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Old 2012-12-26, 08:07 AM   [Ignore Me] #16
Rolfski
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Re: TR weapons as of late


They hired this CS guy, Jimmy Whisenhunt to work on the guns. I'd say he has his work cut out for him because the consistency in weapon design philosophy is a mess atm.
Every weapon should have a very specific role and character in this game, not some generic pool of identical looking weapons that have minor characteristics differences for no specific reason.
The empire philosophy should be consistent across the line. A fast firing TR carbine should always fire faster than its counterparts.
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Old 2012-12-26, 08:08 AM   [Ignore Me] #17
KaskaMatej
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Re: TR weapons as of late


Originally Posted by AThreatToYou View Post
It is pretty shitty when the GD-7F, an NC weapon, fires faster than all TR weapons.
TX1 Repeater and Cycler TRV have just as fast rate of fire, 845 RPM. So, actually, TR have two weapons that have the highest rate of fire, compared to NC/VS one.
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Old 2012-12-26, 08:33 AM   [Ignore Me] #18
Electrofreak
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Re: TR weapons as of late


Originally Posted by The Messenger View Post
I'm convinced SOE doesn't have a Qaulity Assurance (QA) department hence why they find all the borked things from players. And it makes sense financially since that is less people they have to keep on payroll. The lack of QA was apparent during the fiasco with the original cert cost for reaver flares. Unfortunately, this means there are going to be a lot of inconsistencies between all factions. My guess is the ROF on the other two guns was an oversight for whoever created them and probably weren't cross-referenced against TR guns.
Or this was actually intentional and they wanted to give non-TR a gun that had a high ROF. Devs would probably not consider it game breaking since 99% of TR guns still outclass everything else in ROF. Especially since the guns don't get the extra ammunition that is standard with TR guns.
Don't spread rumors about stuff that is obviously untrue. They do have a QA department, but that QA department has a lot of elements of the game to test. Understand that their primary focus has been fixing crashing issues, optimizing the game and netcode, and dealing with problems that affect the playerbase as a whole.

The development team has 99 different problems to deal with, people bitching shouldn't be one of them. They have limited resources to commit to a game which has some major problems that need to be corrected soon.

Lets stick to outlining the problem, proposing solutions, and making things as simple as possible for them so that when they do have the time to address topics such as this thread title, they can do it as quickly as possible.

Originally Posted by KaskaMatej View Post
TX1 Repeater and Cycler TRV have just as fast rate of fire, 845 RPM. So, actually, TR have two weapons that have the highest rate of fire, compared to NC/VS one.
The issue here is really that the NC GD-7F and the VS Serpent carbines fire faster than any of the TR carbines.
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Last edited by Electrofreak; 2012-12-26 at 08:36 AM.
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Old 2012-12-26, 08:41 AM   [Ignore Me] #19
XRaDiiX
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Re: TR weapons as of late


Originally Posted by boogy View Post
VS have all of TR's weapons characteristics but no bullet drop and less recoil. They are the strongest faction, no doubt about it. Best weapons, best vehicles. They're the only faction that can charge into the biolab weapons blazing and take it over with no MAX suits involved and with equal populations. You can't stop their extreme fire rate and accuracy when their light assaults start pouring in.

Truer words have never been spoken.

Also NC scatter maxes something need to be done about those they are just insane ridiculous.

Kills my TR max suit in less than 0.5 sec
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Old 2012-12-26, 08:44 AM   [Ignore Me] #20
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Re: TR weapons as of late


Originally Posted by Electrofreak View Post
The issue here is really that the NC GD-7F and the VS Serpent carbines fire faster than any of the TR carbines.
And the TR weapons have more recoil and do less damage per bullet than other factions so why the heck is this in the game these better guns?

This seem ridiculous but i always die to the Orion Serpent and GD-7F.

I usually get 4 to one kill ratio cause i am one of best TR on server but know which enemy guns are OP and those 3 are.
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Old 2012-12-26, 12:29 PM   [Ignore Me] #21
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Re: TR weapons as of late


Originally Posted by XRaDiiX View Post
And the TR weapons have more recoil and do less damage per bullet than other factions so why the heck is this in the game these better guns?

This seem ridiculous but i always die to the Orion Serpent and GD-7F.

I usually get 4 to one kill ratio cause i am one of best TR on server but know which enemy guns are OP and those 3 are.
Really XRaDiiX is somewhat right. This is more of a thread of two points that need to be fixed: the TR's absolutely overkill recoil and the lack of a high rate of fire carbine for the TR.

Last edited by Palerion; 2012-12-26 at 08:35 PM.
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