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2013-01-11, 12:58 AM | [Ignore Me] #16 | ||
Corporal
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More customization is always a good thing. Browser integration is even better. Allowing players to customize their Stats as they're presented to the world would also be tits. I'd proudly show my number of Deaths... I wear that stat like a red badge of courage whenever I earned them...B/c I put myself in harm's way to defend the undefendable. (too bad half of my deaths in this particular game came from 10fps lag & a constant CTD mem Leak that happens every 10 minutes b/c I can't afford Windows7).
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2013-01-11, 06:49 AM | [Ignore Me] #17 | |||
Besides it's not exactly proper conclusion to think that if there is no death stat people will not farm... I know at least 10 PS players who don't give a damn if their death is recorded or not, they generally dislike dying. |
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2013-01-11, 07:00 AM | [Ignore Me] #18 | ||
Sergeant Major
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Even kills/playtime doesn't really mean much. I spend a lot of time mucking around, driving, having fun. My overall accuracy stat for example is something like 0.2. I enjoy filling the warpgate with smoke rounds while enjoying a sandwich. No. K/D by itself is moderately more useful. Until or unless they start tracking fights from the moment damage is reciprocal and/or to the moment of death (active combat which would REALLY be useful), kills per hour means jack.
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Last edited by MaxDamage; 2013-01-11 at 07:03 AM. |
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2013-01-11, 07:18 AM | [Ignore Me] #19 | |||
Lieutenant Colonel
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Removing the death stat will not male Auria a perfect plaxce. But it would offer a distinct and large improvement. That should probably be our goal. No one likes dying - and thats good. We dont want everyone practically suiciding in death rushes all night. But we dont want the majority of players mdoifying there strategy particulallry to keep a low death count either. As long as that stat exists9and particularly if it can be read on the API) it will be a big problem.
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Wherever you went - Here you are. |
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2013-01-11, 03:57 PM | [Ignore Me] #20 | |||
Sergeant Major
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The thread isn't about me being wrong, most people are generally agreeing with me. You didn't say why I was wrong, I don't think you even read the OP, or simply didn't understand it. Because your comments aren't addressing what I was arguing. |
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2013-01-11, 05:13 PM | [Ignore Me] #21 | |||
Lieutenant Colonel
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So now the thread is about you being wrong AND you insulting people.
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Wherever you went - Here you are. |
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2013-01-11, 06:42 PM | [Ignore Me] #23 | ||
Major General
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i think world of tank stats are good, but thats because there is a clear goal to the game and everymuch is more or less even...and its great you an view everybody full detailed stats ingame....also when people post on the forums a link to their stats is there...most of the time in threads like these all the people posting that stats dont matter are the ones with under 48%(the avg) win rate, go figure.
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2013-01-11, 07:26 PM | [Ignore Me] #24 | |||
Lieutenant Colonel
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Lets you you have 1 guy with a 51 percent win rate and he always plays solo. Ok so he slightly helps his team. He increases their odds of winning by 2% Now lets say you have 3 identical players - but they always play together. Anyone of their stats looked at alone would suggest that the player increased his teams odd of winning by 6% So they dont really tell you a great deal about the player because they dont tell you how they play(in case you wonder I was just a slightly above average player when I played.) Im not saying the stats were worthless they tended to be right - Garbad was really good and he had really good stats for instance. But they made some significantly above averge players look great when they shouldnt have and they made some great players simply look good.
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Wherever you went - Here you are. |
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2013-01-11, 09:20 PM | [Ignore Me] #25 | |||
Major General
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I sorta agree with you, there are certainly different play styles, obviously with different tanks, but the object of that game is to win the round and on a tank - tank basis you can see if that player is contributing properly to a win. |
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2013-01-12, 06:32 AM | [Ignore Me] #27 | ||
stats are interesting but they all depend on the type of game. I think k/d is the least I.portant in planetside due to the way it is ment to played and shear size of it.
the other stats are interesting though. I would say SOE are still playing with them and will chop and change stuff as the game goes on. haven't noticed but are base captures and defences on there?
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2013-01-12, 10:08 AM | [Ignore Me] #29 | ||
ah cool. have to have a look tonight. cheers.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2013-01-12, 01:09 PM | [Ignore Me] #30 | ||
Private
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it's all about vanity really. Stats have absolutely no impact on me or my playstyle because I really don't care at all what bob or mary thinks of the numbers in my profile. I focus on what I think is important in a current situation and I get it done. If it's repairing turrets while being bombarded from 40 different angles then I'll do it. If I think running through the middle of a swarm of enemies to screw with them and get them to shoot each other will give us an advantage I'll do it. I'll always take point because a few pixelated slugs to the head don't bother me one bit if it gives the guys following me in an advantage to clear the room/objective.
People just need to stop being vain about their stats and play the game, and yes stats do have an impact on peoples mentality, maybe not everyone but nobody can deny it happens without either being ignorant or a liar. That doesn't mean if the stats were removed it would change everything, some people just like to play that way. But I'll tell you that when I'm playing a game like tf2 or tribes I see a lot more people playing the objective hard then I do in most other games that highlight the death stat. Vanity and pride aren't fiction. So yeah, I'm all up for being able to edit it. I don't see removing it as a good thing only because it keeps some players hooked to it but I don't see it as a good thing for a community as a whole either. The best solution I can see is giving people the ability to only display the stats that they want to display to everyone and turn everything else off so that only SOE has access to them for w/e they use them for. That said, I want more stats, shots and kills and headshots per vehicle and per weapon, ammo boxes dropped, points via those boxes, revive counts, time played in hexes/bases, time on continent, time in vehicle/kit, etc ,etc. Everything down to the last time my avatar piddled. I enjoy seeing how horrible I am with certain weapons and vehicles Last edited by Zydar; 2013-01-12 at 01:48 PM. |
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