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Old 2012-12-29, 11:49 AM   [Ignore Me] #16
ShadetheDruid
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Re: Night Fighting Reborn!


Originally Posted by Electrofreak View Post
We have flashlights, headlights...
I don't think people would use those even if it was pitch black at night, considering how easy to spot it makes you.
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Old 2012-12-29, 01:27 PM   [Ignore Me] #17
Ghoest9
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Re: Night Fighting Reborn!


I was in beta - I HATED night battles.

It was an interesting experience once or twice but it quickly became a horrible drag.



EDIT: Additionally anyone who left their color settings on normal would get completely owned by people who went into video card settings and did made it look weird.
You never want game design that favors adjusting your color to bizarre extremes.
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Last edited by Ghoest9; 2012-12-29 at 01:30 PM.
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Old 2012-12-29, 01:43 PM   [Ignore Me] #18
Electrofreak
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Re: Night Fighting Reborn!


Originally Posted by ShadetheDruid View Post
I don't think people would use those even if it was pitch black at night, considering how easy to spot it makes you.
Ever had someone shine a mag-light in your face after your eyes have adjusted to the dark? All you see is a huge ball of light. I feel like the Forgelight engine and tactical use of flashlights could make this interesting. At a distance, a flashlight could paint a target on you, but at close range at night it could be a tactical advantage.
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Old 2012-12-29, 02:07 PM   [Ignore Me] #19
Frotang
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Originally Posted by Electrofreak View Post
Ever had someone shine a mag-light in your face after your eyes have adjusted to the dark? All you see is a huge ball of light. I feel like the Forgelight engine and tactical use of flashlights could make this interesting. At a distance, a flashlight could paint a target on you, but at close range at night it could be a tactical advantage.
I actually confirmed this tactical flashlight usage in beta with real "night" darkness. It would practically blind the person at close range (friends and enemies). Now im all for bringing back the real dark nights but only if they take that freaking neon blue glow off my Gauss iron sights, bc that shit is almost as bad ad a mag light in your face.
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Old 2012-12-29, 02:16 PM   [Ignore Me] #20
Vashyo
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Re: Night Fighting Reborn!


I too wish to see darker nights, right now it has no effect on how I play, I actually want it to make me want to buy flashlights.

But I think flashlight should be real cheapo or it should be available for all guns. Like 10-30 certs range.

Last edited by Vashyo; 2012-12-29 at 02:18 PM.
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Old 2012-12-29, 04:03 PM   [Ignore Me] #21
HiroshiChugi
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Re: Night Fighting Reborn!


Well I for one want it back. They also should add a dynamic lighting system that changes as you step into and out of blinds and such (if you know what I mean >_<). But by all means, keep up this discussion, because if we get enou hits, who knows, maybe SOE will notice and bring it back!!!!!
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Old 2012-12-29, 09:32 PM   [Ignore Me] #22
RSphil
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Re: Night Fighting Reborn!


i have to say i would love to see it darker at night. maybe have the moon up once every 5 night's or something. it was darker in beta and looked awesome. atm it is far too light, still looks awesome but needs to be darker again.
seen some talk about the light affecting your vision. the glow of the base lights would effect the vision a little and looked great.

i miss the darker nights and would love to use night to my advantage. atm i just stay in shadow and kill in the dark lol

Last edited by RSphil; 2012-12-29 at 09:35 PM.
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Old 2012-12-29, 09:53 PM   [Ignore Me] #23
Figment
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Re: Night Fighting Reborn!


People who say infra red and night vision is 'currently' useless, obviously have not watched pwnage DAYTIME footage where the extreme contrast infrared provides is used to negate camo and size spotting issues. It shows all the ants on the ground and provides a much easier target, as the surrounding colours aren't important any more.

Seen it used lots by pilots and tanks especially to snipe or painting targets.


It would be nice if a night time advantage wouldn't carry over into the day...

Last edited by Figment; 2012-12-29 at 09:54 PM.
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Old 2012-12-29, 10:50 PM   [Ignore Me] #24
Timealude
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Re: Night Fighting Reborn!


Originally Posted by ShadetheDruid View Post
I don't think people would use those even if it was pitch black at night, considering how easy to spot it makes you.
if they made it so it was pitch black during no moon phase people would use it.
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Old 2012-12-29, 11:08 PM   [Ignore Me] #25
gunshooter
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Re: Night Fighting Reborn!


Originally Posted by Electrofreak View Post
Most players loved night battles in Beta. Almost every review after the NDA was lifted showcased them. We have flashlights, headlights, base lighting and IRNV systems that are virtually useless currently.

Put them to use! Night can be dark, but that's what light sources are for, and few graphics engines do it as well as Forgelight.
What the hell game are you playing? Everyone uses IRNV, especially on vehicles. Not only at night too, but also during the day.
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Old 2012-12-29, 11:34 PM   [Ignore Me] #26
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Re: Night Fighting Reborn!


They made this same bullshit change in PlanetSide 1 and never gave a reason either.
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Old 2012-12-29, 11:41 PM   [Ignore Me] #27
Ghoest9
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Re: Night Fighting Reborn!


Originally Posted by Hamma View Post
They made this same bullshit change in PlanetSide 1 and never gave a reason either.
I thought it was kind of obvious that it wasnt good to have a challenge that could be negated by altering your graphics card settings.
It ends up just being one more way for hardcore players to farm casuals.
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Old 2012-12-29, 11:43 PM   [Ignore Me] #28
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Re: Night Fighting Reborn!


I highly doubt that had anything at all to do with it. It is a stupid move nights in this game were epic.

If they cared about that they would have released the game with actual meta rather than a kill farming zergfest.
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Old 2012-12-29, 11:56 PM   [Ignore Me] #29
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Re: Night Fighting Reborn!


Originally Posted by Hamma View Post
They made this same bullshit change in PlanetSide 1 and never gave a reason either.
I have no idea what you are talking about, in fact I recall them ADDING darkness to one for the continents. It did not work well, but that's beside the point.

Here is the reason pitch black never goes into game. It sucks ass to play.
Look at any DayZ server at ( set to ) night time to see how much people like it. Its the same reason "nights" are lit in movies. Only games and movies that do it, are ones about pitch blackness.

Originally Posted by Ghoest9 View Post
I thought it was kind of obvious that it wasnt good to have a challenge that could be negated by altering your graphics card settings. It ends up just being one more way for hardcore players to farm casuals.
This has a lot to do with it. No one wants to play in severe darkness, those that do, are just jacking up the gamma, or using third party tricks. I happen to know first hand, most "Hardcore" mindset players are the FIRST to use workarounds for whatever is "Hardcore" about a title.

Last edited by MrBloodworth; 2012-12-29 at 11:59 PM.
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Old 2012-12-29, 11:56 PM   [Ignore Me] #30
Rolfski
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Re: Night Fighting Reborn!


Originally Posted by Ghoest9 View Post
I thought it was kind of obvious that it wasnt good to have a challenge that could be negated by altering your graphics card settings.
It ends up just being one more way for hardcore players to farm casuals.
True, I think bringing super dark night back again would result is some players liking it but probably more players annoyed by it. Some of them would alter their graphics settings and some of them would just refuse to play at night.

A "light" dark night is just not nearly as annoying than a pitch dark night for most players and except for flash light, night vision tools are still valuable to use.
If you want night play to be more "tactical", I would rather have SOE design additional night camos and tools.
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