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Old 2012-07-18, 06:35 PM   [Ignore Me] #16
Bags
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Death2All View Post
Yeah, that's one thing I didn't consider. You might have to give up something like that Flares or auto repair in order to switch seats or get out really quick. But based on what I saw from the cert tree, it just looked like you spent certs on certain weapons or vehicles and upgraded some passive skills like top speed, handbreak, accuracy, etc. I just figured quick enter would be one of those certs you'd be able to passive upgrade and have forever.
I'm not 100% on how it works, but I would assume you can't use every cert at once.

Because if you can eventually, than this is just bullshit put out to get us off their backs about this.


Who knows, maybe it's a utility slotted item?
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Old 2012-07-18, 06:36 PM   [Ignore Me] #17
Sephirex
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Bags View Post
I'm not 100% on how it works, but I would assume you can't use every cert at once.

Because if you can eventually, than this is just bullshit put out to get us off their backs about this.
I think the passive certs can be used all at once. But a lot of the certs also unlock equipment, which has to be traded out.

Maybe they could make this an implant instead.
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Old 2012-07-18, 06:52 PM   [Ignore Me] #18
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Bags View Post
I'm not 100% on how it works, but I would assume you can't use every cert at once.

Because if you can eventually, than this is just bullshit put out to get us off their backs about this.


Who knows, maybe it's a utility slotted item?
If it's slot like flares or the ejection seat then that would be fine.
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Old 2012-07-18, 06:56 PM   [Ignore Me] #19
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Re: T-Ray on Vehicle Animations issues


Hopefully the game doesn't go too far on customizing everything and making everything a cert you have to choose. How you get into a vehicle should not be a certification or implant issue. It's basic game mechanics.

NOTE: The above statement is not supportive or detractive of the animation question. In other words, some mechanics simply have to be one way or the other. This is one of them, regardless of whether they do it the way I want it or not.
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Old 2012-07-18, 07:02 PM   [Ignore Me] #20
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Re: T-Ray on Vehicle Animations issues


I imagine that changing seats and how quickly this is done depends on the certs of the vehicles owner once this goes in.
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Old 2012-07-18, 07:09 PM   [Ignore Me] #21
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Bags View Post
T-Ray clarifies that at launch you must cert to be able to switch seats as the driver, and you must cert to get into your vehicle fast; he mentions a timer to get in instead of entering animations.
That's fine. From a gaming mechanic standpoint, that's all we really need.
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Old 2012-07-18, 07:11 PM   [Ignore Me] #22
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Re: T-Ray on Vehicle Animations issues


Not adding enter/exit animations is the biggest mistake they are making. Seeing people disappear and a tank magically start up is goofy as hell.
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Old 2012-07-18, 07:13 PM   [Ignore Me] #23
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Re: T-Ray on Vehicle Animations issues


It's a lot of dev time for a little immersion.
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Old 2012-07-18, 07:24 PM   [Ignore Me] #24
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Galzus View Post
Not adding enter/exit animations is the biggest mistake they are making. Seeing people disappear and a tank magically start up is goofy as hell.
Nah, it works for me. Though I wouldn't mind entry/exit animations, to me they aren't critical or game breaking in any way.
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Old 2012-07-18, 08:08 PM   [Ignore Me] #25
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Bags View Post
I think the biggest thing is you can't use every cert at once, so this means to have instant get in/out/switch you need to give something up.

But it needs to be something big...
Oh wow, think I had a slow heart attack for a minute lol.

Swtich spots or insta-enter? Oh jesus..
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Old 2012-07-18, 08:15 PM   [Ignore Me] #26
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Bags View Post
It's a lot of dev time for a little immersion.
They're always claiming they want to be "AAA". To me, they seem to be shooting for just "A" because they're too lazy to implement something so simple.
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Old 2012-07-18, 08:20 PM   [Ignore Me] #27
Brusi
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Bags View Post
I think the biggest thing is you can't use every cert at once, so this means to have instant get in/out/switch you need to give something up.

But it needs to be something big...
well... at the moment, the big trade off is entry/exit animations ;p

So much for all the "6 months after release" talk! I'm getting the picture, that this is pretty much it. After beta starts, the only new content we will be seeing will be purchasable in the cash shop.

I won't be too bitter about it though, cause it still looks like it's going to be an awesome game
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Old 2012-07-18, 08:22 PM   [Ignore Me] #28
Sephirex
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Galzus View Post
They're always claiming they want to be "AAA". To me, they seem to be shooting for just "A" because they're too lazy to implement something so simple.
More like bad planning then laziness. They've already got most of their models built, but they didn't plan for the appropriate moving parts and they'll now need heavy rewrites to allow the appropriate animations.
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Old 2012-07-18, 08:30 PM   [Ignore Me] #29
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Re: T-Ray on Vehicle Animations issues


It's not something simple. What part of "a lot of dev time" don't you get?

They're focusing their time on other aspects of the game such as, you know, the shooting part. Animations would be nice but I don't want them spending time on them when they can be spending that time making the game better.
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Old 2012-07-18, 08:37 PM   [Ignore Me] #30
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Sephirex View Post
More like bad planning then laziness. They've already got most of their models built, but they didn't plan for the appropriate moving parts and they'll now need heavy rewrites to allow the appropriate animations.
Not hard to edit a model.

Originally Posted by Vanath View Post
It's not something simple. What part of "a lot of dev time" don't you get?
So the devs shouldn't work on this because it takes time?

They should just cancel the game then because everything takes time to make.
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