News: Client Mods not allowed - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Got medkits?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-11-28, 06:47 AM   [Ignore Me] #16
EightEightEight
Sergeant Major
 
EightEightEight's Avatar
 
Re: Client Mods not allowed


I thought Higby was using SweetFX but the guild mate that told me about the thread said that it has mysteriously disappeared
EightEightEight is offline  
Reply With Quote
Old 2012-11-28, 05:21 PM   [Ignore Me] #17
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Client Mods not allowed


Abducted during a dark night! Conspiracy!
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2012-11-28, 05:24 PM   [Ignore Me] #18
Rahabib
Sergeant Major
 
Re: Client Mods not allowed


you know I never looked, but is there a report player function somewhere in the game?
Rahabib is offline  
Reply With Quote
Old 2012-11-28, 05:25 PM   [Ignore Me] #19
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Client Mods not allowed


/report player
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2012-11-28, 07:00 PM   [Ignore Me] #20
CyclesMcHurtz
PlanetSide 2
Coder
 
CyclesMcHurtz's Avatar
 
Re: Client Mods not allowed


Originally Posted by EightEightEight View Post
I thought Higby was using SweetFX but the guild mate that told me about the thread said that it has mysteriously disappeared
He brought it up with the graphics team and they made adjustments to the renderer afterwards.
__________________
Opportunity is missed by most people because it is dressed in overalls and looks like work.
[ I speak for myself, not my company - they speak on their own ]
CyclesMcHurtz is offline  
Reply With Quote
Old 2012-11-29, 12:07 PM   [Ignore Me] #21
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: Client Mods not allowed


but will something be done about the ugly fog?

or will we get some more options like the ultra texturequality?
i was able to set textures on ultra during beta, but after release, changing them in the ini file doesn´t seem to do anything any more.
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2012-11-29, 12:15 PM   [Ignore Me] #22
duomaxwl
Captain
 
duomaxwl's Avatar
 
Re: Client Mods not allowed


Originally Posted by Shogun View Post
but will something be done about the ugly fog?

or will we get some more options like the ultra texturequality?
i was able to set textures on ultra during beta, but after release, changing them in the ini file doesn´t seem to do anything any more.
[Rendering]
GraphicsQuality=5
TextureQuality=0
TerrainLOD=5
FloralDistanceScale=2.000000
ShadowQuality=3
RenderDistance=999999.000000
Gamma=0.000000
MaximumFPS=120
UseLod0a=0
OverallQuality=-1
LightingQuality=5
EffectsQuality=5
TerrainQuality=5
FloraQuality=5
ModelQuality=5
MotionBlurQuality=5
BlurQuality=5
AOQuality=5
AmbientOcclusionQuality=5
ParticleQuality=5
VerticalFOV=61
FloralLOD=5
EffectsLOD=5
ParticleLOD=5
ParticleDistanceScale=2.000000
EffectsDistanceScale=2.000000
FogShadowsEnable=1
MotionBlur=1
VSync=0
AO=1
GpuPhysics=0
Found this on the official forums earlier today. I definitely see GPU under the bottleneck area of the FPS more than CPU now with the exception of the biggest fights.
__________________
duomaxwl is offline  
Reply With Quote
Old 2012-12-05, 09:00 AM   [Ignore Me] #23
Voodeux
Private
 
Voodeux's Avatar
 
Re: Client Mods not allowed


Them removing the option of SweetFX was a total downer. It sucked going back to playing with the shitty drab colors.
Voodeux is offline  
Reply With Quote
Old 2012-12-06, 11:43 AM   [Ignore Me] #24
Jakobud
Private
 
Re: Client Mods not allowed


FYI for everyone, I PM'ed Twist (the SOE dev who posted about bannable mod's) about SweetFX specifically and he replied to me with this:

We would warn before any bans were associated with this. The problem with SweetFX is that it could be modified in various ways to achieve an advantage. As it is distributed now, it's relatively harmless.

We know some people use it, we would give warning before black listing it.
I can post a screenshot of this if you would like.

So it sounds like at the moment SweetFX is okay to use and they would give a warning before banning people for using it.

UPDATE with Screenshot:


Last edited by Jakobud; 2012-12-06 at 11:47 AM.
Jakobud is offline  
Reply With Quote
Old 2012-12-06, 11:28 PM   [Ignore Me] #25
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Client Mods not allowed


Interesting.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:21 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.