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Old 2013-03-27, 07:32 PM   [Ignore Me] #16
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Re: PlanetSide 2 Game Update 3/27


hopefully the server performance they say they have added actually does increase server performance
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Old 2013-03-27, 11:24 PM   [Ignore Me] #17
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Re: PlanetSide 2 Game Update 3/27


Seemed to run pretty smoothly tonight.
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Old 2013-03-28, 12:29 AM   [Ignore Me] #18
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Re: PlanetSide 2 Game Update 3/27


Played on Indar without lag today, I don't remember the last time I defended the crown like I did today! Without lag!
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Old 2013-03-28, 02:20 AM   [Ignore Me] #19
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Hamma View Post


I've yet to be killed with one as infantry. Guess I'm just lucky.
I have. Behind a rock too... None to pleased about it either
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Old 2013-03-28, 03:11 AM   [Ignore Me] #20
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Re: PlanetSide 2 Game Update 3/27


NS 11 C ! If its a carbine they better give it to me for free! I suggested that weapon! Even similar wording of the name. A lmg version will be coming soon.

http://www.planetside-universe.com/s...ad.php?t=53289

Posted last month.
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Last edited by Koadster; 2013-03-28 at 03:23 AM.
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Old 2013-03-30, 08:22 PM   [Ignore Me] #21
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Re: PlanetSide 2 Game Update 3/27


Big News:

They ninja nerfed some gun damage values aswell without reason.
GD-7F Minimum damage 112 @ 65m → 100 @ 65m.
GR-22 Minimum damage 125 @ 65m → 112 @ 65m.
VX6-7 Minimum damage 100 @ 115m → 91 @ 115m.
Serpent Minimum damage 100 @ 115m → 91 @ 115m.
H-V45 Minimum damage 112 @ 115m → 100 @ 115m.
LC2 Lynx Minimum damage 112 @ 65m → 100 @ 65m.
Cycler TRV Minimum damage 125 @ 65m → 112 @ 65m.
TAR Minimum damage 125 @ 65m → 112 @ 65m.
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Old 2013-03-30, 09:07 PM   [Ignore Me] #22
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Koadster View Post
NS 11 C ! If its a carbine they better give it to me for free! I suggested that weapon! Even similar wording of the name. A lmg version will be coming soon.

http://www.planetside-universe.com/s...ad.php?t=53289

Posted last month.
Hopefully. Although I would also love to see more Empire specific stuff (really Empire specific like the rocket launchers, not shotgun equivalents) I would love to see more NS stuff too.
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Old 2013-03-30, 11:17 PM   [Ignore Me] #23
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Koadster View Post
Big News:

They ninja nerfed some gun damage values aswell without reason.
GD-7F Minimum damage 112 @ 65m → 100 @ 65m.
GR-22 Minimum damage 125 @ 65m → 112 @ 65m.
VX6-7 Minimum damage 100 @ 115m → 91 @ 115m.
Serpent Minimum damage 100 @ 115m → 91 @ 115m.
H-V45 Minimum damage 112 @ 115m → 100 @ 115m.
LC2 Lynx Minimum damage 112 @ 65m → 100 @ 65m.
Cycler TRV Minimum damage 125 @ 65m → 112 @ 65m.
TAR Minimum damage 125 @ 65m → 112 @ 65m.
This explains why I can´t snipe anymore with the lynx!
But the jaguar keeped the same old damage? If it ok, I am going to get mad!
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Old 2013-03-30, 11:27 PM   [Ignore Me] #24
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Falcon_br View Post
This explains why I can´t snipe anymore with the lynx!
But the jaguar keeped the same old damage? If it ok, I am going to get mad!
Question is, why was it not nerfed as well? It seems to fit the mold of the rest of the guns..

whatever, just more reason not to play VS or use VS Carbines. Solstice is the only one worth a shit now.

