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Old 2012-09-14, 05:58 AM   [Ignore Me] #16
ringring
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Re: New Warpgates positions... your thoughts?


Originally Posted by Whiteagle View Post
Oh YEAH, now the TR are going to hold one half of the map!

...Wait, who put this canyon here?!?!?

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
*Crunch* *BOOM!*
Yea, I don't see the value in that big canyon they create recently.

I like the south east best I have to say. We found attacking North towards Mao very easy when the sundy repair was active.

When in the South West again we found attacking north quite easy and had some good times just taking bases for the fight.

Based on last night attacking south from North west, West Highland Checkpoint looks hard, from that direction.
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Old 2012-09-14, 09:25 AM   [Ignore Me] #17
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Re: New Warpgates positions... your thoughts?


Originally Posted by Mox View Post
I hate the idea! There must be another solution.
I would recommend the return of the sanc and connections for each faction to each warpgate.
What if the players controlled which warp-gate they own? That would give a sense of accomplishment and progression in a sense. As far as what mechanic is used to control this, I'm not sure.
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Old 2012-09-14, 10:30 AM   [Ignore Me] #18
Mox
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Re: New Warpgates positions... your thoughts?


Originally Posted by Crator View Post
What if the players controlled which warp-gate they own? That would give a sense of accomplishment and progression in a sense. As far as what mechanic is used to control this, I'm not sure.
That would be a interesting solution regarding multiple continents. Each warpgate would be connected specific warpgate on another continent.

Maybe it would ben also possible to fight over an alien base (the alien race who build the warpgates) The faction which own the base can choose one of several patterns of connections between the warpgates.

However, i think a Sanc instead of foodholds is a crucial thing.

Last edited by Mox; 2012-09-14 at 10:32 AM.
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Old 2012-09-14, 10:40 AM   [Ignore Me] #19
Rat
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Re: New Warpgates positions... your thoughts?


Originally Posted by Crator View Post
What if the players controlled which warp-gate they own? That would give a sense of accomplishment and progression in a sense. As far as what mechanic is used to control this, I'm not sure.
I was thinking pretty much the same thing yesterday...if there were a certain set of conditions met that allowed a faction to control the north, it would deffinately be worth fighting over...there is no way they can redesign Indar at this point to balance it.
It would also allow factions to fight from different positions on the map...if faction warpgates stay static I think things will be pretty old.
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Old 2012-09-14, 11:15 PM   [Ignore Me] #20
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Re: New Warpgates positions... your thoughts?


North is just vehicle spam. SE is just infuriating bottlenecks for the defenders. SW was the best designed IMO. You have enough cover for infantry but open enough that Tanks could move around. Moving the factions around doesn't change this.

However at least having TR in the open north works well with their speed focused tanks. Likewise if anyone could turn the crappy SE lemon into lemonade it would be NC since the Vanguard is designed for head to head fighting.
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Old 2012-09-14, 11:42 PM   [Ignore Me] #21
Chinchy
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Re: New Warpgates positions... your thoughts?


WHATS THAT? I CAN'T HEAR OR SEE YOU OVER THE NEVER ENDING SAND STORM!

We may own the most territory but Jesus the never ending sand storm up north is getting old! PUT THE VS north again there the worst empire anyways they need the advantage.

Last edited by Chinchy; 2012-09-14 at 11:44 PM.
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Old 2012-09-14, 11:43 PM   [Ignore Me] #22
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The sandstorms in the north seem to cut 10-15 FPS, unless it's this new patch that lowered it.
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Old 2012-09-19, 08:50 AM   [Ignore Me] #23
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Re: New Warpgates positions... your thoughts?


Originally Posted by Raka Maru View Post
The sandstorms in the north seem to cut 10-15 FPS, unless it's this new patch that lowered it.
idk when they first made the patch i had preformance issues for a couple of hours tho it seems they fixed it already... when i was in the north i didnt seems to get fps drops so im not sure, either u need to restart the game if u havent or maybe redownlaod it? not sure why u are having fps drops
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Old 2012-09-19, 09:43 AM   [Ignore Me] #24
Ohaunlaim
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Re: New Warpgates positions... your thoughts?


Might be a bit late for this continent, but....

I feel the warpgates should not rest within the respective three terrains.

Instead I think they should each rest at the edge where two terrain types transition. That way everybody gets to experience two terrain types at all times and no one terrain would be associated with any one faction. Instead all are shared.
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Old 2012-09-19, 10:12 AM   [Ignore Me] #25
Flaropri
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Re: New Warpgates positions... your thoughts?


Originally Posted by Hamma View Post
I hate the north one.. so bland.
Whenever I see the map while watching a stream or whatever, it seems like there's almost no real fighting going on the northern half of the continent. It gets to the point I forget what it even looks like.
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Old 2012-09-19, 03:43 PM   [Ignore Me] #26
Raka Maru
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Originally Posted by DawnDude View Post
idk when they first made the patch i had preformance issues for a couple of hours tho it seems they fixed it already... when i was in the north i didnt seems to get fps drops so im not sure, either u need to restart the game if u havent or maybe redownlaod it? not sure why u are having fps drops
To follow up, my FPS is back to "normal", tho still waiting for PS2 to start actually using my GPU.
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Old 2012-09-20, 06:26 PM   [Ignore Me] #27
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Re: New Warpgates positions... your thoughts?


Originally Posted by Ohaunlaim View Post
Might be a bit late for this continent, but....

I feel the warpgates should not rest within the respective three terrains.

Instead I think they should each rest at the edge where two terrain types transition. That way everybody gets to experience two terrain types at all times and no one terrain would be associated with any one faction. Instead all are shared.
wow that is actually i really good idea.. at least i think it is, ill find the game probably more interesting if the warpgate will be at the edge of a terrain, it will be like playin on two smaller maps then one big one , diffrent type of places to defend. cool idea, i like it
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Old 2012-09-21, 06:34 PM   [Ignore Me] #28
CrankyTRex
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Re: New Warpgates positions... your thoughts?


Not a fan of the northern one. It seems to require vehicles to get anywhere and the resources that go towards vehicles seems to be the slowest earned up there. Does crank out Auraxium a lot faster than the lower left where I was last though.

Part of me kind of wishes one of the warp gates was in the crater.
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