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PSU: RAM??? We need RAM, pfft!
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2012-07-17, 02:59 PM | [Ignore Me] #16 | ||
Contributor First Sergeant
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All that dust could be a feature for Indar only (not talking about smoke obviously), as they stated they want continents to look different, but also have different kinds of weather and features.
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2012-07-17, 03:13 PM | [Ignore Me] #19 | ||
Contributor Major
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I have zero problem with explosive shots obscuring the target for a bit, particularly on Indar. You know, so long as it's not a setting that can be disabled or turned down, and so long as the obscurement affects the target, as well.
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2012-07-17, 03:19 PM | [Ignore Me] #21 | ||
Brigadier General
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If that much dust is kicked up upon hitting your target, that is almost like a penalty for making a direct hit. While it certainly looks cool as hell, I just wonder how it well it will work from a gameplay perspective.
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2012-07-17, 03:32 PM | [Ignore Me] #27 | |||
Lieutenant Colonel
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That's my concern as well. It obscures so much, I can't even imagine 200 players in one base how much we just won't be able to see. Last edited by MrBloodworth; 2012-07-17 at 03:34 PM. |
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2012-07-17, 03:35 PM | [Ignore Me] #28 | ||
Private
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I think the shots look awesome, though I see where people are coming from. I do like the idea of a lot of dust making the fight more difficult though. If I like it in practice, however, will be seen in beta.
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2012-07-17, 03:45 PM | [Ignore Me] #29 | ||
Private
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If it gets to the point where nobody sees nothing while inside bases then they will probably have to tone it down there, but I still think extreme dustballs should appear in the desert flats outside the roads.
Just imagine the metagame with aircrafts laying down dustscreens so artillery can move into position... ahhh |
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