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Old 2012-10-30, 09:44 PM   [Ignore Me] #16
Hamma
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Re: Higby Streaming Patch Preview


Yep those are all true waldizzo
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Old 2012-10-30, 09:48 PM   [Ignore Me] #17
waldizzo
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Re: Higby Streaming Patch Preview


well they better be. I'm a 9 year veteran and I'm entitled to truth.
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Old 2012-10-30, 09:59 PM   [Ignore Me] #18
Ghost Runner
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Re: Higby Streaming Patch Preview


looks cool
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Old 2012-10-30, 10:19 PM   [Ignore Me] #19
VonLipwig
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Re: Higby Streaming Patch Preview


Repost from the official forums:

Amerish

Amerish will be in the next big patch. (we knew that )

Base design will be different there. More defensible, more chokepoints. Also more unique base design. Might carry over to Indar and Esamir later. One example of chokepoint is a bridge over water... which happens to kill you.

And yes, there is water on Amerish.

Respawn timers have been increased (up to 10 seconds I believe). Biolab ownership will reduce these respawn timers.

Number of bases on Amerish is somewhere between the number of bases on Indar and Esamir. More than Esamir, less than Indar.

Some of those bases have a more linear capture order; you have to move from A to B to C. Other bases can only be reached by air due to their position on a high mountain. There will be quite a few mountains on Amerish.

Some bases are quite vertical, which should keep tanks away from the spawnroom and turn it more into an infantry fight.


Changes to metagame:

Tweaking of resources to make them matter more.

Facility ownership will give benefits.

Dominating a continent (holding all capturable regions) will give a worldwide empire buff.


Spawn improvements:

You will be able to spawn on your Squad Leader with instant action (cooldown 30 minutes).

You will be able to spawn on any hard spawnpoint closest to your Squad Leader.

Squad beacon will now only be available to the Squad Leader. It doesn't need to be equipped; it only needs to be certed into. It will also cost no resources. There will be a 5 minute cooldown on using it.

Squad vehicles can be spawned on wherever they are in relation to you.

Sunderers can be spawned from any vehicle terminal but will be less spammable. Their deployment range is now 100 meters, which might increase later.


Experience changes:

Defender gets bonus experience for all actions performed during defence. Bigger facilities bestow greater bonuses.

Attackers do not get such a bonus, but do receive a large experience boost upon base capture. Again, larger facilities will give more points.


Performance and bugfixes:

As always, performance and bugfixes are worked on.

Amerish might run slower since it has not yet gone through some optimisation that Indar and Esamir did go through.

Grenades will no longer stick to your hands.

Painfields will return to spawnrooms: no more enemies camping a spawn that cannot be entered.

Lock-on missiles will hit more often due to fix to splash damage.

Restoration kits will heal even after switching weapons.

It should now always be possible to spawn on a Sunderer.


Misc:

From next patch, it will be possible to stream the game to Twitch.tv through the game client. It has an in-game streaming function to do so.

Battleranks now have icons, and will unlock things like extra loadout tabs and Squad Leader Abilities.

The game uses a new font.

The repair tool now has a heat meter. Heat must be managed now in order to prevent overheating. This is done to prevent continuous repairing.


Future plans:

MBTs will get more powerful secondary weapons. Additionally, extra certs will unlock a dedicated gunner slot, which has access to more powerful main weapons. Prowler and Vanguard will likely have a full crew of 3, while the Magrider setup probably necessitates a limit of 2 crew slots. This will most likely happen after launch.

New kinds of facilities are being discussed (interlinks etc.).

Squad Leader certs will be broken up into different categories over the next few weeks (communications, logistics, command tools etc.) as well as Squad Leader abilities being tied into Battle Rank.

MAXes may get more hitpoints.

New capture mechanics are also being discussed (including CTF mehod).

Heavy weapons (Lasher, MCG, Jackhammer) updated.

Mission system is going to be phased in. Squad Leaders can unlock it. Currently possible to place attack and defend order on the map which are visible to the entire faction.

