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Old 2012-08-16, 02:32 PM   [Ignore Me] #16
Roidster
Staff Sergeant
 
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Re: Deployable turrets upgradable


like Hamma says,the NDA should be lifted,so most of us have to bite our lip,when we read these threads
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Old 2012-08-16, 02:43 PM   [Ignore Me] #17
MrBloodworth
Lieutenant Colonel
 
Re: Deployable turrets upgradable


Originally Posted by Folly View Post
Ugh, upgrading was the one thing I hated about engineers in PS1. Sitting around for 5 minutes to upgrade something that gets destroyed in 2 seconds.
If they do go this route again, I just pray they balance it better.
Work with others, it goes faster.

Originally Posted by Comet View Post
How did it work in PS1?
http://wiki.planetsidesyndicate.com/...on_Engineering

http://wiki.planetsidesyndicate.com/...lt_Engineering

Last edited by MrBloodworth; 2012-08-16 at 02:46 PM.
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Old 2012-08-16, 03:13 PM   [Ignore Me] #18
Rat
First Sergeant
 
Re: Deployable turrets upgradable


Prolly too much to wish for as a upgrade, but a old school double barrel pounder would be sweet....Bring on the grief points!!!!

Last edited by Rat; 2012-08-16 at 11:57 PM.
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Old 2012-08-16, 04:19 PM   [Ignore Me] #19
Nordan
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Re: Deployable turrets upgradable


Originally Posted by Shogun View Post

he said, he thinks the tf2 style upgradable turret is the actual plan. he didn´t say how far this plan has come along, but i liked the plan and wanted to have some discussions here for the devs to see.
Well my two eurocents are that base-building is always fun. An upgradeable and customisable turret is nice, but it would be fun to have some more tools. Shield barriers and stuff for instance, and to avoid griefing they would probably only be deploy-able outdoors. The important thing I think is to make it so that the engineers actually feels like he is a fixer, who can set up defences and support team mates, and not a weak infantryman who stands around waiting for damaged vehicles to roll in for some repairing.

Last edited by Nordan; 2012-08-16 at 04:20 PM.
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Old 2012-08-16, 04:45 PM   [Ignore Me] #20
Tamas
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Re: Deployable turrets upgradable


Sounds cool!
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Old 2012-08-16, 06:12 PM   [Ignore Me] #21
SixShooter
Captain
 
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Re: Deployable turrets upgradable


Originally Posted by Shogun View Post
could we get a flamethrower turret for indoors please?
Long range flame thrower turret would be incredible. Not like really long range but just longer than the Max.

<iframe width="420" height="315" src="http://www.youtube.com/embed/uE9XEXClDGo" frameborder="0" allowfullscreen></iframe>
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Old 2012-08-16, 09:17 PM   [Ignore Me] #22
RoninOni
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Re: Deployable turrets upgradable


HA would prolly get flame thrower considering it would be a "Heavy AI" weapon. (MAXes already do.. and will likely stay unique to them)

LA, Eng + Medic all have access to the AR/Carbine class weapons, with potential underbarrels.

Recon gets snipers obv, I think they may get access to a type of SMG as well based on how they described their potential nature but maybe just semi-snipers/short range rifles. That's the only thing I haven't seen in a video or stream.

OT: I like the idea... we'll see how I like the implementation when I'm in and they add it

Last edited by RoninOni; 2012-08-16 at 09:19 PM.
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Old 2012-08-16, 11:47 PM   [Ignore Me] #23
Envenom
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Re: Deployable turrets upgradable


I dislike this idea. I`d prefer to have them permanently upgradable via the cert system instead of in-field manual build ups.
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Old 2012-08-17, 02:41 AM   [Ignore Me] #24
Rivenshield
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Re: Deployable turrets upgradable


Originally Posted by Envenom View Post
I dislike this idea. I`d prefer to have them permanently upgradable via the cert system instead of in-field manual build ups.
Anything that glorifies the CE role glorifies the Terran Republic. Because every TR is born with a glue gun in their hand.

Search your feelings. You know it to be true.
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