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Old 2003-03-21, 09:14 PM   [Ignore Me] #16
BUGGER
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Originally posted by NapalmEnima
How do you plan on fitting 25 to 50 MAXes in 5 galaxies? Each Galaxy can hold 2 MAXes. That's ten. Do the other fifteen hit travel mode and try to keep up?
oh...well then load em up in harts and shot em out into the enemy! ....but then I also say 5+ galaxys

The buggie rampage ya know what I mean.

The main objective here is the Galaxys saftey right on in....really if ya wanted you could just paradrop without the army, but lets say the enemy is like the best in the country...see the picture....plus I would rather it that all enemy dont get a singnal chance of recapturing their base.


And I do ask that AMS is like the thing that your team can spawn right up to, right?


Soory if its lil off, I say that I daydream in class and I dont gota PlanetSide refrens right next too me.....once I drew a small page bout it.....it looked really gay....
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Old 2003-03-21, 09:34 PM   [Ignore Me] #17
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my plan,

operation shoot things


I go to the enemy base (preferibly alone) and shoot them, lots. And when they start to shoot back I kill them (not decided on how I will kill them in groups of 100+ yet) But I will win so
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Old 2003-03-21, 09:55 PM   [Ignore Me] #18
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/writes in book: Op. Shoot things......shoot shoot and shoot....not thoght of if shot by 100+ ppl... Ok that'll work!
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Old 2003-03-21, 10:31 PM   [Ignore Me] #19
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Yeah sounds like a dumb plan right?

But im just a diversion for when the rest of my teams comes and w0ns you all
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Old 2003-03-21, 10:51 PM   [Ignore Me] #20
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is this before or after they get 5 MAX's in your face and riddle you full of bullets eough to make a new base out of?
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Old 2003-03-21, 11:07 PM   [Ignore Me] #21
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I am really going to enjoy shooting your Galaxies out of the sky. For 5+ Galaxies, 5 Reavers is hardly good support. Not to mention getting this many players together at once is near impossible.

Operation Adder
1 Galaxy: 2 Maxes, 1 Enforcer, 2 Medics, 2 Engineers, 2 Hackers, and the rest Reinforced Grunts
4 Reavers
4 Mosquitos

Strike fast hit hard, under the cover of night. If neccessary for a well-defended base add this:
2 Sunderers: MAX, Grunts, Medics, Engineers, Hackers.
2 Vanguards
2 Lightnings
3 Enforcers
These will be the ground strike if needed. This force is probably around 2 platoons, but it could be trimmed up.
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Old 2003-03-22, 01:20 AM   [Ignore Me] #22
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Post dumb


ok here it is:

lets say the base has someplaces likea forest/hill/canyon, just something to hide behind/in. Place as many AMS(lets say 2) in spots like this, one to the right of the base, and one near the left of the base but a little bit farther away, but not near a backdoor, which would probably be heavyily covered, unless a preveious scout ocnfirmed no enemies. Have 7 tanks per AMS and 8 anti-infantry vehicles per AMS, with about 15 infantry per AMS, all equppied with grenades. Also have about 4 reavers per AMS and 5 mosquitoes per AMS, in an area pretty far away covering 4 galaxies, with half stealthed hackers and the other half stealth snipers.

Lets say you have 2 AMS. Your forces look like this:
  • 2 AMS
  • 14 tanks
  • 16 anti-infantry vehicles
  • 30 infantry quipped with greandes
  • 8 reavers
  • 10 reavers
  • 2 Galaxies filled with stealth snipers
  • 2 Galaxies filled with stealth hackers

