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2012-07-18, 11:52 AM | [Ignore Me] #17 | ||
Corporal
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Back in the day on Emerald NC I ran a tank outfit called ReD RuM Inc.
We would constantly field between 10-30 tanks at a given time. The best tactics we used was surveying the incoming terrain and setting waypoints as to where the high ground / low ground were. Once you have this tactical advantage (and support to go with it from lodes/SGs) enemy forces really do just crumble. Plus its always smart to have a backup / escape route planned. |
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2012-07-18, 11:58 AM | [Ignore Me] #18 | ||
Staff Sergeant
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Assuming you're outnumbered 10 to 30, but you have the advantage of knowing where the column is going to come driving, you could have your ten tanks behind a hill, and then you could work together with the infiltrator to shower them with a relatively precise barrage of shells... before they can even see you.
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2012-07-18, 12:07 PM | [Ignore Me] #20 | ||
Second Lieutenant
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I'm going to go with the magical little button "S"
That allows you to reverse! As for actual tank battles and tactics, I'm really excited/curious to see how it plays out with the relatively low amount of shots each tank can sustain, but at the same time the idea of 30+ tanks shelling each other from a quarter mile away makes me all giddy inside. I suspect flanking will really be the only viable tactic, but hopefully, MAYBE, there will actually be viable tactics based upon each tanks strengths. Example, from history of course! The Crusader was a British tank deployed in North Africa, it was very fast but lightly armored and armed. They went against Panzer IIIs, which had better range and armor. Crusader=Prowler, Panzer III=Vanguard. In order to negate the enemies advantage, the Prowler shall charge the enemy, closing the distance with their great speed, and then attempting to use their maneuverability to destroy the Vanguards. This is exactly what happened in WW2!!! Sounds EpIcZzZz to me |
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2012-07-18, 11:12 PM | [Ignore Me] #21 | ||
Sergeant Major
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If there are squad on squad spawning, and Galaxy spawning, than the only "tank tactics" that will exist would be to hunt galaxies down and shoot in random directions.
There won't be any tank vs tank battles in between bases because you won't have to defend bringing your AMS's up. |
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2012-07-18, 11:17 PM | [Ignore Me] #22 | |||
Second Lieutenant
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2012-07-18, 11:22 PM | [Ignore Me] #23 | |||
Captain
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2012-07-18, 11:59 PM | [Ignore Me] #25 | ||
Captain
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@Landtank: I think that the Prowler actually has higher damage output than the Vanny (assuming that both shots hit and that the reload times are similar), so I wouldn't go discounting the firepower of the Black Dreamcast of Death just yet...
__________________
No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-19, 12:01 AM | [Ignore Me] #26 | ||
Second Lieutenant
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They may be useless, bit I'm still gonna have mad fun driving them around looking for the other useless drivers in their useless tanks and shooting the crap out of each other, while protected by useless? AA tanks and useless engineer drivers.
Not everything has to have a purpose. This is about fun first, then efficiency. |
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2012-07-19, 12:32 AM | [Ignore Me] #28 | |||
Captain
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2012-07-19, 12:37 AM | [Ignore Me] #29 | |||
Second Lieutenant
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Maybe we can roll together? Make an outfit? You don't NEED outfits. So they're useless too. And cuz nobody will be driving tanks, maybe we could go for dual AV maxes as well! Cuz they're DUAL useless. Last edited by StumpyTheOzzie; 2012-07-19 at 12:39 AM. |
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2012-07-19, 12:40 AM | [Ignore Me] #30 | |||
Second Lieutenant
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Can't wait for these damn tank battles.. |
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