edit
Did they also change the proximity mines in this last patch? They seem to be completely worthless now. I watched an enemy engineer walk directly over my proximity mine and it didn't kill him. What I really don't get is when I do my suicide proximity mine charges, I only manage to kill myself and never any enemies. They're so bad now, not sure what the damage values are supposed to be but they're no where near what they used to be. I only need another 100 kills with them for the auraxium medal and I don't even want to bother..
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Old 2013-03-31, 03:45 AM   [Ignore Me] #25
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Assist View Post
Question is, why was it not nerfed as well? It seems to fit the mold of the rest of the guns..

whatever, just more reason not to play VS or use VS Carbines. Solstice is the only one worth a shit now.

edit
Did they also change the proximity mines in this last patch? They seem to be completely worthless now. I watched an enemy engineer walk directly over my proximity mine and it didn't kill him. What I really don't get is when I do my suicide proximity mine charges, I only manage to kill myself and never any enemies. They're so bad now, not sure what the damage values are supposed to be but they're no where near what they used to be. I only need another 100 kills with them for the auraxium medal and I don't even want to bother..
Theres a bug currently with prox mines, they wont do any damage except for the bouncing betty and they have to be ran over at a 90 degree angle to kill a person.
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Old 2013-03-31, 04:28 AM   [Ignore Me] #26
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Koadster View Post
Big News:

They ninja nerfed some gun damage values aswell without reason.
GD-7F Minimum damage 112 @ 65m → 100 @ 65m.
GR-22 Minimum damage 125 @ 65m → 112 @ 65m.
VX6-7 Minimum damage 100 @ 115m → 91 @ 115m.
Serpent Minimum damage 100 @ 115m → 91 @ 115m.
H-V45 Minimum damage 112 @ 115m → 100 @ 115m.
LC2 Lynx Minimum damage 112 @ 65m → 100 @ 65m.
Cycler TRV Minimum damage 125 @ 65m → 112 @ 65m.
TAR Minimum damage 125 @ 65m → 112 @ 65m.
Originally Posted by joshua - Developer
The 800+ RPM rifles have done less damage at range since pre-launch. Nothing has changed.
http://forums.station.sony.com/ps2/i...2#post-1490978
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Old 2013-04-01, 11:08 AM   [Ignore Me] #27
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Timealude View Post
Theres a bug currently with prox mines, they wont do any damage except for the bouncing betty and they have to be ran over at a 90 degree angle to kill a person.
ok, good.
It was really bothering me how I could drop a proximity mine in the middle of 4 enemies, it explode near instantly when one of them was on top of it, yet I was the only one who died from it -_-
I hope it's a bug, i almost uninstalled after a few hours of drinking and realizing that my last 6 proximity mine charges resulted only in my deaths!
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Old 2013-04-01, 11:12 AM   [Ignore Me] #28
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Assist View Post
ok, good.
It was really bothering me how I could drop a proximity mine in the middle of 4 enemies, it explode near instantly when one of them was on top of it, yet I was the only one who died from it -_-
I hope it's a bug, i almost uninstalled after a few hours of drinking and realizing that my last 6 proximity mine charges resulted only in my deaths!
I are sure it's a bug though? You can live through mines with flak armor. As a engineer I run nothing, but flak armor.
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Old 2013-04-01, 11:20 AM   [Ignore Me] #29
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Dragonskin View Post
I are sure it's a bug though? You can live through mines with flak armor. As a engineer I run nothing, but flak armor.
Nah, twice I dropped one on about 6-7 people in the gen room of a bio lab. No way all of them were running flak
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Old 2013-04-01, 01:45 PM   [Ignore Me] #30
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Re: PlanetSide 2 Game Update 3/27


Originally Posted by Assist View Post
Did they also change the proximity mines in this last patch? They seem to be completely worthless now. I watched an enemy engineer walk directly over my proximity mine and it didn't kill him. What I really don't get is when I do my suicide proximity mine charges, I only manage to kill myself and never any enemies. They're so bad now, not sure what the damage values are supposed to be but they're no where near what they used to be. I only need another 100 kills with them for the auraxium medal and I don't even want to bother..
Welcome to Planetside 2, the TR Version...
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