And this is how it plays out:
[list=1][*]place the snipers and hackers in/on several hills, forested areas, high grass, behind rocks, etc. Be sure not to alert enemies, take 1 step per 25 seconds if necessary[*]here comes the fight: sned in all your infantry righti nfront of your anti-infantry behicles. Tell all your infantry to toss their grenades into the amsses of enemies or aim strategically( could do this with zones assigned to certain infantrymen)[*]as soon as the grenades leave their hands, have them ove the the left and the right as your anti-cehicles go through the hole made, and have the entire infantry quickly come up behind the vehicles, who start to do evasive driving[*]WHile this happens the tank pick off enemies fomr afar[*]WHile this battle rages, have the reavers and mosquitoes come in from one side, preferably the left, and drive into the enemy like a spear[*] as the air goes in like a spear, the hackers come in as the spear handle and enter the base, covered by the snieprs in various positions[*]when the hackers get in they're on their own. ANd they shoud stay in a big pack and set lotso f traps to pick of single guys(like say tehy know theres 3 enemies around the corner, they send one in, who goes in, get their attentin , and runs back, and when the guys follow him they get ambushedb y the other hackers)[*]then the original plan BUGGER posted follows through


if you don't understnad this, too bad
[/list=1]
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Old 2003-03-22, 01:41 AM   [Ignore Me] #23
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Well I still like my amounts of warriors ya need....200 or so ...But yea, it works!


Ohoy, this can NOT be done in harsh weather, for this attact you dont want fog that enables you to see less than 100 meters. why? Because the initail plan is to get the enemy all hyped up and come and fight the army, leaving the base vurtrally defensly besides some defensers in turrets and/or inside drinking coffee .

nother note, only 1 AMS should be like behind the base hidden...the others should be somewhere behind tanks and MAXs so the troops respawn right infront of enemy lines....and hackers will respawn behind....along with snipers.
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Old 2003-03-22, 02:48 AM   [Ignore Me] #24
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Hmmm, Bugger just brought to mind a good point. If you can perhaps fit a couple of Harrasers within the stealth sphere (parallel to the AMS) will they be cloacked as well? Will they be cloaked while firing?

Just a little 20mm suprise for those who find the AMS.
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Old 2003-03-22, 02:59 AM   [Ignore Me] #25
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From what I hear, you can't fire out of the AMS cloak field.
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Old 2003-03-22, 03:07 PM   [Ignore Me] #26
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Yeah well, youre plans are good guys
But chances you you getting 200+ people acatuly following through in any of these plans is pretty slim. Maybe if you and a bunch of your friends went in army style, covering eachothers back everywhere you went you might do something with less people
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Old 2003-03-22, 03:34 PM   [Ignore Me] #27
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Not to burst this bubble of creative......whatever it is. But half of these plans wont work just becuase of your lack of research. Pointed out that you couldnt get more then 2 maxes into galaxies, but you also cant get ATVs in. Just buggies and lightnings. Stealth snipers? No stealthers can carry rifles so that might be alittle hard. You can drop stealthers out of a galaxy an hope they live. Take alook at the screens with dampeners on, they would get ripped apart. Dont plan attacks with more then 30 people involved. If you need more then 30, it probally wont happen.

You guys mention AMS positions, but seem to forget that you can respawn there. That means you dont need so many people, as dieing really doesnt matter. Another thing is you spread forces to thin in some areas. Think back to starcraft or other such games. What has a better chance of doing alot of dmg, one or two of everytype of unit? Or a large group of one or two kinds?
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Old 2003-03-22, 04:58 PM   [Ignore Me] #28
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1 or 2 groups..large..

And you burst my buble.


Well i didn't know bout the 2 MAX rule but......hey fill up thos spots with meduim and light armor....along with some of em with sniper or hacking gear.


And I know it be impossible to get 200+ folks rounded up into a ballte...but hey, I can dream, cant I?

OO, I know.....1 team has got every continet but 1 or 2 under their control....so the remaining teams group up for the attack and go to continent to continent hacking and taking out all enemys on the way!

....oh wait....the gates would be closed but 1 of em...... That brings up a plan! Ya get all your infantry into HARTs and fly em out to a enemy roamed continent, they do they're crap and get 1 base back, which opens the warpgate right? All the vehicles will be huddled round that gate and then when the gate gets opend, they all fly in....at this time all infantry should be stocked and revied of damage. Now on to the next base....then here comes Operation Hell Hole all over again.
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Old 2003-03-22, 05:35 PM   [Ignore Me] #29
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Incorrect Gerico.

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Old 2003-03-22, 06:21 PM   [Ignore Me] #30
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its difficult to plan good strategies without first having ingame experience of how everything actually works.

sure it sounds good, but there are many factors that can affect the outcome of your plan.
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