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PSU: Don't pull that pin.
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2013-01-07, 08:13 AM | [Ignore Me] #16 | ||
Excellent OP
Things that I found utterly confusing were the system of shield generators in the larger outposts, and the terrible Cert system UI - something much more easy to interpret required, such as perhaps a tree diagram (Firefall devs Red5 Studios have spent a lot of time on UI and it shows). Having said that, I do like a game to be complex, and have things that take time to learn. Easy to learn but hard to master. Unfortunately PS2 throws newbs in at the deep end a bit too brutally. |
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2013-01-07, 04:20 PM | [Ignore Me] #17 | |||
Private
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Last edited by courtkneeb; 2013-01-07 at 05:24 PM. |
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2013-01-07, 05:42 PM | [Ignore Me] #18 | |||
Major
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Showing respect to the squad leader / gal / Lib pilot / tank / sundie driver also goes a long way. If Im manning a gun in one of these vehicles, I always ask what their target policy is. Do you want me to shoot at anything or everything or maintain guns cold until we take fire? They are often suprised and grateful that Ive even asked. Im suprised at the number of people that jump in and shoot trees or rocks. When we get into real battle, they have no ammo left |
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2013-01-08, 12:19 AM | [Ignore Me] #19 | ||
First Sergeant
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Added more items to the list based on feedback!
Keep it coming, this is good stuff and the more positive feedback you give, the bigger the chance a dev will notice and give some of this some thought!
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2013-01-08, 11:47 PM | [Ignore Me] #20 | ||
First Sergeant
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Higby didn't include any New Player Experience stuff on the pre-patch notes (though he did include LOADS of really awesome stuff we've been hoping for).
I think we should get this more attention.
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