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Old 2003-03-24, 10:33 PM   [Ignore Me] #16
Wombat
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ATM I'm playing with dial up on counter-strike and jeez it can suck sometimes. Coming around a corner and firing the first shots and getting 2 hits to his 5.

Anyways I'm guessing that net code is a huge area of concern for the developers. They will look for a way to generate the most profit possible and making dial up feasible would have to be a must.

I'm getting cable tomorrow though so no worries here.
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Old 2003-03-25, 12:16 AM   [Ignore Me] #17
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We would have cable.....tho our road doesn't get it.....

Or we would have a satilite connection, but the trees are in da way.

Or we would have DSL......but my mom doesn't wana pay 39 bucks for it.....even tho she would pay $39 for cable or satilite......now whats wrong with this?
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Old 2003-03-25, 12:17 AM   [Ignore Me] #18
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Originally posted by BUGGER33
Or we would have DSL......but my mom doesn't wana pay 39 bucks for it.....even tho she would pay $39 for cable or satilite......
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Old 2003-03-25, 12:23 AM   [Ignore Me] #19
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Make it even better, she bought like $300 worth of stuff on Sunday, you know where that money could be right now?
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Old 2003-03-25, 03:35 AM   [Ignore Me] #20
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well when i play jedi knight 2 i get around 200-300 ping for the other Australian servers (wich is really good) and i only og t a 56k, but with you dumb yanky serverse, and all you high tech american gizmos on the other side of the world, the ping is around >500 so its hard, but with my new computer (soon) and a broad band things should be better right?
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Old 2003-03-25, 03:49 AM   [Ignore Me] #21
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You're better off being on the Asian sever SlapNut, unless you want to talk with your fellow players, then a high speed internet is the best way to go.

And I can still dominate the score in JK2 with a 240 ping
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Old 2003-03-25, 05:01 AM   [Ignore Me] #22
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So I'm guessing the servers will be in California. I live in New Hampshire. Ping plays a pretty big role in how well you can perform in an FPS. I'm currently playing MOHAA and there's a big difference between playing on a dedicated server that's located in Boston and one that's located in Cali.
Release servers will be

US East, US West, London. Others will be added later.
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Old 2003-03-25, 05:09 AM   [Ignore Me] #23
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You forgot about US Central, and Asia.

Which was mentioned earlier.........
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Old 2003-03-25, 05:21 AM   [Ignore Me] #24
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Like I said, others will be added later
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Old 2003-03-25, 07:59 AM   [Ignore Me] #25
Matuse
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Or we would have a satilite connection, but the trees are in da way.
Satellite internet is REALLY REALLY bad for games in general, and twitch games in particular. Even if you can get a 2-way satellite feed (lots of satellite systems use a landline for outgoing, and the dish for incoming), Information from the server/your reaction to it has to transverse 92,000 miles of space, in addition to all the hardware (landlines to the server, switchers, routers, etc) that a normal signal has to face.

92,000 miles (4 trips of 23,000 miles each to a geosynchronous orbiting satellite) is, even at lightspeed, a half a second. You may as well transmit the "I'm dead" packet along with your attempt to shoot at the enemy you just got on screen.
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Old 2003-03-25, 05:45 PM   [Ignore Me] #26
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It would be faster than 56k atleast.....unless the server is running really really fast.
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Old 2003-03-25, 05:54 PM   [Ignore Me] #27
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I don't even know if they're allowed to post this kind of information, but it's worth a shot anyway.

What kind of ping times are the beta-testers looking at right now (with their own connection speeds)?
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Old 2003-03-25, 06:35 PM   [Ignore Me] #28
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Proximity to the server matters just as much as your connection speed. That is why they are having an east/west server at launch.
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Old 2003-03-25, 06:37 PM   [Ignore Me] #29
Revulsion
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Hopefully open beta will give us a better sense of pings.

With servers on each coast I think the pings will be very stable, but who knows.
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Old 2003-03-25, 07:42 PM   [Ignore Me] #30
Matuse
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Transmission of information over satellite is nice and fast...satellite internet is great for web browsing, DLing mp3s, beta files, warez, movies, pictures, sound files, etc, etc, etc...

But the transmission rate of information in a twitch game is completely unimportant when it takes a half second for information from the server to reach you, and for you to respond to it (that, on top of normal human reaction time, and satellite signals pass through pretty much the same gateways as regular internet signals do, so normal lag will be there as well). Bad bad bad.
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