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2012-11-29, 08:56 AM | [Ignore Me] #16 | |||
Sergeant
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2012-11-29, 09:02 AM | [Ignore Me] #17 | ||
First Sergeant
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I think part of the problem with air being being the hard counter for air, is that air dosent want to fight air. it wants to farm infantry...maybe up the xp gain for air to air kills and lower the xp for infantry kills?
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2012-11-29, 09:09 AM | [Ignore Me] #18 | ||
Why should someone who certs entirely into air be superior, ten fold, to someone who certs entirely into infantry or ground vehicle? Why is other Air its only weakness? That is the question I think should be answered.
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Last edited by Tooterfish; 2012-11-29 at 09:14 AM. |
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2012-11-29, 09:17 AM | [Ignore Me] #19 | |||
PSU Admin
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I fail to see a issue with Higby's comments. My Galaxy was taken out by single air turret on APPROACH to a Tower yesterday. This is with upgraded armor. Aircraft are far to easily destroyed from the ground.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-11-29 at 09:18 AM. |
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2012-11-29, 09:29 AM | [Ignore Me] #21 | |||
Ground based AA need to work in teams and I have no issue with it as that's what my crew do.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-11-29, 09:41 AM | [Ignore Me] #23 | |||
Sergeant
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2012-11-29, 09:46 AM | [Ignore Me] #24 | ||
Sergeant
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Sounds like you flew a little to straight. The problem with most pilots is that they forget that the ceiling is 999. I find nap of the earth or going high keeps one safe until you’re ready to engage. Or simple have your pilots hit the guns and pads with rockets before you approach. Like you said it’s all about team work
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2012-11-29, 10:26 AM | [Ignore Me] #27 | |||
Corporal
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2012-11-29, 10:58 AM | [Ignore Me] #29 | ||
First Sergeant
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One thing that bugs me about the infantry ground to air rockets, is that a flare will break the lock of a rocket that hasnt been fired yet, I feel that a lock should only be broken on a rocket that is already in the air.
Even when teaming up with a squad of HA, a single flare can break the lock of a dozen rockets that havent been fired yet. |
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2012-11-29, 11:09 AM | [Ignore Me] #30 | ||
Sergeant
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Getting bombed?
Call 1-800-AntiAir We will tell you to get people with AA qualities! The more AA the much stronger your resolve against pesky fighter-bombers! Silly Mosquitoes raining Hellfire Rockets on your garden? No problem! A well placed AA MAX can drive away and or kill those oversized bugs! What? There's more? A few Heavy Assault with homing rockets will save your sunflowers! You will never fear the skies again with the help of your friendly neighborhood AA teams! Call today for your free trial! ... Long story short,if you wanna destroy aircraft from the ground, use numbers, that's the point of the game after all, work as a team to capture or defend places... |
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