Number of AA turrets will be reduced. Additionally, it will be easier to spot AA location/direction from the air. AA will also do less splash damage.
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Old 2012-10-30, 10:23 PM   [Ignore Me] #20
waldizzo
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Re: Higby Streaming Patch Preview


Nice summary, some really exciting changes and additions!
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Old 2012-10-30, 10:47 PM   [Ignore Me] #21
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Re: Higby Streaming Patch Preview


NC gets Esamir? Poor bastards. NC fights up close, and there are wide open expanses there. Very happy Vanu is getting Amerish, assuming there is water, finally...
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Old 2012-10-30, 10:58 PM   [Ignore Me] #22
Helwyr
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Re: Higby Streaming Patch Preview


Originally Posted by waldizzo View Post
have not watched the entire thing yet, but some guy on reddit, chill613, posted this. not sure if it's true or not.
Some of that is true other parts are not. Red for response

Some of the details I pulled are;
Water is on Amerish Yes there's a stream and a deep ravine
Repair tool can now over-heat and cannot be used indefinitely True
We'll be able to cert into dedicated driver/gunner for MBT Yes, but some time after launch. Would be 3 man vehicles, except Magrider which would be 2 man due to issues with fixed gun. Shorter term he said they wanted to make secondary guns good enough that there was an incentive to have a secondary gunner.
Home continents are; VS = Amerish, NC = Esamir, TR = Indar PS1 lore wise that would make sense. However, I don't recall Higby saying that. There will be no home contents until more are added within the next year. They felt that having home continents with only 3 maps would lead to problems like fights happening a lot near wapgates.
You get bonus exp for performing actions during an attack/defense.
Higby said 'definitely possible' when talking about adding on additional capture mechanics like CTF. Defenders get bonus exp for actions done during a defense and attackers get a bigger reward for taking the base to encourage them to go after the objective rather than just farm kills etc. No new capture mechanics for release, but down the line yes.
Anyway, just watch it, lots of information and most of it good, even my restoration kits have been fixed! Loved the look of Amerish. Of course nothing said about Infiltrators as per normal...

Last edited by Helwyr; 2012-10-30 at 11:02 PM.
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Old 2012-10-30, 11:07 PM   [Ignore Me] #23
Wargrim
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Re: Higby Streaming Patch Preview


After watching it, we do NOT get home continents and cross continent fighting at launch. It will come later with more continents.

Amerish looks extremely promising, seems like they learned a lot about base design and made some massive improvements.
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Old 2012-10-30, 11:39 PM   [Ignore Me] #24
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Re: Higby Streaming Patch Preview


Can someone put this onto youtube, please? Twitchtv is throttled to the point of being useless, while youtube works great (for me anyhow). Thank ye.
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Old 2012-10-31, 12:15 AM   [Ignore Me] #25
DirtyBird
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Re: Higby Streaming Patch Preview


Didnt see any mention of some sort of confirmation box when spending cert points or a cooldown period after making the purchase in case its a piece of shit or purchased by mistake because the details are non existent.

Nothing on 24/7 testing with just over 2 weeks to go, perhaps they dont plan on having the servers up 24/7 at launch?

No updates on the Oceanic server that is due up tomorrow, Nov 1st.
Nothing about what times it will operate either (Probably the same times as the other servers which kind of defeats the purpose.

Anyone hear of any changes to the UI options for those affected with colour-blindness?
I hear its real hard to tell VS and NC apart on the map screen.
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Old 2012-10-31, 05:23 AM   [Ignore Me] #26
Ghost Runner
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Re: Higby Streaming Patch Preview


Well this looks promising

Server Availability 11/2 - 11/4

Discussion in 'Official News and Announcements' started by RadarX, Yesterday at 8:21 PM.

RadarX Community Relations

All game servers will remain without downtime over the weekend. Enjoy the extra time!

RadarX, Yesterday at 8:21 PM

http://forums.station.sony.com/ps2/i...-2-11-4.39209/
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Old 2012-10-31, 05:34 AM   [Ignore Me] #27
Timealude
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Re: Higby Streaming Patch Preview


Sad we wont be getting OS during the beta. Oh well, I like the rest of theses changes as well as the upcoming ones.
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Old 2012-10-31, 07:40 AM   [Ignore Me] #28
DirtyBird
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Re: Higby Streaming Patch Preview


So over the weekend we get an extra couple of hours each day?

How about the for the next two weeks leaving them open 24/7, why is the weekend any different.
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Old 2012-10-31, 07:47 AM   [Ignore Me] #29
Sledgecrushr
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Re: Higby Streaming Patch Preview


Higby talked about aa some. He said that before the patch Zurvan had 14 aa guns. After the patch zurvan will have 4. I believe they followed this trend through all of the bases and all of the continents.
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Old 2012-10-31, 10:21 AM   [Ignore Me] #30
Dragonskin
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Re: Higby Streaming Patch Preview


Some exciting things in this patch. I might be able to quit harping on lack of a reason to control bases... that would be nice.
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