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Old 2013-03-20, 06:35 PM   [Ignore Me] #16
Badjuju
First Sergeant
 
Re: LMGs and RPGs


Originally Posted by Palerion View Post
I just don't understand placing an LMG and an RPG in the same package. And sturmhardt... What...?
It makes sense to me because that is their role, hence the heavy assault tag. There is much more to balance than 1v1 fights in this game. Other classes trade of their shield and fire power for utility or different types of fire power such as the engi turrets or assault rifles. Assault rifles are some of the best weapons in the game allowing medics to go toe to toe with heavies, but of course have the trade off of having less ammo capacity so less sustained fire. They all have their own roles with different aspects of their class which balance them.

In my opinion it makes perfect sense to give both those weapons to your heavy hitting ground pounder who has no utility.

Last edited by Badjuju; 2013-03-20 at 06:40 PM.
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Old 2013-03-20, 06:41 PM   [Ignore Me] #17
Palerion
Sergeant Major
 
Re: LMGs and RPGs


Originally Posted by MurderBunneh View Post
I edited my post but I guess not quick enough...
As I thought though you where just waiting to pounce with your little temper.
Just go back and edit the thread title to "WAAA HA got too many good stuffs they kill me and it's not fair".

Were your hands shaking when you typed that response?
You should have read the "please refrain from tearing into me" and "I do not intend to offend". I may come off as a childish whiner, and I'm fine if you want to paint this as such. But don't be a prick. Please. It's not benefiting anyone. Sorry for voicing an opinion.

And I find it funny you act like this when you just created your PSU account yesterday. Coming in with a bang.

Last edited by Palerion; 2013-03-20 at 06:42 PM.
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Old 2013-03-20, 06:45 PM   [Ignore Me] #18
Badjuju
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Re: LMGs and RPGs


I would also argue that every class can go toe to toe with a heavy fairly well. The biggest difference would be sustained fire power of LMGs, while other classes of rifles often drop people quicker.
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Old 2013-03-20, 06:47 PM   [Ignore Me] #19
Ghoest9
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Re: LMGs and RPGs


I think its good that HA have both a LMG and an anti-vehicle gun.

And rarely play HA.
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Old 2013-03-20, 06:52 PM   [Ignore Me] #20
Palerion
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Re: LMGs and RPGs


Originally Posted by Badjuju View Post
I would also argue that every class can go toe to toe with a heavy fairly well. The biggest difference would be sustained fire power of LMGs, while other classes of rifles often drop people quicker.
I get that, but going face to face, one class will win. It turns out the HA's shield outweighs any damage dealing of other classes, making it always come out on top when approached face-to-face.

Originally Posted by Ghoest9 View Post
I think its good that HA have both a LMG and an anti-vehicle gun.

And rarely play HA.
I do understand that point of view but it is so over-played. You may not play it much, but it is arguably the most popular class on planetside, and really the only one that is "noted" per say by the developers for its firepower. It seems odd when the majority of the population is wielding an anti-vehicle weapon and an LMG.
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Old 2013-03-20, 07:48 PM   [Ignore Me] #21
Koadster
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Re: LMGs and RPGs


Originally Posted by p0intman View Post
heavy assault are the shock troops. We're the guys that carry the big caliber guns and explosives, yeah?

We do move slower. We can't easily jump over walls. We're not as agile or robust as a medic or engineer. I don't have the jetpacks of LA, either
Do you have any data to back up the movement claim? Pretty sure all classes move the same except max.. More robust? whats more robust then dual shields!? Can't jump over walls as easy? Please provide specific Locations where a ha can't jump over a wall/object but another class can. Not as agile? Just like jumping/movement speed. All 5 classes run off the same movement mechanics.... or do medics get +2 dodge skill to bullets. LOL.
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Old 2013-03-20, 07:54 PM   [Ignore Me] #22
Palerion
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Re: LMGs and RPGs


Originally Posted by Koadster View Post
Do you have any data to back up the movement claim? Pretty sure all classes move the same except max.. More robust? whats more robust then dual shields!? Can't jump over walls as easy? Please provide specific Locations where a ha can't jump over a wall/object but another class can. Not as agile? Just like jumping/movement speed. All 5 classes run off the same movement mechanics.... or do medics get +2 dodge skill to bullets. LOL.
Yeah I wondered the same thing. But I think I'm beating a dead horse by now. I think HA is overplayed for a reason, but each is to his own.
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Old 2013-03-20, 08:22 PM   [Ignore Me] #23
Baneblade
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Re: LMGs and RPGs


To be honest, I always thought HA should be two different classes:

Heavy Assault being an LMG using grunt with a deployed heavy machine gun secondary... sort of like making yourself into an eng turret, but with customized attachments and such.

