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2012-11-01, 05:10 AM | [Ignore Me] #17 | |||
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There's almost nothing you can do to fight a cloaked shotguner till after the damage is done. In a good fight it's easy for a MAX to get behind enemy lines thanks to the tunnel vision people get. A 3 man team can clear an entire back line of an attack before there's time to react, then just camp a sundy till ammo drys or backup comes. The shotgun isn't OP, nor is the infil. Add them together and they just multiply with each other. Part of the skill in using a shotgun is getting close, being next to impossible to see removes that skill. |
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2012-11-01, 10:14 AM | [Ignore Me] #20 | |||
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Further more, having it be so costly will make the game look Pay-to-win, since you'd need to grind for a few levels straight worth of Certification Points just to get it. |
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2012-11-01, 11:12 AM | [Ignore Me] #22 | ||
Master Sergeant
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Around 200 kills per hour or a bit less with capture/defence bonuses to achieve 20k/hr
I think that's quite a bit longer than the average player. Call it 15hours of gameplay for a more average casual gamer. Which might be there whole weeks worth of playtime. |
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2012-11-01, 10:39 PM | [Ignore Me] #26 | |||
Major
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Even though they are both first person shooters, both games have their own sub-genre of FPS. It's almost like saying ARMA II is the same as playing Battlefield 3. |
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2012-11-02, 12:25 AM | [Ignore Me] #27 | |||
Major
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Spy in TF2 doesn't have a shotgun unless they added one since I played it ages ago. You have to get behind the person an knife them. Can't just uncloak in their face an instagib them from 20 feet away. I know he had that Revolver but it wasn't that strong. What they really need to do with Infiltrator is go back to the PS1 version which really did play more like the TF2 spy. You only had a Pistol but could be completely invisible when not moving. And were able to hack vehicles to take control of them an do other stuff like disable spawns. PS2 version is just a lame kill whore class. |
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2012-11-02, 05:53 AM | [Ignore Me] #28 | |||
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i do agree however that the infiltrator should be more of a "covert ops" class, as opposed to the useless, killwhoring, cater to cod **** class that is now. |
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2012-11-02, 05:56 AM | [Ignore Me] #29 | |||
Private
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2012-11-02, 03:37 PM | [Ignore Me] #30 | |||
Major
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Both games have classes that each have their own play styles, but I wouldn't call TF2 a team based game. It's a deathmatch game at heart, with maybe an objective tossed in depending on either map or mode to mix up the flow. MvM is (in my opinion) the only real team based mode TF2 has because it forces you to play as a team or get overcome by the bots. Every other mode that Iv played (it has been some time) is more or less a team deathmatch with a side objective tossed in. Yes, yes, I know that TF2 is made out to be a team game with red v blue and the likes. But playing and working as a team just isn't needed when there's instant gibs and no respawn timer to speak of. A team of Rambos are still a bunch of Rambos that happen to like alike. Once more I say it's like calling ARMA II being like BF3. Both FPSes with vehicles and large maps. But, one is a deathmatch (arcade might be a better word) while the other is a sim. Both apples (a FPS) but different breeds all together with each having its own taste, texture, size, firmness, and feel. In short- Many games can be a FPS, but not all FPSes are the same game. If it was like that then Minecraft should be brought into this debate seeing how it is an FPS as well. |
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