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2012-08-16, 03:35 AM | [Ignore Me] #17 | ||
regarding the teleporters.
there were actual teleporters usable in the gamescom demoversion that is not under NDA. so talking about them seems to be ok now. they look a lot like the spawn tubes and u enter them and hit e to use them. they have only one target, so it´s not a grid of teleporters or something. but i agree, the nda kills the discussions on this board, and i don´t think it will be up for very long, because the community feedback is so important for the devs.
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2012-08-16, 04:23 AM | [Ignore Me] #19 | ||
First Sergeant
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I'll talk hamma, just give the word
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2012-08-16, 04:40 AM | [Ignore Me] #20 | ||
NDA > < Me
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-08-16, 10:39 AM | [Ignore Me] #23 | ||
Corporal
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Teleporters sounds like just another way to make the game more run n gun...
If you own all cps within a structure, you should at least be able to defend knowing that the enemies will come from outside. Defending will be impossible and bases will swap ownership by the minutes. Not in beta so i can only speculate but it sure sounds like this game will become boring and repetitious very quickly if all they are trying to do is speed up and simplify everything all the time. From all movies anf gameplay shown so far, not once have it seemed like anyone actually acomplished something, the "base defended/captured" messege comes and goes but there is nothing in the actual gameplay that gives you a hint that there has even been a shift in power. Take away the message and no1 would know at all who took or lost a base. In ps1 the message came, and a calm set over the area for a while. Outfits regrouped, some logged off, but it did actually feel like you had acomplished something right there snd then. |
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2012-08-16, 11:46 AM | [Ignore Me] #24 | ||
First Lieutenant
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I dislike the idea of teleporters in general. Obviously, they exist on a large scale lore wise, but I think there must be a better way to get more open, less predictable access to a base. I dunno, I guess it's fine, I just don't really care for it much as far as the "drawing board idea".
@Attackmack I agree. I hope the capture lock returns. Otherwise, fights around particular bases will never end. Last edited by vVRedOctoberVv; 2012-08-16 at 11:48 AM. |
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2012-08-16, 02:42 PM | [Ignore Me] #25 | |||
Sergeant Major
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