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2012-11-14, 01:49 PM | [Ignore Me] #18 | |||
Lieutenant General
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Thanks I will keep that in mind next time. |
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2012-11-14, 02:38 PM | [Ignore Me] #20 | ||
Lieutenant General
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I agree. I jumped back into the game 2 hours later, and managed to find a fight. That lasted like 10 minutes and then I spent the rest of my session trying to find a fight and settled trying to interject myself in a VS/NC fight.
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2012-11-14, 03:00 PM | [Ignore Me] #22 | ||
Major General
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Really?
PS1: Lattice links that tell you the next locations you can attack. PS2: Hexes that go in any direction (except for off the map) PS1: Flags above locations that are being captured with added function of double-clicking location to see how long the capture is going to be. PS2: Hexes that blink. |
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2012-11-14, 03:13 PM | [Ignore Me] #23 | |||
Captain
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Blinking is different than a flag? Aren't they both visual indicators? One could say an entire hex blinking is much easier to see than a little red/blue/purple flag. Finding your way around in Planetside 2 is almost no different than is was in Planetside. The only obstruction for a veteran is learning the map. After that it's virtually identical. |
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2012-11-14, 03:48 PM | [Ignore Me] #24 | |||
Major General
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Also, I'm not thinking about these things from a veteran's point of view. I have the ability to look at something from someone's point of view that knows nothing about the system at all. Shouldn't the things in the game be made to assist newcomers? Also, when we are talking about navigating in the game in this thread talking about having issues finding fights, we are talking about issues that related to the hex/adjacency system which spreads out everyone. The OP was talking about finding the big fights which is hard to do in PS2. Wonder why that is. |
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2012-11-14, 04:59 PM | [Ignore Me] #26 | |||
Captain
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No, I'm just free from the chains of hideously disfigured feelings about a game that was decent for no more than 2 years. Even though that game is one of my favorites of all time.
If you're having problems finding big battles in Planetside 2, and you're a veteran of the first game, and you're playing during relatively peak hours, you are probably wearing your pants on your head.
Last edited by Aurmanite; 2012-11-14 at 05:05 PM. |
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2012-11-14, 05:20 PM | [Ignore Me] #27 | ||
Lieutenant General
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I had no problems finding fights in ps. But I struggle to do so and I personally followed the game for a year. So yeah it's an issue six of my new friends have with the game. My friend who go t into beta on Monday said to me when I asked how it was ... "We'll driving in an empty cont was kind of fun I guess. "
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2012-11-14, 05:58 PM | [Ignore Me] #28 | |||
Major General
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How is a player supposed to understand that a flashing hex means it's contested vs. a capture indicator right over the location being captured, not over the entire hex grid that the location is a part of? Which is easier to put on a map legend and understand? A flashing hex or capture flags? |
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2012-11-14, 06:35 PM | [Ignore Me] #29 | ||
Brigadier General
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I think it's a legit gripe. I havn't gotten to play PS2 as much as I would like (combination of poor CPU performance, work, and a new GF), and it's taking me a bit of time to get a hang of things.
For example, in PS1, it was easy to find a bigger fight because you would get a large number of hotspots in a relatively small area. In PS2, there is no such indicator. Many times I show up to a fight right as it is wrapping up or already over. I've been in a bunch of great fights, but I'm realizing how amazingly helpful that hotspot indicator was in PS1. |
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2012-11-14, 06:39 PM | [Ignore Me] #30 | ||
Sergeant
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how to find a good fight? Instant action to a front line hot spot. If no one is there that means the zerg has moved on. Suicide and spawn at the closest sunderer along the front lines. You will find a nice fight doing this 90% of the time.
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