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Old 2013-02-19, 08:35 AM   [Ignore Me] #16
Redshift
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Re: Render Distance: PS2 totally broken


Originally Posted by Thunderhawk View Post
Have they done any new changes to Miller ? I was playing all of last night (In work atm) and there were no issues.

Any patch applied ?
No idea, it's a bit better now, but earlier it was unplayable, as in needing to be 20-30 meters away to see anything at all
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Old 2013-02-19, 08:36 AM   [Ignore Me] #17
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Re: Render Distance: PS2 totally broken


Originally Posted by Thunderhawk View Post
Have they done any new changes to Miller ? I was playing all of last night (In work atm) and there were no issues.

Any patch applied ?
Honestly fine for me.
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Old 2013-02-19, 08:49 AM   [Ignore Me] #18
Figment
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Re: Render Distance: PS2 totally broken


Oh speaking of weird renderings, now and then I see HA fire two missiles at once, typically at different angles. What is up with that? Is one a bugged dud or do they both hit?
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Old 2013-02-19, 08:51 AM   [Ignore Me] #19
Thunderhawk
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Re: Render Distance: PS2 totally broken


One does damage, the other doesn't. I think its an exploit people can do (although never figured out how to do it) but at least only one missile "hits", the other is for show more than anything.
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Old 2013-02-19, 09:15 AM   [Ignore Me] #20
bpostal
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Re: Render Distance: PS2 totally broken


Originally Posted by Figment View Post
Oh speaking of weird renderings, now and then I see HA fire two missiles at once, typically at different angles. What is up with that? Is one a bugged dud or do they both hit?
Like Thunder said, one is for doing damage. The other is for drawing every single enemy sniper in the area down on your head.
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Old 2013-02-19, 10:07 AM   [Ignore Me] #21
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Re: Render Distance: PS2 totally broken


Originally Posted by Thunderhawk View Post
One does damage, the other doesn't. I think its an exploit people can do (although never figured out how to do it) but at least only one missile "hits", the other is for show more than anything.
This first one seems to be the actual shot, the second tends to slam the ground behind the first one.... almost like it's firing while the reload is happening (launcher pointed more downward).

At least that's what It looks like from a tanks perspective while they are firing at you. I never really worry about them due to the fact i've never been hit with both of them. (or even been close to it)
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Old 2013-02-19, 06:07 PM   [Ignore Me] #22
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Re: Render Distance: PS2 totally broken


Originally Posted by Sledgecrushr View Post
Phungus I took the opportunity to look your character up. It looks like that you play on Cobalt and that you have a total of 1 hr and 27 minutes logged in. Since you really dont have much of an investment with this character I suggest you try miller or connery for a couple of hours.
PS2 allows making multiple characters. Did you not know that? I also have far more then 1hr and 27 minutes logged into my NC guy who I created a few days ago, and he's not on Cobalt, he's on Connery.

In short, irrelevant post is irrelevant. It's not just irrelevant though; you are being disingenuous, and aren't even presenting accurate facts if you "looked me up" anyway.

Last edited by phungus; 2013-02-19 at 06:15 PM.
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Old 2013-02-19, 06:13 PM   [Ignore Me] #23
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Re: Render Distance: PS2 totally broken


Originally Posted by Pella View Post
Just because you cant camp 300m away in the saftey of your tank. Doest means it broke.

When you get on the ground and fight, its a huge difference and you hardly ever notice it unless your in a massive zerg fest.
First off this is a MMO, so making it about a single player -me, and creating a false ad hominem is just patently decietful, and in no way relevant. Secondly the fact that massed infantry can sit in invisible god mode (litterally) and destroy armored columns at 300m does mean it's broken.
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Old 2013-02-20, 12:25 AM   [Ignore Me] #24
OCNSethy
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Re: Render Distance: PS2 totally broken


Jeese phungus, take a pill or meditate a while... just back off with the hostility for a minute.

People are trying to answer your question. Theres no need to slam the door on them so hard...
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Old 2013-02-20, 12:57 AM   [Ignore Me] #25
Koadster
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Re: Render Distance: PS2 totally broken


Originally Posted by VR Draco View Post
Try to inform before crying....

http://www.planetside-universe.com/s...?postid=888935

Render distance just got fixed, only on 2 servers but they are working on it and it seems that they have massive success on Miller and Connery.
Im on Connery, personally im finding it worse, with less sized battles im having more people just pop in. Hell there was one base that only had max 50 people and they were still dropping in and out.
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Old 2013-02-20, 01:02 AM   [Ignore Me] #26
QuantumMechanic
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Re: Render Distance: PS2 totally broken


FYI, game update tomorrow morning with "render distance tweaks":


I wanted to test out the previous render distance changes last weekend, but late night both Friday and Saturday I couldn't even find a fight big enough to make a difference. ;(

Last edited by QuantumMechanic; 2013-02-20 at 01:04 AM.
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Old 2013-02-20, 11:41 AM   [Ignore Me] #27
phungus
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Re: Render Distance: PS2 totally broken


Originally Posted by OCNSethy View Post
Jeese phungus, take a pill or meditate a while... just back off with the hostility for a minute.

People are trying to answer your question. Theres no need to slam the door on them so hard...
What question did I ask? One person made up false crap about me, (1hour of gameplay experience) and another tried to dismiss the whole topic of this thread by creating an off topic strawmam... I responded in kind.
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Old 2013-02-21, 01:25 AM   [Ignore Me] #28
phungus
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Re: Render Distance: PS2 totally broken


Originally Posted by QuantumMechanic View Post
FYI, game update tomorrow morning with "render distance tweaks":

I wanted to test out the previous render distance changes last weekend, but late night both Friday and Saturday I couldn't even find a fight big enough to make a difference. ;(
I think they might have tweaked threat level for ESFs when an ESF. I flew the reaver and mossy to a couple big fights and ESFs rendered in reasonable distances. I didn't end up flying into the battles at all because I actually saw ESFs at a distance and could act accordingly. Anhilator spam also seems to have been totally removed, it's back to the good ol' AA MAX being the bane of an ESF's existence.

Did ESF threat/render priority really change, or were the fights just not big enough today to have ESF's culled early while also flying in an ESF? I also wonder if making it so you just actually have to aim was all it took to fix the annhilator or if there are other causes that have reduced it's overuse against A2A ESFs.

Last edited by phungus; 2013-02-21 at 01:27 AM.
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