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Wink Re: Man the forts! Aka, we're besieged.


Originally Posted by Symmenix View Post
So here's the question: How many of you would be willing to siege/hold?

A strange Question somehow, 'cause naturally everyone will be willing to attack or defend huge Base's. It appear's of where it is at best possible, to attack Enemy Troops.
If you need to only fire at a large Swarm of People who are all about to run into a Facility, you will likely do that.

If you need to just shoot all you have into Lines of People who try to block the Way into a Facility, you will likely do that, too - and very important will the Places be just before a huge Bunch of Troop's get out of Range for bigger Weapon's.

Means - if a Enemy Group of Attackers is already in a Base, you cannot shoot well with Vehicles at them anymore - or Rocket Launchers.



Or other said: Against many, quick Attackers - only a huge Count of Defenders can manage to act in Time to prevent the Attackers reach their Goal. Means, many People WILL have to react very fast and flexible, otherwise Troop Movements at the needed Scale will not be possible.

Well, in the End,
it's impossible to defend certain, single Points all the Time anyway - or even if one Faction can - the other(s) Faction(s) will surely attack other Points then - when the Defense at one Point is to tight closed off.


The huge Mapsize's and the limited Numbers of Players for every Side will ensure that anyway ^^




greetings, LV.
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Old 2012-07-15, 12:58 AM   [Ignore Me] #25
Momember
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Re: Man the forts! Aka, we're besieged.


I've clocked over 150 hours as Engie in TF2 tight defending and sneeky combat engie are my forte be lucky Im an ally or prey you dont come against me or you might just find yourself ganked.
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Old 2012-07-15, 02:28 AM   [Ignore Me] #26
Shade Millith
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Re: Man the forts! Aka, we're besieged.


Going to be blunt.

From what I've seen of the footage, very little suggests that bases are going to be anything more than deathmatch like arena's.

I hope this isn't the case, but right now I'm not holding my breath. The bases seen are not defensible.
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Old 2012-07-15, 03:21 AM   [Ignore Me] #27
Bobby Shaftoe
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Re: Man the forts! Aka, we're besieged.


I thought the whole point of the base redesigns and them being far more open was to reduce the occurence of 'Interfarms', where the only (because lets face it, routers into the basement only worked because people were too lazy to properly defend against them 90% of the time, ie camp the basement whilst everyone else is having fun killing) thing that could result in an attackers victory, was draining the base.
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Old 2012-07-15, 04:42 AM   [Ignore Me] #28
jepaul
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Re: Man the forts! Aka, we're besieged.


This is an appropriate response.

Originally Posted by willaguy View Post
This type of thing should happen automatically.
This makes me want to do this:



To this comment:

Originally Posted by Symmenix View Post
Pretty much I want to see epic large fights that last for hours, not some guy going Rambo CoD on us.
How in gods name are there not going to be long "siege" battles and long "defenses" of forts in this game. What the hell will we be doing all game?
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Old 2012-07-15, 07:54 AM   [Ignore Me] #29
Figment
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Re: Man the forts! Aka, we're besieged.


The way the bases are layed out right now - at least the ones we've seen - are not built around defense.

The walls that are there remind me most of the Maginot line in WWII:

Why bother storming and taking the huge defensive stronghold bits of a base if you can also ignore them completely?
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Old 2012-07-15, 10:08 AM   [Ignore Me] #30
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Re: Man the forts! Aka, we're besieged.


^this
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