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Old 2012-07-22, 03:31 PM   [Ignore Me] #16
Klockan
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Re: New implants are stat modifiers instead of skills?


Originally Posted by Vancha View Post
Ammo...doesn't work like flasks.
These implants barely costs more than a tank or two but will last many times linger. What is the problem really?
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Old 2012-07-22, 03:32 PM   [Ignore Me] #17
GreatMazinkaise
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Re: New implants are stat modifiers instead of skills?


Originally Posted by Klockan View Post
These implants barely costs more than a tank or two but will last many times linger. What is the problem really?
And you said grunts had nothing to spend resources on...
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Old 2012-07-22, 03:36 PM   [Ignore Me] #18
Klockan
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Re: New implants are stat modifiers instead of skills?


Originally Posted by GreatMazinkaise View Post
And you said grunts had nothing to spend resources on...
It is a difference resource entirely. I said that grunts got nothing to spend the vehicle resources on. This resource is the same you buy permanent sidegrades such as weapons with so it wont be spammed until people got the sidegrades they want.
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Old 2012-07-22, 03:40 PM   [Ignore Me] #19
Vancha
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Re: New implants are stat modifiers instead of skills?


Originally Posted by Klockan View Post
These implants barely costs more than a tank or two but will last many times linger. What is the problem really?
Whoa there, I didn't say I had a problem with implants. I said I found flasks annoying, which might mean nothing in regards to implants, since the person who compared them to flasks also equated flasks to ammo.
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Old 2012-07-22, 03:57 PM   [Ignore Me] #20
Klockan
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Re: New implants are stat modifiers instead of skills?


Originally Posted by Vancha View Post
Whoa there, I didn't say I had a problem with implants. I said I found flasks annoying, which might mean nothing in regards to implants, since the person who compared them to flasks also equated flasks to ammo.
Ah right, but the concept is kinda different since flasks take like a day of grinding to obtain and then you burn them to clear high end content making the game even more grindy than it already is.
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Old 2012-07-22, 04:25 PM   [Ignore Me] #21
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Re: New implants are stat modifiers instead of skills?


Originally Posted by Klockan View Post
It is a difference resource entirely. I said that grunts got nothing to spend the vehicle resources on. This resource is the same you buy permanent sidegrades such as weapons with so it wont be spammed until people got the sidegrades they want.
So implants use Auraxium, makes sense... grenades/medpacks/boomers/etc... still pull from the same resources that vehicles use.
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