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Old 2012-11-30, 12:36 PM   [Ignore Me] #16
Ghoest9
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Re: Shotguns put in Infiltrator again?


Originally Posted by Dragonskin View Post
Nice to be able to agree with Figment for once. Most of the infiltrators I ran with looked down on shotgun infiltrators because they were doing the class a diservice to begin with. Killing is nice, but it's not all infiltrator is designed to do. You are supposed to be hacking terminals preventing enemies from using their resources and placing motion trackers to help your allies advance.
And in the game we are actually playing as opposed to the one you wish we were playing all that stuff matters very little.
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Old 2012-11-30, 12:40 PM   [Ignore Me] #17
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Re: Shotguns put in Infiltrator again?


Originally Posted by Ghoest9 View Post
And in the game we are actually playing as opposed to the one you wish we were playing all that stuff matters very little.
You mean the game the devs obviously want you to be playing.. hence no shotgun and the tools to fullfil a specific role unique to Infiltrator. Which is different than the game YOU wish you were playing...

Last edited by Dragonskin; 2012-11-30 at 12:41 PM.
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Old 2012-11-30, 12:46 PM   [Ignore Me] #18
Ghoest9
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Re: Shotguns put in Infiltrator again?


Originally Posted by Dragonskin View Post
You mean the game the devs obviously want you to be playing.. hence no shotgun and the tools to fullfil a specific role unique to Infiltrator. Which is different than the game YOU wish you were playing...

?

Where am I asking for a shotgun?


Im saying the class is gimp in game as is for any purpose other than sniping.
And Im calling you guys out who sing the praises of sneakiness as delusional wish makers..

And Im right. An near optimal squad might want to have one inf - but not for sneakiness - just for terminal hacking. And even that is a highly suspect need.
You can spend your time sneaking around as an inf - but everything useful you do other than hacking could be better done as another class.
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Last edited by Ghoest9; 2012-11-30 at 12:47 PM.
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Old 2012-11-30, 12:47 PM   [Ignore Me] #19
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Re: Shotguns put in Infiltrator again?


I don't even want cloakers to have a sniper rifle. Give us stalker camo and pistols, boomers and a t-rek. Shotgun Infil was so incredibly OP.
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Old 2012-11-30, 12:49 PM   [Ignore Me] #20
Ghoest9
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Re: Shotguns put in Infiltrator again?


If infs had camo/stealth that didnt show up like a flag depending on graphics setting - then yes running around with a pistol could be useful.

But oh ya - that has nothing to do with the question here - thats a whole seperate variable.
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Last edited by Ghoest9; 2012-11-30 at 12:53 PM.
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Old 2012-11-30, 01:10 PM   [Ignore Me] #21
Dragonskin
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Re: Shotguns put in Infiltrator again?


Originally Posted by Ghoest9 View Post
?

Where am I asking for a shotgun?


Im saying the class is gimp in game as is for any purpose other than sniping.
And Im calling you guys out who sing the praises of sneakiness as delusional wish makers..

And Im right. An near optimal squad might want to have one inf - but not for sneakiness - just for terminal hacking. And even that is a highly suspect need.
You can spend your time sneaking around as an inf - but everything useful you do other than hacking could be better done as another class.
Except I actually know you are wrong. The class is not gimp at all and I have been in ops teams built around stealth, sneaking and hacking to recapture adjacancies or to make the enemy split forces to try to protect 2 territories. The teams were also relied on for scouting and reporting where enemy movement was going outside the area that our main forces were concentrating on.

These teams used the scout rifle and usually had 1 or 2 long range snipers only. The rest were in your face stealthers. Now if you are lone wolfing then all of that doesn't matter and of course you just want to kill whore, because that is the only useful thing you can do.. because you aren't working as a team or a unit with a specific role.
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Old 2012-11-30, 01:11 PM   [Ignore Me] #22
Figment
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Re: Shotguns put in Infiltrator again?


Originally Posted by Ghoest9 View Post
1 I didnt say infs needed to have shotguns.

2 Anyone can do fairly well as an inf mainly because many players play on 'low graphics."

3 I can sneak in anywhere almost - it isnt particularly useful to me or my team 90-95% of the time.
Mainly you do it by just understanding where people will be looking and by waiting for people in your way to move.
Helping your team win depends on how much you get accomplished per time.

4 Just in case you are talking about sneaking into sniper positions - as I originally stated I wasnt addressing that.


But none of that changes what I said.



So if you want to talk about me personally please go eat a bag of shit instead. Keep the crap to yourself.
You don't get what I'm saying, clearly. Go play infil in PS1 for 9 years, see how much shotgun you need.
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Old 2012-11-30, 01:14 PM   [Ignore Me] #23
Figment
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Re: Shotguns put in Infiltrator again?


Originally Posted by Ghoest9 View Post
?

Where am I asking for a shotgun?
The point where you said the people against shotguns were horrible players.

Implying you're pro-shotgun.


Even though you're a horrible player.

Im saying the class is gimp in game as is for any purpose other than sniping.
And Im calling you guys out who sing the praises of sneakiness as delusional wish makers..

