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PSU: Experience is the name every one gives to their mistakes
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2013-02-12, 04:52 AM | [Ignore Me] #17 | ||
Corporal
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Was only on for some minutes and can't say much about performance as i don't know how much players where around.
The render distance I would guess was between 250 to maybe 400 meters. There where however only a few players visible at that distance and I don't know if there where more present or if i only could see some selected ones. The maximum number visible was about 10. I was at Ti Alloys and could see TR infantry on the other side of the bridge at the crown. Also VS was present from Crossroads. I could see them from the small rock formation near the bridge. What I noticed however, on this hill most players seemed to float about 1 meter in the air (only slightly visible in the picture, didn't take one when i had more players visible and a better angle). This issue was not happening with other terrain like buildings or the bridge. |
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2013-02-12, 04:54 AM | [Ignore Me] #18 | |||
As for placebo? isn't miller the most active server so perhaps the fixes are less noticeable if there are more people about. |
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2013-02-12, 04:54 AM | [Ignore Me] #19 | ||
Major
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It was on Miler too. For a while on the ground i thought it had worked, i was in a mag in a massive ground battle with the nc and i could see all the troops it was great. But reavers would disappear really quickly from view.
I got in the air and the render issues were back again. This time friendlies were disappearing. Normally the friendlies didn't disappear and the enemies did. Keep at it Matty you`ll get it eventually, i think it's a small step in the right direction. |
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2013-02-12, 04:59 AM | [Ignore Me] #20 | |||
Corporal
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2013-02-12, 05:02 AM | [Ignore Me] #22 | ||
tried some sniping on miller. can see people at a greater distance which is great. still not sure I like the culling bit though. targets vanashing just as I take the shot I have everthing on max and was running great. nice job so far.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2013-02-12, 05:03 AM | [Ignore Me] #23 | ||
Well, I was defending Tarwich last night around 8:30PM GMT and the TR had the West Spawn base (down the hill from Broken Arch Road) and they had liek 30-40 people on the roof of the CC building with AA Bursters etc... and were rendering from the Tarwich Tower.
Don't know if that's an improvement or not from before, but if standing in the Tower you can see 40 people on roof of that building, that's quite a distance. |
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2013-02-12, 05:05 AM | [Ignore Me] #24 | ||
First Lieutenant
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It's funny, last night I was at Magrider Hill (or is it Prowler Hill now?) and I could actually see infantry running around on the road up to the Crown.
This was on Mallory though, so no changes involved. I think everyone had just abandoned the Crown to go fight at Allatum for some reason, it was just odd being able to see people at that distance in that area for once. |
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2013-02-12, 09:36 AM | [Ignore Me] #25 | ||
Master Sergeant
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Just got from Miller and I must say, I really truly FUCKING love the change!
I've seen infantry on the hill between Crossroads and The Crown and I even killed them from the South Crown bridge. Usually they didn't even render if they were under the said bridge. No real FPS drops, any graphical problems, or the likes. Smooth as baby's butt. |
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2013-02-12, 09:45 AM | [Ignore Me] #26 | |||
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2013-02-12, 09:50 AM | [Ignore Me] #27 | ||
Private
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I recorded a lot of footage looking at some fighting between Indar Excavation and Dahaka last night on Connery. Render distance was around the 300m mark. I slapped it all together hastily last night and uploaded it this morning, for your viewing pleasure.
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2013-02-12, 11:46 AM | [Ignore Me] #28 | ||
Looking great for long range now what about upclose, some cluster fuck biolabs/crown fight have the enemies rendering in at less than 3m which often leads you to getting a good rogering with out having a say about it. Of course this also will lead to sniper prowlers (nerf the splash) from allatum to ti alloys.
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2013-02-12, 11:47 AM | [Ignore Me] #29 | ||
Contributor First Sergeant
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Great video Marauder! I loved the juxtaposition between the raging battles and laid-back piano music .
That looks sooooooooooooooo much better than it did before... The game is really coming together. I'm blown away by the speed in which SOE can solve these seemingly-fundamental problems with the game engine (thinking of tunnels too). |
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2013-02-12, 12:02 PM | [Ignore Me] #30 | ||
Corporal
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I really like the way they applied the settings for Connery. I say we just become the official Guinea Pig server xD They worked really well. And plus the performance patches are doing wonders. My comp is a minimum spec dual core Intel with a pretty old GPU. I'm still able to run battles with multiple platoons at around 5-15 FPS at the very lowest, even at the Crown and Crossroads where fighting is always hardest, and see all the hostiles at acceptable distances. My comp is proof that SOE is working a miracle with optimization. Thanks Higby!
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