Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: i dont even read these anymore
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-07-16, 02:56 PM | [Ignore Me] #17 | ||
Staff Sergeant
|
Currently there is one PlanetSide 1 server running.
There are many players on this server until 27 july 2012 because of free passes to vets. After this there will be less players. The PlanetSide 1 server will keep running even after the release of PlanetSide 2. |
||
|
2012-07-16, 03:17 PM | [Ignore Me] #18 | ||
Lieutenant Colonel
|
No Retreat, No Surrender. I've often fought to the last spawn tube on a cont.
servers are still open 24/7.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
||
|
2012-07-16, 03:27 PM | [Ignore Me] #19 | ||
First Sergeant
|
Yes I was a proud TR base pusher I would often charge in throw a couple of nades or use the flamer, knowing I was going down but the clustered corridor with about 10 or 15 enemy ahead was now completely screwed, and my team would push them back.
I got nothing for it, but the knowledge I earned about 10 meters of base - this will change in PS2 hopefully, as now damage rewards exp and people will be a bit less clustered in these layouts imho Still Spawn to win, is the way to go when it counts just keep the pressure on, especially as you can come down anywhere at present, even right on top of the person that just killed you. |
||
|
2012-07-16, 04:18 PM | [Ignore Me] #21 | ||
Private
|
The OP did have a good point about wanting to survive and the thrill one gets when surviving a certain death. Just mislead in the idea that would happen in a base defense.
That thrill is going to come from sitting helpless in a galaxy watching it hammered with rockets and throwing out a black smoke. You panic sets in and you finger the eject button, but your discipline holds you until the commander gives the order. The bird arcs over the base walls and the order finally comes, "bail, bail, bail" the entire squad ejects just as the last rocket finishes their task and your team lands to the ground under the cover of falling debris. |
||
|
2012-07-17, 03:23 PM | [Ignore Me] #23 | |||
Private
|
I'll just have to adopt the mindset of fighting to the last man haha. |
|||
|
2012-07-17, 04:42 PM | [Ignore Me] #24 | |||
First Lieutenant
|
For example while and evac might be epic and cool from time to time, but the remaining 10 guys that keep the 50 guys occupied for 10 minutes keep the 50 guys from reinforcing and establishing defences for 10 minutes so the rest of the team can push forward in those 10 minutes. Or if someone wastes a tank for 10 minutes trying to kill 1 guy instead of moving up to engage the other teams vehicles or a larger target. While being 10 guys being a pain in the ass for 50 to root out will end up getting killed in the long run it's better for your team as a whole if you dig in and wreak havoc before you die. Last edited by VaderShake; 2012-07-17 at 04:44 PM. |
|||
|
2012-07-17, 06:50 PM | [Ignore Me] #25 | |||
Captain
|
All other times something like this has come up... spawing to a tower to another base and flying out, or just recalling to sanc, or just being prepared and having the squad bound to the correct base. |
|||
|
2012-07-18, 01:40 PM | [Ignore Me] #28 | ||
Corporal
|
Ps1 is still up and running, recently we have even been getting pop locks - still pretty fun and is beneficial to play in order to get to know the community.
__________________
RideInMyWhip of the TR Originally from Emerald Major General in KDL |
||
|
2012-07-19, 03:27 AM | [Ignore Me] #29 | |||
Corporal
|
Edit: Hrmmm, nvm I figured it out. SOE makes it extremely difficult though and charges twice as much for a game key as gamefly does for some reason. Last edited by Ninjacalypse; 2012-07-19 at 04:35 AM. |
|||
|
2012-07-19, 04:26 AM | [Ignore Me] #30 | ||
Corporal
|
They should put xp penalties on for dying over and over. That way people won't keep rushing to be expandable units. That is my only grip with fps, when you die it doesn't matter. Wish a fps would implement harsh penalties for dying.
|
||
|
|
Bookmarks |
|
|