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Old 2002-11-19, 04:13 PM   [Ignore Me] #16
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if you ask me dropship piloting is going to be the absolute most exciting thing and the absolute most boring thing in the game. Nothing beats the rush of having 9 or 10 lives in your hands, but your also going to be in for some very, very boring flights.

I think the key to defending against Galaxies is to have effective skeeter patrols to give early warnings and to drive the galaxy off course.

I think the best way to use them would be a varient of Unregistered's idea, get a couple of orbital drop specializing squads and have them batter themselves against the base near the base's spawn tubes a few times. Then rush the other, hopefully underdefended side, with a flight of dropships. If you time it right the enemy might overcorrect and the captroopers might be able to get the spawn tubes. Oh and this is for deepstrikes, otherwise i think tank rushes will probly be the most effective, as long as they have a good number of sunderers and deliverers behind them to unload CQB warriors.

sigh, i need to think more coherently

(if you ask me the havoc was almost worthless except on massive maps and tac2, they were just to damn easy to spot and to easy to kill/flip)
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Old 2002-11-19, 04:24 PM   [Ignore Me] #17
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I never thought about a dropship coming into a hot zone. I wouldn't fly one into an area of heavy resistance. I don't like being shot down. It's probably wise to just drop your payload strategically outside the conflict area. You could have a main force hit the enemy from one position and have a few galaxys deploy a flanking force on the other side. That way the enemy would be taken by surprise after being worn down by the main assault force.

It works in paintball.
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Old 2002-11-19, 04:25 PM   [Ignore Me] #18
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Havoks were useless in high level matches, ie TWL top 10-15
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Old 2002-11-19, 04:26 PM   [Ignore Me] #19
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Originally posted by Unregistered
Creating deversions will be a bigger part of this game then other games we can compare it to.
Indeed, especially when you think how damn big it will be
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Old 2002-11-19, 05:22 PM   [Ignore Me] #20
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Point 1: People don't take falling damage. They've got some vaguely hokey gizo in everyone's suits to explain it.

Point 2: You can bail out of a moving dropship.


PARATROOPERS!


Zip over the enemy base at top speed (however slow that might be). Everyone but the pilot bails out. Pilot lands, hops in the vehicle, and joins the party.

This could be VERY COOL.

And yes, I AM a genius. Thank you.
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Old 2002-11-19, 05:42 PM   [Ignore Me] #21
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All this talk about abushes makes me wonder, will their be huge turrets in bases and if so can you control them?

You know like you get in the seat of a 150mm Cannon(Vanguard's cannon) and shoot incoming invasion forces. That would be sweet.
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Old 2002-11-19, 05:49 PM   [Ignore Me] #22
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I've seen several comments hither and yon about fixed base defenses. Some ones that can be controlled by players, others that are automated.

Is there some overlap here? Can we control the automated ones? Not sure.

And don't forget the deployable turrets.
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Old 2002-11-19, 05:59 PM   [Ignore Me] #23
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I seem to remember reading once (maybe in the Dev Chat?) that you can "Hack" into a base's systems and turn the turrets on the players that are trying to defend the base.

Now wouldn't that be a kick.

You've just busted through the walls into the courtyard, turrets are 0wning people so you dive for cover. Your pinned down and the enemy is coming for you.

Looks like a failed opperation

All of a sudden *WHAM* the turrets start shooting at the defenders, so you jump up let the lead fly, and your Outfit takes the base!!

All thanks to that sissy Stealth Guy that lurked around in the base while you did all the fighting.

Thanks Sissy Stealth Guy!!
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Old 2002-11-19, 06:03 PM   [Ignore Me] #24
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Ohhh man that would be classic.
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Old 2002-11-19, 06:20 PM   [Ignore Me] #25
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Yeah but can't be too cocky, just because something has been hacked doesn't mean it can't be hacked a 2nd time.
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Old 2002-11-19, 10:02 PM   [Ignore Me] #26
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Just to let you all know, the Galaxy is HEAVILY ARMED. It will not be shot down easily. how armed? we can find out during beta.
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Old 2002-11-19, 10:04 PM   [Ignore Me] #27
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heavily armed but with MASSIVE blind spots
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Old 2002-11-19, 10:09 PM   [Ignore Me] #28
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Guys.... It's not that heavily armed.


2x 75mm cannon. Same cannon as on the Lightening light tank.

These weapons will not be suitable for AA duty. Low rate of fire, possibly low projectile speed.

And as was just mentioned: Blind Spots.


A gunship or skeeter need only park itself in one of these blind spots and stay there.... then hold down the trigger until the Galaxy is whittled down to size. And while this may take a while, it will be done.
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Old 2002-11-19, 10:34 PM   [Ignore Me] #29
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As i read this Posts more and more i can NOT await to Play this wonderful game with you all out there.

This is an official Anti-Flame thread
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Old 2002-11-19, 10:56 PM   [Ignore Me] #30
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but there are two of the cannons, and yes, I see the blind spots. escorts should solve that, but all in all, it looks good.
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