And Im right. An near optimal squad might want to have one inf - but not for sneakiness - just for terminal hacking. And even that is a highly suspect need.
You can spend your time sneaking around as an inf - but everything useful you do other than hacking could be better done as another class.
No, you're wrong. Why? Because you're not a visionary that can see beyond what's in game now and how the class should be designed and how it should be designed in relation to in game facility objectives like generators, shields etc.

You just don't or can't think ahead and you have no experience in the field of infiltration, that's your problem.
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Old 2012-11-30, 01:17 PM   [Ignore Me] #24
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Re: Shotguns put in Infiltrator again?


Originally Posted by Ghoest9 View Post
If infs had camo/stealth that didnt show up like a flag depending on graphics setting - then yes running around with a pistol could be useful.

But oh ya - that has nothing to do with the question here - thats a whole seperate variable.
It has everything to do with it. OP wanted Shotguns back, I gave my opinion on Infiltrators.
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Old 2012-11-30, 01:20 PM   [Ignore Me] #25
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Re: Shotguns put in Infiltrator again?


Use your pistol lad!
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Old 2012-11-30, 03:24 PM   [Ignore Me] #26
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Re: Shotguns put in Infiltrator again?


I have never been an infil/cloaker/spy/sneak type in any FPS I have played, ever. Just not my style. But I have seen what an infil can do when they push way ahead of the zerg, hack vehicle terminals, and maybe even drop an AMS somewhere in a lightly-defended base Trojan-horse style. It can totally prevent a tech plant stalemate before it happens.

This almost happened at Tumas a couple days ago. One VS infil came in, didn't have any links, but went in and started monkeying around with crap. Generator compromised. I couldn't get to the gen in time; Generator destroyed right in front of me. As I'm repairing: SCU compromised. Yep, here we go. I repair gen and haul ass to SCU. SCU destroyed. I repair SCU. Generator compromised. Typical whack-a-mole. I decide at that point to *** this cycle in the bud and pull a Sundy just so we have an alternate spawn. All three vehicle terms (including the one in the back that no one uses) are hacked. Now I have to destroy a term and repair it to pull a Sundy. I make a shitton of noise blowing the thing up, and sure enough as I repair, bam bam bam, pistol to the back of the head. I spawn and make a mad dash to the SCU expecting him to be there. Nope. He just tries to wait it out until the cavalry arrives, because as long as you keep the shield down, you've taken the base. I can't be in two places at once and the infil is the one making all the rules. Thankfully, a few other people show up and we finally managed to kill the guy and get the damn generator repaired and everything un-hacked before the VS zerg show up.

Technically, you could do most of that with any class by just blowing up the vehicle term instead of hacking it. But with the infil there are some extra tools at work here: forcing the defenders to blow up the vehicle term makes noise and notifies the infil where you are, and they can plan accordingly and dictate things more than non-infil could. Hacking the vehicle term allows you to pull AMS and really muck the situation up. Imagine the situation if you had a small squad of 3-4 infils working in tandem.
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Old 2012-11-30, 03:29 PM   [Ignore Me] #27
Dragonskin
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Re: Shotguns put in Infiltrator again?


If you are a infiltrator and you hack a terminal then they can't use it until their faction's infiltrator re-hacks it. If the enemy sees a terminal that was hacked and blows it up then an enemy engineer can't repair it. Your faction engineer can repair it, but the terminal will still be hacked for your faction.

It's about resource denial more than anything. That and allowing your faction to pull whatever they need.. allowing you to resupply or reheal without the aid of friendlies around you.

Actually that was the exact conversation we just had in TS last night when people were talking about hacked terminals.... if that information is wrong then I will gladly correct it for my outfit.

Last edited by Dragonskin; 2012-11-30 at 03:31 PM.
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Old 2012-11-30, 03:39 PM   [Ignore Me] #28
Bocheezu
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Re: Shotguns put in Infiltrator again?


Originally Posted by Dragonskin View Post
Actually that was the exact conversation we just had in TS last night when people were talking about hacked terminals.... if that information is wrong then I will gladly correct it for my outfit.
I think it's been changed since beta, but don't quote me on it. I may have this story mixed up with another infil story, and in this case, I might have had to switch to infil to hack it back (the only infil cert I have). I'm prone to incorrect hyperbole. I also know you can't hack a blown terminal, so people that assault bases, leave those terminals alone.

Last edited by Bocheezu; 2012-11-30 at 03:41 PM.
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Old 2012-11-30, 03:53 PM   [Ignore Me] #29
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Re: Shotguns put in Infiltrator again?


Maybe, a larger clip of ammo in the pistol....for those tense moments.

Last edited by SGTHACK; 2012-11-30 at 03:56 PM.
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Old 2012-11-30, 04:21 PM   [Ignore Me] #30
Ghoest9
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Re: Shotguns put in Infiltrator again?


Originally Posted by Figment View Post
The point where you said the people against shotguns were horrible players.

Implying you're pro-shotgun.

Originally Posted by Ghoest9 View Post
All you guys saying infs can be over powered either play on low graphics setting or are really horrible players.

Other than long distance sniping the class is totally gimp against any average player with high graphics settings.
Now we have established that you are either illiterate or or a liar.

Now please eat your bag of shit quietly in another room where we cant hear you.
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