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Old 2012-12-12, 08:05 AM   [Ignore Me] #16
Figment
Lieutenant General
 
Re: Underbarrel grenade launcher...


Originally Posted by GrmlZ View Post
Serious question to all fps developers that might read this.

The noobtube:
Why? why?! WHY?!
Because it rhymes to boobtube? *shrug*
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Old 2012-12-12, 08:42 AM   [Ignore Me] #17
JesNC
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Re: Underbarrel grenade launcher...


They're hardly too powerful. I've been using one on my Engineer since launch, and while I certainly got a lot of kills out of it, it has some serious drawbacks.

- The grenades fail to explode regularily when fired on targets inside 5-10m.
- Without a direct hit, they do negligible damage.
- The rate of fire is low, sustained 'DPS' on direct hits is about equal to just firing bullets.
- You need to hog an ammo pack to do any sort of sustained firing (and it still bugs out occassionally).
- And obviously you're sacrificing another, potentially more useful rail attachment like the Foregrip or Laser Sight for the GL.

That said, I still think the GL is great for ambushes and killing MAX units. It's potentially too powerful on the Engineer, so it has to be seen if they need to limit the GL resupply to terminals alone.
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Old 2012-12-12, 12:58 PM   [Ignore Me] #18
Rbstr
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Re: Underbarrel grenade launcher...


And the gun you put it on is inferior to other options from a shooting bullets standpoint.

I don't use it for precisely that reason.
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Old 2012-12-12, 01:25 PM   [Ignore Me] #19
Bocheezu
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Re: Underbarrel grenade launcher...


Grenade launcher significantly nerfed with the flak armor change. Can't one-shot people in 1v1 battles anymore.
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Old 2013-02-19, 04:25 PM   [Ignore Me] #20
satori
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Re: Underbarrel grenade launcher...


Are the dud rounds on the devs list of things to fix or are they by design?
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Old 2013-02-19, 04:30 PM   [Ignore Me] #21
Figment
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Re: Underbarrel grenade launcher...


Originally Posted by JesNC View Post
- The grenades fail to explode regularily when fired on targets inside 5-10m.
- Without a direct hit, they do negligible damage.
- The rate of fire is low, sustained 'DPS' on direct hits is about equal to just firing bullets.
- You need to hog an ammo pack to do any sort of sustained firing (and it still bugs out occassionally).
- And obviously you're sacrificing another, potentially more useful rail attachment like the Foregrip or Laser Sight for the GL.
They designed it to only arm after X meters. So yes, the duds are an intentional compensation for its power.
Rate of fire is low, yes, but it delivers everything in one shot. So the alpha damage is huge. With bullets (even at these low TTKs), you have a chance to react, if alpha damage is enough to kill, you don't. Since you can reload in cover, rof isn't of considerable interest.
Ammo pack is free exp anyway. Only carry tank mines when you're planning to use them in my experience.
Don't see the grip or laser sight as more useful in comparison, grenade is more flexible as long as you keep distance, tbh. Of course, there are times bullets are handier, but it's not like the weapon is all that accurate in the first place, even with attachments. :/
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Old 2013-02-19, 04:58 PM   [Ignore Me] #22
psijaka
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Re: Underbarrel grenade launcher...


Does the GL do significant damage to Sunderers?
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Old 2013-02-19, 05:03 PM   [Ignore Me] #23
Figment
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Re: Underbarrel grenade launcher...


Originally Posted by psijaka View Post
Does the GL do significant damage to Sunderers?
Think it does about the same as a normal grenade? (Just that grenades are untrustworthy bouncy and this one explodes on impact?)
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Old 2013-02-19, 05:05 PM   [Ignore Me] #24
Rumblepit
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Re: Underbarrel grenade launcher...


Originally Posted by Figment View Post
Think it does about the same as a normal grenade? (Just that grenades are untrustworthy bouncy and this one explodes on impact?)
they are also great for blowing up mines and c4 on sundys
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Old 2013-02-19, 05:10 PM   [Ignore Me] #25
ShadetheDruid
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Re: Underbarrel grenade launcher...


The "dud" rounds are by design, they don't arm until 10m out. They still do a hell of a lot of damage on a direct hit though, just with the projectile itself. Unless they changed it, the unarmed projectile will one shot people in the head.

As for damage to Sundies, it takes two C4 and two underbarrel grenades to destroy one (a Sundie without blockade armour that is, not sure what it is with it). Nothing too massive, but you can finish off all burning vehicles in general with them.

Last edited by ShadetheDruid; 2013-02-19 at 05:11 PM.
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Old 2013-02-19, 06:07 PM   [Ignore Me] #26
psijaka
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Re: Underbarrel grenade launcher...


Originally Posted by ShadetheDruid View Post
As for damage to Sundies, it takes two C4 and two underbarrel grenades to destroy one (a Sundie without blockade armour that is, not sure what it is with it).
Exactly what I am after. So frustrating to leave a Sundy 90% damaged after 2 x C4, and not being able to finish the job properly.
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Old 2013-02-19, 06:41 PM   [Ignore Me] #27
Babyfark McGeez
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Re: Underbarrel grenade launcher...


Light Assault + C4 + Underbarrel Grenade Launcher is quite funny.

Awesome adrenaline rush when you're ignoring that "run away" feeling and instead hover towards a massive tank. Even more satisfying when you blow it up with that combo.

However, as much fun as it is, it seems a tad too effective/easy. Then again C4 is atleast somewhat costy, and you really risk your life doing it.

Resupllying grenades with ammo packs still is cheap as heck though and should go imo.

Case in point: Last night i hid inside a biolab teleporter room (the one next to the building with the shield gen), dropped down an ammo pack and for like half an hour did nothing but push the left mouse button (and once in a while lay down a new ammo pack), only for enemies to run into the grenades over and over again.
It felt so incredibly cheap, i had to take a shower afterwards to wash the shame off.

Atleast make me go to the terminal to re-equip, that would give the enemies time to pass that death zone.
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Old 2013-02-19, 06:56 PM   [Ignore Me] #28
RovingDeath
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Re: Underbarrel grenade launcher...


Originally Posted by Figment View Post
Ammo pack is free exp anyway. Only carry tank mines when you're planning to use them in my experience.
Ah, but do you not know you can have both? Pull up your turret and press B, and you're holding an ammo pack =D
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Old 2013-02-19, 07:07 PM   [Ignore Me] #29
Ghoest9
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Re: Underbarrel grenade launcher...


Its not quite as good as the OP says but its good - IF YOU HAVE AN AMMO PACK.

I have used it with a LA and have decided Im much better off choosing a superior gun. Making the best use of a LA requires moving and being up in high a great deal.

Also the guns with it are terrible for CQC

But as an engineer I think its the best choice. From a strong position its lays down an incredible amount of damage.
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Last edited by Ghoest9; 2013-02-19 at 07:14 PM.
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Old 2013-02-19, 07:49 PM   [Ignore Me] #30
EVILoHOMER
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Re: Underbarrel grenade launcher...


Get rid of them, every game seems to add noob tubes these days and no one ever likes them but the noobs.
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