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Old 2012-08-09, 04:47 PM   [Ignore Me] #16
SFJake
Sergeant
 
Re: Night Battles and big red names


So the spotting we have is manual?

I'd think it would make more sense (and be less annoying as hell) if the basic spotting would be automatic.

Seems like I'd just be hitting Q all day long. And if it can spot people in the night I'd have a hard time seeing, its even worse.
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Old 2012-08-09, 05:52 PM   [Ignore Me] #17
Hamma
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Re: Night Battles and big red names


Originally Posted by sgtviper View Post
well from what i understand they dont have the name above there heads unless they are marked so if no one else saw him it would be dark
Indeed.
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Old 2012-08-10, 09:23 AM   [Ignore Me] #18
Realmofdarkness
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Re: Night Battles and big red names


What ive seen in videos the night doesnt seem to be that dark at all. It will be more like the moon shining light or something. I found find it interesting and fun if it would be more like pitch black and only spotlights from bases and vehicles would glow up the world. That would bring the combat even closer because you wouldent be able to spot troops until they are right in front of you. maybe locate them by the sound?
It would also make it a nice feature to have user controlled mega spot lights on base walls to locate and 'spot' incoming enemy troops.
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Old 2012-08-10, 09:33 AM   [Ignore Me] #19
Duskguy
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Re: Night Battles and big red names


really hoping there is a limit and people cant just spam the spot key.

an infiltrator only spot system would be interesting because they would then not be just snipers and assassins but long range spotters for front line soldiers
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Old 2012-08-10, 09:43 AM   [Ignore Me] #20
MrBloodworth
Lieutenant Colonel
 
Re: Night Battles and big red names


Originally Posted by Durandal View Post
Anyone else think that while the night battles that are "very dark" are cool, the giant glowing red names above every enemy kind of makes them not so much of a big deal.

Lets say you round a corner in pitch blackness and see nothing but a red name, you are still gonna be able to kill him in a similar amount of time as if you were using a flashlight...i donno just seems a little weird to me.
Those names are not always there, you have to place "eyes on target" for a period of time for it to trigger.
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Old 2012-08-10, 12:56 PM   [Ignore Me] #21
Lord Paladin
Corporal
 
Re: Night Battles and big red names


Originally Posted by Realmofdarkness View Post
What ive seen in videos the night doesnt seem to be that dark at all. It will be more like the moon shining light or something. I found find it interesting and fun if it would be more like pitch black and only spotlights from bases and vehicles would glow up the world. That would bring the combat even closer because you wouldent be able to spot troops until they are right in front of you. maybe locate them by the sound?
It would also make it a nice feature to have user controlled mega spot lights on base walls to locate and 'spot' incoming enemy troops.
Higby has said they have the option to play with the darkness level

I would love to see it come in phases. Like "new moon" and "full moon." Never know what you're gonna get.

I just know I want a continent on the "dark side" of the planet which is always night time :P

Or the option to kill the power to a base and fight inside with no lights at all :P
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Old 2012-08-10, 06:26 PM   [Ignore Me] #22
Toppopia
Major
 
Re: Night Battles and big red names


Originally Posted by Lord Paladin View Post
Higby has said they have the option to play with the darkness level

I would love to see it come in phases. Like "new moon" and "full moon." Never know what you're gonna get.

I just know I want a continent on the "dark side" of the planet which is always night time :P

Or the option to kill the power to a base and fight inside with no lights at all :P
As long as they implement night time from pitch black, to almost day time brightness, then everyone will be happy with that. And i would love to beable to sneak in and destroy a bases power supply so all lights turn off. Would make defending soo much harder.
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Old 2012-08-10, 08:05 PM   [Ignore Me] #23
Gugabalog
Major
 
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Re: Night Battles and big red names


Yea. Even as a defender that "Oh ****" feeling when bad stuff starts happening is awesome. I.E. The lights going out.

You know....if that were to happen....*gets a funny idea about xenomorphs in PS2 even though he really isn't for PvE*
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Old 2012-08-10, 08:13 PM   [Ignore Me] #24
RageMasterUK
Corporal
 
Re: Night Battles and big red names


They should do Solar Eclipses!!!
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Old 2012-08-10, 08:15 PM   [Ignore Me] #25
Papscal
Staff Sergeant
 
Re: Night Battles and big red names


Red names must go. Or are ya looking for an arcade style fps? If so theres hundreds out there.
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Old 2012-08-11, 08:10 AM   [Ignore Me] #26
ringring
Contributor
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Re: Night Battles and big red names


I really don't know why people are getting excited at not being able to see anything. It would make me more likely to log off tbh.
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Old 2012-08-11, 08:18 AM   [Ignore Me] #27
james
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Re: Night Battles and big red names


I think its fine, i had many people walk right past me at night.
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Old 2012-08-11, 08:20 AM   [Ignore Me] #28
adddemon
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Re: Night Battles and big red names


Originally Posted by ringring View Post
I really don't know why people are getting excited at not being able to see anything. It would make me more likely to log off tbh.
you mean it being really dark? it adds another dynamic to the game is all. however, not being able to see anything is probably not going to happen, i think there is going to be some sort of night vision scopes.
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Old 2012-08-11, 08:24 AM   [Ignore Me] #29
Ivam Akorahil
Sergeant
 
Re: Night Battles and big red names


Originally Posted by Lord Paladin View Post
Higby has said they have the option to play with the darkness level

I would love to see it come in phases. Like "new moon" and "full moon." Never know what you're gonna get.

I just know I want a continent on the "dark side" of the planet which is always night time :P

Or the option to kill the power to a base and fight inside with no lights at all :P
:O awsome, for an assault you go lights out at night, and then you rape the defenders wiht uber nightvision and stuff

sounds brilliant
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