Originally Posted by Brusi
What if XP ticked in like a resource?
Casual players would benefit immensely by that. As would people who can't hit the broad side of a barn.
The more Territory you hold the more your empires passive XP gain.
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I've batted this one around... if you could ensure even populations, then something like this makes a lot of sense.
BUT - if you have unconnected continents (ie. each empire sits on one fully captured continent with no reason to move), or population discrepancies result in one empire always getting a significantly greater XP gain (making others just not want to log in, or simply switch) - then it's bad.
Remember - this is basically how major facilities were handled in early beta... you really wanted to hold on to them... but it also results in a lot of the first thing i described.