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Old 2013-03-20, 08:27 PM   [Ignore Me] #16
Roy Awesome
First Sergeant
 
Re: Empire Specific Rocket Launcher Stream 5PM PDT


The Reddit Recap (x-posted from:http://www.reddit.com/r/Planetside/c...ill_be/c8zfvpk) :

NEW INFO
  • Aiming for Friday release.

Phoenix:
  • Can't fly in circles
  • 1 round Mag.
  • 2 round reserve
  • 4 + change to kill a Sundy
Striker:
  • 5 round Mag.
  • 15 round reserve.
  • 15 rounds to kill a Sundy.
  • Same lock-on system as G2A launcher (can lock-on to both Air and Ground to clarify).

Lancer
  • Only one that has hipfire.
  • 6 Round Mag.
  • 18 Rounds in reserve.
  • Full charge = 1/5 Sundy health.
  • Little less than half health to ESF's.
  • Projectile speed is nearly instant. Like literally, super fast.
  • Leaves a observable trail that last for a few seconds.

All the Launchers have sweet animations and sound.


RANDOM BUGGY (HARASSER) PREVIEW

  • 3 seats, Driver, Gunner, Rumble.
  • Driver and gunner sit side by side, rumble is off the back.
  • Basilisk is default weapon.
Recording is up here: http://www.twitch.tv/las0m/b/380236036

*Pic courtesy of BanD1t

Last edited by Roy Awesome; 2013-03-20 at 08:35 PM.
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Old 2013-03-20, 08:28 PM   [Ignore Me] #17
Mastachief
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


Nerf the lancer
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Old 2013-03-20, 08:31 PM   [Ignore Me] #18
DirtyBird
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


I thought the Phoenix was the most underwhelming.
Sure its camera guided but I thought it lacked punch.
I'd probably stick with my certed AV Turret on my Engy.
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Old 2013-03-20, 08:56 PM   [Ignore Me] #19
Pella
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


Impressed by the RoF of the stiker. Full clip = dead magrider.

But that lancer is going to be insane with someone who can actually aim.
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Old 2013-03-20, 09:44 PM   [Ignore Me] #20
Neutral Calypso
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


I predict a greater number of vehicles will be buying smoke/flares.
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Old 2013-03-20, 09:46 PM   [Ignore Me] #21
bpostal
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


Hmm. Looks great but I wonder if the Striker can lock onto MAXs
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Old 2013-03-20, 09:51 PM   [Ignore Me] #22
SturmovikDrakon
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


Great animations. Not as sluggish as some of the current stuff. Very snappy and precise, loved it. (first person sprinting animations with RLs still not matching 3rd person though. grrr)

Fantastic sounds, the Lancer especially.

I loved everything about them. Props to the animation, art and sound teams. Hope all future weapon additions have as much effort put into them
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Old 2013-03-20, 09:54 PM   [Ignore Me] #23
Rothnang
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


After seeing the stream I am actually convinced that the Phoenix will not be game breaking. The turn radius on it seems to be such that you can effectively fire it over a piece of cover, but you can't fire it out of a building, look for a target and then still hit it in the rear.

I'm actually a bit more worried about the TR one now, because last time I checked everyone hated the Annihilator and lockon spam, and this seems to basically be 2 and a half annihilators strapped together and carried by a single person. Did they mention somewhere that you have to keep aiming at the target to maintain the lock with this?

The Vanu ESRL also seems pretty damn powerful. It wasn't clear from the video if you can hold the charge in the weapon, or if it fires when it reaches 3 automatically. The latter would make it much harder to use of course. The bullet speed on that thing was tremendous. It seems like it does AA launcher damage to aircraft, so it shouldn't be too overpowered hopefully.