Medium Assault being an AR primary (same weapons as medic) grunt with RPG/ESAV secondary

MA would keep the HA shield while HA would be half as tough as a MAX out of the box, with a significant damage taken reduction when in deployed mode.

HA would not be the same as an Eng on a turret.

Anyway, a little late for such things now.
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Old 2013-03-20, 08:28 PM   [Ignore Me] #24
Ghoest9
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Re: LMGs and RPGs


And Im a bit tired of people acting like the LMG is particularly powerful weapon.

Its nothing like a real LMG compared to a real carbine or assault rifle.
Its basically just the same weapon with a bigger clip.
LMGs are generally slightly better at range - carbines a slightly better at CQC.

Heavy Assault are basically better at sustained firing - ok - how is it a problem balance wise to mix that eith an RPG?
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Old 2013-03-20, 10:22 PM   [Ignore Me] #25
bpostal
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Re: LMGs and RPGs


I was going to say that I'd rather we didn't have classes to begin with and you certed into the shit you wanted to use but THAT would be beating a dead horse. Well, more like beating a dead horse for not putting out after taking it out to dinner and a movie.

Instead I'll mention why I choose HA for most engagements. Vehicles. And the sheer number and availability of them.
As a primarily infantry focused player I need reliable methods of destroying vehicles at range, without getting fucked. So I pack an Annie (Soon to be replaced by the Striker) and it works for just about everything. For places it wouldn't be as great, it's Deci time.
No other class provides the tools, with the exception of the Engy's AV turret (which I have a hard time using at range because my hand shakes), to deal with this threat so HA is my default class.
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Last edited by bpostal; 2013-03-20 at 10:27 PM.
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Old 2013-03-20, 11:16 PM   [Ignore Me] #26
Silent Thunder
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Re: LMGs and RPGs


Originally Posted by bpostal View Post
Well, more like beating a dead horse for not putting out after taking it out to dinner and a movie.

That is... quite the metaphor you got there.
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Old 2013-03-21, 12:46 AM   [Ignore Me] #27
Dragonskin
Major
 
Re: LMGs and RPGs


I think I know the solution. The OP wants HAs to have LMGs and ammo boxes instead of the rocket launcher. Then give the engineers the carbines with the rocket launchers and tank mines. So we make those to 2 changes and guess what game we have? BF3.

Since Infiltrator is basically the same a Recon since they both have motion trackers, sniper rifles and can blend into the environment. Then you have Medics that have the best all around weapons in the games with the assault rifles.. just like in BF3 which are also able to heal others and revive people.

I mean the OP did mention Bi-pods as a feature we are missing for the LMG which is also in BF3 even though he could have mentioned that BF3 also had bi-pods for sniper rifles which we also don't have and both of which are really not needed in my opinion. You don't really need a bi-pod in PS2 since you can't lay prone.. but of course the support class with LMGs could use bi-pods on chest level surfaces in BF3....anyway... Did I get it right?

Last edited by Dragonskin; 2013-03-21 at 12:51 AM.
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Old 2013-03-21, 01:02 AM   [Ignore Me] #28
Silent Thunder
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Re: LMGs and RPGs


Originally Posted by Dragonskin View Post
I think I know the solution. The OP wants HAs to have LMGs and ammo boxes instead of the rocket launcher. Then give the engineers the carbines with the rocket launchers and tank mines. So we make those to 2 changes and guess what game we have? BF3.
I would damn well hope not. last thing I need is for a tank battle that I've won to be turned into a draw because the driver bailed out and fired a rocket at me through the smoke and flames of his wrecked tank. At least the way it is now one has to choose between actually maintaining their vehicle, or being a "Who has the last laugh" kind of person and sitting in the tank as a HA.
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Old 2013-03-21, 01:07 AM   [Ignore Me] #29
Dougnifico
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Re: LMGs and RPGs


You know, people can talk crap on BF3 classes all they want, but damn were they balanced well...
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Old 2013-03-21, 02:34 AM   [Ignore Me] #30
Sturmhardt
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Originally Posted by Palerion View Post
I just don't understand placing an LMG and an RPG in the same package. And sturmhardt... What...?
This was my subtle way if saying: You can talk all you want about that topic, this is never going to change.

.sent via phone.
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