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Old 2012-08-18, 11:40 PM   [Ignore Me] #16
Nordan
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Re: Oculus Rift and future VR support in Planetside2


Originally Posted by Toppopia View Post
Go to the official website, they look much better.
whoever twittered that picture was still joking and his tweet contained heavy sarcasm
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Old 2012-08-18, 11:42 PM   [Ignore Me] #17
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Re: Oculus Rift and future VR support in Planetside2


Originally Posted by Nordan View Post
whoever twittered that picture was still joking and his tweet contained heavy sarcasm
I did find that tweet looked rather... lets say... required duct tape ingenuity to make that

Last edited by Toppopia; 2012-08-18 at 11:47 PM.
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Old 2012-08-19, 12:17 AM   [Ignore Me] #18
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Re: Oculus Rift and future VR support in Planetside2


Originally Posted by Toppopia View Post
I did find that tweet looked rather... lets say... required duct tape ingenuity to make that
FYI The one pictured isn't the Rift, it's the demo for the prototype.

Here's a pic of Carmack's prototype-- I notice they have the duct tape in common:
http://images.eurogamer.net/2012/art...0/IMG_2620.JPG

Yeah the real thing looks pretty slick though.
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Old 2012-08-19, 04:32 AM   [Ignore Me] #19
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Re: Oculus Rift and future VR support in Planetside2


need to have some sort of "look down" ability to make it gel with PC games..
Be fine with a controller (as per cramack pic), but with mouse and keyboard, there is too much finger location needed to be permanently covered..
(I mean mouse + wasd is obviously not an issue, but there are going to be soo many hotkeys needed for PS2)

Still, I'm sure they'll think of something!..still excited for it, since I (and everyone else on earth) ha been waiting for something of the sort since 1989!
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Old 2012-08-19, 04:44 AM   [Ignore Me] #20
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Re: Oculus Rift and future VR support in Planetside2


Love this concept. I've been a VR fan ever since 1993 when CyberZone with Craig Charles came out in the UK - loved that as a kid

Originally Posted by OnexBigxHebrew View Post
What I'm really worried about is exactly how much of the "input" (head movement lag) is absent. Been a real problem in the past.
Could one potentially have TrackIR fulfilling that function alongside the Occulus in the meantime? Lord knows you'd need deep pockets though.

Wish I had some investor-scale money to put into this. Return on investment is a no brainer here!
Exciting times!
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Old 2012-08-19, 05:31 AM   [Ignore Me] #21
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Re: Oculus Rift and future VR support in Planetside2


Originally Posted by SexyTRex View Post
Oh my flying my mosq in 3d with head tracking? Yes please. It may be a far ways out but I can dream.
I'm dreaming of it... lemme tell yah.

Already ordered my HOTAS (2 hand, left throttle, right control flight stick) for flying, plan on extending that system with a pedal rudder control and in a couple years I'll be either getting the Oculus or 2 more monitors for eyefinity
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Old 2012-08-19, 06:43 AM   [Ignore Me] #22
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Re: Oculus Rift and future VR support in Planetside2


As long as I can use the Oculus Rift with my HD-650 headphones I'm good.

If I can't, then, well, meh. It does look like they plan on getting rid of the headphone attachment for the production version so looks good
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Old 2012-08-19, 09:48 AM   [Ignore Me] #23
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Re: Oculus Rift and future VR support in Planetside2


Remember playing Duke Nukem VR game at theme parks lke 15 years ago? Charged me like 15 bucks for 5 minutes, calling it "virtual reality". It sucked ass haha.


Technology has come so far, lol.
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Old 2012-08-19, 05:03 PM   [Ignore Me] #24
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Re: Oculus Rift and future VR support in Planetside2


The rift is awesome, though people from the previous generations [read your parents] won't be able to use them if they don't know exactly where all buttons on the keyboard are xD
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Old 2012-08-19, 09:13 PM   [Ignore Me] #25
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Re: Oculus Rift and future VR support in Planetside2


Oh crap, I neber thought of tgar.
^
Practicing typing while not looking.
Must.......... practice.........
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Old 2012-08-19, 10:30 PM   [Ignore Me] #26
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Re: Oculus Rift and future VR support in Planetside2


Till we get this in real life.


I'll not really care about VR tech because games as a whole are going down hill. Too much button pushing and hand eye, not enough mental and intelligence needed anymore.

Plus being in the game would just be epic, anything less would just be a tease.
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Last edited by Forsaken One; 2012-08-19 at 10:34 PM.
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Old 2012-08-19, 10:47 PM   [Ignore Me] #27
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Re: Oculus Rift and future VR support in Planetside2


Originally Posted by Phisionary View Post
tweets from @mhigby:
&


For those who have not heard of it, the Oculus Rift is a prototype wearable 3D stereoscopic VR headset, which also features head motion tracking (similar to the tracking you get from TrackIR, which is discussed here).

Here's the official website:
http://oculusvr.com/
And the kickstarter page for the beta 'dev. kit' they're producing now (they're wayyy past their goal already):
http://www.kickstarter.com/projects/...-into-the-game

From what I've read about it, this thing sounds really awesome, and the technology is quite close to being 'there' for producing consumer models.

Thoughts?
Pardon my french, but this is fucking awesome news. Really hope the Oculus units prove to be fairly inexpensive
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Old 2012-08-19, 10:53 PM   [Ignore Me] #28
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Re: Oculus Rift and future VR support in Planetside2


Well the next step in the evolution of this tech is AR, Augmented Reality.

We might see that solve some of those issues like seeing your fingers on the keys -- I'm thinking it might be something like:
a.) A transparent display that we can see through, so you could focus on your hands in the real world, or the game overlaying that. I'm now wondering how that would work.... sitting there with a M&KB, facing a blank black surface instead of a monitor? funny image.
b.) A pair of stereo cameras on the other side of the headset display, at eye separation distance. The cameras could take pictures of your hands on the keyboard, and overlay them into the game as virtual hands. Of course, at that point you could probably get rid of the keyboard all-together and use some sort of gestural interface....

That's just for starters. Ah, the possibilities are endless. Something not so dissimilar to this, perhaps:


The future is now, friends.
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Old 2012-08-19, 11:27 PM   [Ignore Me] #29
Forsaken One
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Re: Oculus Rift and future VR support in Planetside2


Originally Posted by Phisionary View Post
Well the next step in the evolution of this tech is AR, Augmented Reality.

We might see that solve some of those issues like seeing your fingers on the keys -- I'm thinking it might be something like:
a.) A transparent display that we can see through, so you could focus on your hands in the real world, or the game overlaying that. I'm now wondering how that would work.... sitting there with a M&KB, facing a blank black surface instead of a monitor? funny image.

The future is now, friends.
I see this as like the gameboy VR seems great but will be pushed to the side for easily greater things.

Why bother with M&KB anymore when tech becomes that great? Why bother with buttons at all? virtual or not. By the time tech got that way you could think and the tech will do.

bypassing the human bodys reaction time via pure thought instead of wasting time going from thought-to-body-to-tech just go thought-to-tech.
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Old 2012-08-20, 06:46 AM   [Ignore Me] #30
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Re: Oculus Rift and future VR support in Planetside2


If I was in the porn industry, I'd get into this.

I can see them taking this forward.

I can't wait for it to be in aehm..games.
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