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Old 2013-01-15, 06:15 PM   [Ignore Me] #16
Figment
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Re: Liberator Balance patch out tonight


Exp sharing in PS1 was fairer - eventually. Took a while for them to develop that system, but it was pretty damn good.

Mix that with assists: done.
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Old 2013-01-16, 01:27 AM   [Ignore Me] #17
Towe
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Re: Liberator Balance patch out tonight


That is not true!

I guess you forgot that you got xp for killing only. While the system was much more thought out in PS1, its main flaw was that you got no XP for doing 90% dmg to something if someone else stole the kill.

You felt this a lot as a tank driver, since almost every time you got the other tank low on health a reaver came by...
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Old 2013-01-16, 03:01 AM   [Ignore Me] #18
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Re: Liberator Balance patch out tonight


I don't think that nerfing is the solution, lib's are ok IMO, the problem is that sometimes there are too much of them.. Make them more rare. Nerf should be the last solution for anything.
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Old 2013-01-16, 03:48 AM   [Ignore Me] #19
Figment
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Re: Liberator Balance patch out tonight


Originally Posted by Towe View Post
That is not true!

I guess you forgot that you got xp for killing only. While the system was much more thought out in PS1, its main flaw was that you got no XP for doing 90% dmg to something if someone else stole the kill.

You felt this a lot as a tank driver, since almost every time you got the other tank low on health a reaver came by...
Read my comment again, apparently you only read the first line...

"Mix that with assists: done."


Although, I'd remove the entire bonus exp things, because it doesn't stimulate anything but survival killwhoring (which isn't necesserily a good thing) and replace it with the dynamic exp, but whatever.

Last edited by Figment; 2013-01-16 at 03:50 AM.
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Old 2013-01-16, 03:40 PM   [Ignore Me] #20
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Re: Liberator Balance patch out tonight


Where's the patch to balance Scythes and Mosquitos?
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Old 2013-01-16, 04:11 PM   [Ignore Me] #21
Methonius
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Re: Liberator Balance patch out tonight


Even if they nerf the libs a bit I still think they need to make them more expensive to use. They need to up their cost by another 200 resources at least. They are much too prevalent sometimes with the sun being blotted out by them especially on empires that have the highest pop.
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Old 2013-01-16, 09:32 PM   [Ignore Me] #22
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Re: Liberator Balance patch out tonight


Originally Posted by FreeSpeech View Post
Where's the patch to balance Scythes and Mosquitos?
We just had that with the AA changes
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Old 2013-01-17, 02:08 AM   [Ignore Me] #23
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Re: Liberator Balance patch out tonight


Originally Posted by FreeSpeech View Post
Where's the patch to balance Scythes and Mosquitos?
What's wrong with them?
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Old 2013-01-17, 02:25 AM   [Ignore Me] #24
Canaris
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Re: Liberator Balance patch out tonight


General:

Enemy spotting is now only shared with allies within 150 meters.
Spot duration has been lowered to 10 seconds.
At long distances you have to be closer to the center of the target to successfully spot.
Jump Jets should no longer function intermittently.
MAXes will render at a longer distance for players in aircraft.


Liberator:

C150 Dalton:
Firing adjustments have been made to the Dalton. This change will mainly be noticeable when attempting to fire on infantry or other small targets at a distance.
Dalton projectiles now have more gravity when fired. This makes the Dalton more accurate when the Liberator is above targets. Shot accuracy becomes more difficult as the Liberator increases its horizontal distance to its target.
The outer damage blast radius, where minimum damage occurs, has been reduced from 12 meters to 10 meters.

L105 Zepher
Firing adjustments have been made to the Zepher. This should only be noticeable when trying to hit infantry or other very small targets at a far distance.
Zepher projectiles now have more gravity when fired. This makes the Zephyr more accurate when the Liberator is above targets. Shot accuracy becomes more difficult as the Liberator increases its horizontal distance to its target.
The inner damage blast radius, where maximum damage occurs, has been reduced from 4 meters to 1.5

Infrared & Thermal Optics have had their effective viewing ranges tuned for the following weapons:
Scythe: All Weapons
Reaver: All Weapons
Mosquito: All Weapons
Liberator: Secondary Weapons (Shredder, Dalton, Zepher)
liking the reduced blast radius
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Last edited by Canaris; 2013-01-17 at 02:26 AM.
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Old 2013-01-17, 02:39 AM   [Ignore Me] #25
Thunderhawk
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Originally Posted by FreeSpeech View Post
Where's the patch to balance Scythes and Mosquitos?
What !??? Seriously give this ESF hate a rest


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Old 2013-01-17, 02:42 AM   [Ignore Me] #26
Thunderhawk
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Can someone who has a chance to login see what they meant by "tuned NV for all weapons"

What was exactly done?


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Old 2013-01-17, 04:05 AM   [Ignore Me] #27
ShadetheDruid
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Re: Liberator Balance patch out tonight


Originally Posted by KaskaMatej View Post
What's wrong with them?
This is FreeSpeech we're talking about, likely they mean that they're so much better than the Reaver and therefore should be nerfed.

Why someone would want everyone to have poor ESFs rather than improve the Reaver up to the level of the Scythe and Mossie, I don't know.

Edit: Back on topic, i'm also liking the look of that Zepher blast radius nerf. Might go on a Whine Safari to the official forums later.

Last edited by ShadetheDruid; 2013-01-17 at 04:06 AM.
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Old 2013-01-17, 04:25 AM   [Ignore Me] #28
FreeSpeech
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Re: Liberator Balance patch out tonight


Wel nerf them down to the Reaver or buff the Reaver to their level, I don't mind which way they do it long as it's balanced.
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Old 2013-01-17, 05:21 AM   [Ignore Me] #29
KaskaMatej
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Re: Liberator Balance patch out tonight


Originally Posted by FreeSpeech View Post
Wel nerf them down to the Reaver or buff the Reaver to their level, I don't mind which way they do it long as it's balanced.
I'll be more specific this time, what EXACTLY is wrong with Reaver or Mossy/Scythe?
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Old 2013-01-17, 05:34 AM   [Ignore Me] #30
Gortha
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Re: Liberator Balance patch out tonight


Originally Posted by james View Post
Yep, they basically are a flying super tank

They screwed up on the fact they tried to make the futures AC130, but they forgot the AC130 is not a tank in the sky, but rather a sitting duck.
Right. The AC130 is a Oneshot, the Liberator should be the same, a Glasscannon.
Right now a Liberator can take more Hits from a MBT than another MBT can take.
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Last edited by Gortha; 2013-01-17 at 06:33 AM.
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