Last edited by Rothnang; 2013-03-20 at 09:59 PM.
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Old 2013-03-20, 10:04 PM   [Ignore Me] #24
AThreatToYou
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


They seem fairly balanced. The Striker seems as though it'll be the best vs. sundies and MBTs, and the Phoenix seems like it'll be the best vs. MAX units & lightnings. The Lancer seems a little UP, though with that projectile speed, who knows?
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Old 2013-03-20, 10:05 PM   [Ignore Me] #25
Assist
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


Originally Posted by Pella View Post
Impressed by the RoF of the stiker. Full clip = dead magrider.

But that lancer is going to be insane with someone who can actually aim.
Full magazine took the sunderer to 1/3rd I thought? So full magazine won't even get a Magrider burning I don't think.

Lancer is going to be very effective in groups, more so than the other RLs I think.
I'm really curious about that Striker on an ESF though. I think that may need to be toned down on air somehow considering how much less effective the other two RL's are against air.
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Old 2013-03-20, 10:07 PM   [Ignore Me] #26
Sifer2
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


The TR got shafted. Only launcher that gives warning. Only one that needs you to stand out in the open.(Pheonix can be fired from around cover, Lancer charged up before you pop out to fire). And the big ones. Only launcher that can't be dumb fired, and is completely hard countered by IR Smoke/Flares.

So really why did they even bother adding this thing? It's just a clip fed Annihilator with no dumb fire. It's only upside is like the Annihilator a 4 year old can use it properly. But the TR empire is getting seriously gimped here. The others are getting unique weapons that actually give them new ways to engage vehicles on the battlefield.
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Old 2013-03-20, 10:13 PM   [Ignore Me] #27
Chewy
Major
 
Re: Empire Specific Rocket Launcher Stream 5PM PDT


Not liking the phoenix. The damage and ammo seems good but not being able to have much control doesn't feel right. Granted firing dead up and turning the rocket to hit anything can be OPed but if you can't use it in cover then you're going to be a sitting duck for anyone to shoot.

Striker seems fine, needs to maintain a lock and it can be stopped by smoke/flares but does a lot more damage. The Lancer has that "peek a boo" style and can be DEADLY to air at the cost a long charge timer and little AI use, so not problems with that. Phoenix on the other hand looks to have a little more limited use with it's slow turn speed and limited range. It depends on if you can have free movement with in the distance limit or if the rocket has a fuel timer.

Another question I have is with Roy Awesomes post. It looks as if the Phoenix is the only ESL to not have the ammo to kill a sunderer. The other 2 have ammo to spare with the Strikers 1 spare mag and the Lancers 1.5 spare batteries yet the Phoenix needs 5 rockets but only gets 3 total.

NC might get fucked with this deal according to the ammo counts and what situations I am thinking that the weapons can be used for.
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Old 2013-03-20, 10:22 PM   [Ignore Me] #28
Rothnang
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


Originally Posted by Sifer2 View Post
The TR got shafted.
I disagree. Everyone else got shafted. Annihilator squads are a freaking pox on the game as it is, these things are even worse.


I like that for once the Vanu have the weapon with the highest skill ceiling.
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Old 2013-03-20, 10:26 PM   [Ignore Me] #29
Mordelicius
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


The Lancer looked OP. Hopefully, damage is lowered considerably. Is that a typo (huge ammo pool)?

Their point and damage mechanism is no different than 'spotting'. Right? Simply point and press q.

Lastly, Higby is a bit wrong/off that the real "counter" to the Phoenix is shooting the projectile. Nope, just shoot the wielder of the Phoenix... Wide open target unless it can be shot from the corner effectively. And with that low ammo count (3?), it's fairly worthless lol.
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Old 2013-03-20, 10:37 PM   [Ignore Me] #30
Rothnang
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Re: Empire Specific Rocket Launcher Stream 5PM PDT


HAs are never particularly deadly without an Engineer to resupply them. Especially since you can sit in a more protected location with the Phoenix it should no problem to resupply.

What I really hope is that the Phoenix cannot pass through spawn room shields.
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