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Old 2013-01-30, 06:01 PM   [Ignore Me] #16
Ghoest9
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Re: [Game] Describe Your Perception


To be honest the whole zerg outfit /organized outfit thing here seems like a contrived way to belittle large outfits.
(for the record Im not even in an outfit)

I have never heard these 2 specific terms used as a contrast before.
There is nothing inherently disorganized about winning with massive overwhelming blunt force.
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Old 2013-01-30, 06:02 PM   [Ignore Me] #17
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Re: [Game] Describe Your Perception


Originally Posted by NewSith View Post
Do these designs only extend to area architecture?
Architecture can mean anything that is part of the game, gun placement, wall, tunnel etc. I wasn't thinking of building houses, rather building the game.



Originally Posted by NewSith View Post
Do you consider the current continental capture to be a proper design?
Its a proper design, just a useless one! I'd alter it in so many ways. Warp gates rather than pseudo sancturies, that were accessible to all would shake things up a bit Probably move bases about, roads, hills, mountains, lakes etc
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Old 2013-01-30, 06:03 PM   [Ignore Me] #18
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Re: [Game] Describe Your Perception


Originally Posted by Ghoest9 View Post
To be honest the whole zerg outfit /organized outfit thing here seems like a contrived way to belittle large outfits.
(for the record Im not even in an outfit)

I have never heard these 2 specific terms used as a contrast before.
There is nothing inherently disorganized about winning with massive overwhelming blunt force.
That is your perception, and if you think that way, it's absolutely fine...

See, you aren't the only one thinking that way:
Originally Posted by Catfart View Post
Zergfits
An insult.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-01-30 at 06:04 PM.
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Old 2013-01-30, 06:07 PM   [Ignore Me] #19
ringring
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Re: [Game] Describe Your Perception


Metagame - The player created cooperation, strategies and coordination that can be found in the game. This is not 'hard-coded' in the game but must be supported by the game.

Defensible Designs - A design that means attackers must bring superior force to capture a base. A ideal ratio is around 60:40 but note 'force' does not necessarily mean numbers.

Camping- Holding a point and repeatedly farming the enemy, usually meant in the context of camping spawns.

Zerg - The large mass of the empire on the continent, seemingly unthinking and seeminly with a joint thought. The zerg will not use tactics, they will attack the next base, whether that is sensible or not.

Strategy - A plan formulated to achieve a goal. Often the goal will be a longer term goal than the immediate target.

Tactics - A plan to achieve an immediate target. This may be executed by an individual or a group.

Spec Ops - A group that undertake an operation, hitting a small descrete target that has an impact of a wider area.

(Weapon) Balance - The characteristics that enable each empire to be equal in 'power'.

Organized Outfits - Outfits that work together, formulate strategies and tactics and carry them out.

Continent Capture - When one empire owns all bases.
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Old 2013-01-30, 06:26 PM   [Ignore Me] #20
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Re: [Game] Describe Your Perception


Originally Posted by Ghoest9 View Post
There is nothing inherently disorganized about winning with massive overwhelming blunt force.
True. Not certain about using, inherently disorganized, to describe it but I thought the issue was with massive overwhelming blunt force being able to take something too fast. Not allowing enough time for an equal massive force to react to do something about it.
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Old 2013-01-30, 07:10 PM   [Ignore Me] #21
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Re: [Game] Describe Your Perception


Originally Posted by NewSith View Post
Metagame
Defensible Designs
Camping
Zerg
Strategy
Tactics
Spec Ops
(Weapon) Balance
Organized Outfits
Zergfits
Continent Capture
Metagame = The strategic overlay constructs in game that players may or may not control, but can at least influence.

Defensible Designs = All things in the game that contribute to players actively or proactively protecting what they have control over. Such as base layouts, spawn structures, topographical features, players turrets, troop deployments, etc.

Camping = Suppressing enemy activities from the source, when and where they have the least opportunities to act against you.

Zerg = Disorganized, unreliable, masses of a similar kind, seemingly working towards a common goal, but often present due to happenstance or self motivation.

Strategy = Methods and ideas to achieve relatively far reaching goals.

Tactics = Methods and abilities to achieve short term goals, often in pursuit of a strategy.

Spec Ops. = Assets used, often covertly, for shock, deception, economy/multiplication of force, etc.

Weapon Balance = (In the context of PS2) Ways to make different class items (rifle, pistol, tank, ESF) FEEL as diferent as possible, but as similar in POWER as possible, within their given class. With the goal of making player ability the deciding factor in a given environment. This also applies in the macro to allow factions themselves to be on equal footing worldwide, and over time.

Organized Outfits = Groups of players, with a common allegiance to each other, operating towards a common goal. Ussually with a designated leader(s), or chain of command, working as a "gang-type" entourage (does not work as well when leader is absent), or a quasi-military organization (tends to work just as well when leader is absent).

Zergfits = Outfits as above, ussually the gang type, that more often than not use a "numbers over tactics/strategy" mentality in the course of play as a means to succeed.

Continent Capture = A closure event of some kind that occurs when a single faction has met some game measured criteria for a single landmass to be considered "fully occupied", or "in control". Often securing a benefit as a reward to the successful faction.


I didnt read the others yet, I wanted to try this mental excercise on my own first, so I likely overlapped other answers. Cheers.

Edit: Spelling
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Last edited by Grognard; 2013-01-31 at 05:39 AM.
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Old 2013-01-30, 07:30 PM   [Ignore Me] #22
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Re: [Game] Describe Your Perception


Originally Posted by LoliLoveFart View Post

Metagame
Player defined strategies outside of predefined rules.
Defensible Designs
Walls and less clutter.
Camping
Current Meta.
Zerg
Winning strategy. It might not be fun, but at least you get capture points. The opposite is to defend against a zerg, which is no fun.
Strategy
Refer above.
Tactics
Easiest way to form and direct zerg.
Spec Ops
Tasks for smaller squads to effect the battles for larger facilities.
(Weapon) Balance
Easiest way to start an argument. Overexagerated problems
Organized Outfits
Easiest way to have fun in the game. Need numbers to be effective against the vehicle zerg
Continent Capture
unrewarding sole drive to capture territories.
Similar thoughts
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Old 2013-01-31, 02:16 AM   [Ignore Me] #23
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Re: [Game] Describe Your Perception


Keep 'em coming, good fellas!..
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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