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Old 2013-03-04, 07:55 PM   [Ignore Me] #16
Stardouser
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Re: Planetside 2 Server Hourly Population Statistics


If a continent can hold 2k each and we actually had enough to have 6k, then continent locks would mean server splits.
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Old 2013-03-05, 12:16 AM   [Ignore Me] #17
Hamma
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Re: Planetside 2 Server Hourly Population Statistics


Keep in mind also this only reports characters and not unique players (ie: station accounts)
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Old 2013-03-05, 03:06 AM   [Ignore Me] #18
Satanam
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Re: Planetside 2 Server Hourly Population Statistics


Agreed that we need more people... We should push the servers until they're often almost completely full. But I have no idea how to do it, and even worse: how to maintain it.

Nice job, Sirisian!
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Old 2013-03-05, 03:25 AM   [Ignore Me] #19
SGTAce
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Re: Planetside 2 Server Hourly Population Statistics


Very nice, you should make scale sticky to browser window, to make count read easier.
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Old 2013-03-05, 06:13 AM   [Ignore Me] #20
itzCujo
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Re: Planetside 2 Server Hourly Population Statistics


Great work...but makes me even more depressed to play on Woodman.
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Old 2013-03-05, 09:05 AM   [Ignore Me] #21
Fishy
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Re: Planetside 2 Server Hourly Population Statistics


So it seems the max number of total players on all worlds peaked at around 22K, even if you triple that number (just because I was looking at last night, a non weekend night), the fact that most players do not pay a sub makes me wonder if SOE is getting enough revenue to keep things going at a high pace. Looks like they learned their lessons from PS1, but on the other hand the numbers are just OK, not great.
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Old 2013-03-05, 09:33 AM   [Ignore Me] #22
Sledgecrushr
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Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Fishy View Post
So it seems the max number of total players on all worlds peaked at around 22K, even if you triple that number (just because I was looking at last night, a non weekend night), the fact that most players do not pay a sub makes me wonder if SOE is getting enough revenue to keep things going at a high pace. Looks like they learned their lessons from PS1, but on the other hand the numbers are just OK, not great.
From what Ive read on the official forums there have been about 300k characters played on average over the last couple of months. I see what soe is doing and i believe in it.
1-vr training area
2-a built in training program for new recruits
3-real advertising for planetside 2

Our numbers are going to go up and retention of new players is going to get better. I think soe is on the right track here.
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Old 2013-03-05, 09:36 AM   [Ignore Me] #23
MrBloodworth
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Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Ghodere View Post
Connery peaks at 2000. Helios at 2700. These values were for the weekend, it can probably be assumed that those are the highest the values will get outside of special occasions. The developers have access to the same data.

Conclusion: Merge imminent.
On Matheson last night, both Indar and Esamir had Cues. That would be Monday night.

Last edited by MrBloodworth; 2013-03-05 at 09:41 AM.
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Old 2013-03-05, 09:45 AM   [Ignore Me] #24
Silent Thunder
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Re: Planetside 2 Server Hourly Population Statistics


Quick question, do the servers never exceed 4000, or is that just a limitation of the chart?
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Old 2013-03-05, 11:09 AM   [Ignore Me] #25
Fishy
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Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Sledgecrushr View Post
From what Ive read on the official forums there have been about 300k characters played on average over the last couple of months. I see what soe is doing and i believe in it.
1-vr training area
2-a built in training program for new recruits
3-real advertising for planetside 2

Our numbers are going to go up and retention of new players is going to get better. I think soe is on the right track here.
I surely hope so.
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Old 2013-03-05, 11:49 AM   [Ignore Me] #26
Bags
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Re: Planetside 2 Server Hourly Population Statistics


Was hoping to see higher #s given its budget, but now that we've seen the release it's not surprising why.

I have a friend who can't play due to performance issues with a mid ranged PC. Says he gets like 10 fps on low.
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Old 2013-03-05, 12:14 PM   [Ignore Me] #27
Sledgecrushr
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Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Bags View Post
Was hoping to see higher #s given its budget, but now that we've seen the release it's not surprising why.

I have a friend who can't play due to performance issues with a mid ranged PC. Says he gets like 10 fps on low.
Core 2 quad @2.4ghz
3gig ram
Win vista 32
Radeon hd 5570

I get between 20-60 fps with everything either turned off or at its lowest setting.
Saving to upgrade of course.
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Old 2013-03-05, 12:19 PM   [Ignore Me] #28
Bags
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Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Sledgecrushr View Post
Core 2 quad @2.4ghz
3gig ram
Win vista 32
Radeon hd 5570

I get between 20-60 fps with everything either turned off or at its lowest setting.
Saving to upgrade of course.
That's great, I'll tell him it runs well for you and he'll probably get more fps.

IDK he said it was fine last patch and is shit now.
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Old 2013-03-05, 12:54 PM   [Ignore Me] #29
Sledgecrushr
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Re: Planetside 2 Server Hourly Population Statistics


Originally Posted by Bags View Post
That's great, I'll tell him it runs well for you and he'll probably get more fps.

IDK he said it was fine last patch and is shit now.
I deleted and reloaded ps2 recently and had shit fps until i turned my monitor resolution all the way down. Might help.
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Old 2013-03-05, 02:06 PM   [Ignore Me] #30
typhaon
Sergeant Major
 
Re: Planetside 2 Server Hourly Population Statistics


Cool...

But it's like the exact same as every other chart like this that I've seen for an online game.

Sat/Sun are the high pop days... Tues (or I've seen Wed, when that's maintenance day) is the low pop day... highest daily pop time is evening at about 8/9pm.

It will be interesting to see trends, however.
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