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PSU: Hamma Time
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2013-03-20, 06:35 PM | [Ignore Me] #16 | |||
First Sergeant
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In my opinion it makes perfect sense to give both those weapons to your heavy hitting ground pounder who has no utility. Last edited by Badjuju; 2013-03-20 at 06:40 PM. |
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2013-03-20, 06:41 PM | [Ignore Me] #17 | |||
Sergeant Major
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And I find it funny you act like this when you just created your PSU account yesterday. Coming in with a bang. Last edited by Palerion; 2013-03-20 at 06:42 PM. |
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2013-03-20, 06:52 PM | [Ignore Me] #20 | |||
Sergeant Major
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I do understand that point of view but it is so over-played. You may not play it much, but it is arguably the most popular class on planetside, and really the only one that is "noted" per say by the developers for its firepower. It seems odd when the majority of the population is wielding an anti-vehicle weapon and an LMG. |
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2013-03-20, 07:48 PM | [Ignore Me] #21 | |||
Sergeant Major
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Do you have any data to back up the movement claim? Pretty sure all classes move the same except max.. More robust? whats more robust then dual shields!? Can't jump over walls as easy? Please provide specific Locations where a ha can't jump over a wall/object but another class can. Not as agile? Just like jumping/movement speed. All 5 classes run off the same movement mechanics.... or do medics get +2 dodge skill to bullets. LOL.
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2013-03-20, 07:54 PM | [Ignore Me] #22 | |||
Sergeant Major
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2013-03-20, 08:22 PM | [Ignore Me] #23 | ||
To be honest, I always thought HA should be two different classes:
Heavy Assault being an LMG using grunt with a deployed heavy machine gun secondary... sort of like making yourself into an eng turret, but with customized attachments and such. Medium Assault being an AR primary (same weapons as medic) grunt with RPG/ESAV secondary MA would keep the HA shield while HA would be half as tough as a MAX out of the box, with a significant damage taken reduction when in deployed mode. HA would not be the same as an Eng on a turret. Anyway, a little late for such things now. |
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2013-03-20, 08:28 PM | [Ignore Me] #24 | ||
Lieutenant Colonel
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And Im a bit tired of people acting like the LMG is particularly powerful weapon.
Its nothing like a real LMG compared to a real carbine or assault rifle. Its basically just the same weapon with a bigger clip. LMGs are generally slightly better at range - carbines a slightly better at CQC. Heavy Assault are basically better at sustained firing - ok - how is it a problem balance wise to mix that eith an RPG?
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Wherever you went - Here you are. |
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2013-03-20, 10:22 PM | [Ignore Me] #25 | ||
Contributor Lieutenant Colonel
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I was going to say that I'd rather we didn't have classes to begin with and you certed into the shit you wanted to use but THAT would be beating a dead horse. Well, more like beating a dead horse for not putting out after taking it out to dinner and a movie.
Instead I'll mention why I choose HA for most engagements. Vehicles. And the sheer number and availability of them. As a primarily infantry focused player I need reliable methods of destroying vehicles at range, without getting fucked. So I pack an Annie (Soon to be replaced by the Striker) and it works for just about everything. For places it wouldn't be as great, it's Deci time. No other class provides the tools, with the exception of the Engy's AV turret (which I have a hard time using at range because my hand shakes), to deal with this threat so HA is my default class. Last edited by bpostal; 2013-03-20 at 10:27 PM. |
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2013-03-21, 12:46 AM | [Ignore Me] #27 | ||
Major
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I think I know the solution. The OP wants HAs to have LMGs and ammo boxes instead of the rocket launcher. Then give the engineers the carbines with the rocket launchers and tank mines. So we make those to 2 changes and guess what game we have? BF3.
Since Infiltrator is basically the same a Recon since they both have motion trackers, sniper rifles and can blend into the environment. Then you have Medics that have the best all around weapons in the games with the assault rifles.. just like in BF3 which are also able to heal others and revive people. I mean the OP did mention Bi-pods as a feature we are missing for the LMG which is also in BF3 even though he could have mentioned that BF3 also had bi-pods for sniper rifles which we also don't have and both of which are really not needed in my opinion. You don't really need a bi-pod in PS2 since you can't lay prone.. but of course the support class with LMGs could use bi-pods on chest level surfaces in BF3....anyway... Did I get it right? Last edited by Dragonskin; 2013-03-21 at 12:51 AM. |
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2013-03-21, 01:02 AM | [Ignore Me] #28 | ||
Staff Sergeant
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I would damn well hope not. last thing I need is for a tank battle that I've won to be turned into a draw because the driver bailed out and fired a rocket at me through the smoke and flames of his wrecked tank. At least the way it is now one has to choose between actually maintaining their vehicle, or being a "Who has the last laugh" kind of person and sitting in the tank as a HA.
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