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Old 2003-04-01, 11:18 PM   [Ignore Me] #16
Tendrilvx
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They are slow. That is their drawback. Only the gameplay itself will tell us if that can be properly exploited or not.
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Old 2003-04-01, 11:20 PM   [Ignore Me] #17
mr_luc
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Well, and they can't respawn at AMS', although that was a recent change.

The thing is, they have that accelerated running speed.

My guess is that the biggest real downside to being a serious MAX player will turn out to be the reliance on other people for vehicle transport.
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Old 2003-04-02, 12:01 AM   [Ignore Me] #18
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Originally posted by mr_luc
This is another thing I will need to play to see.

Even if there were no AA MAX in that group, I'll bet you anything that you'd have a tough time surviving a bombing run against 10 freaking MAX armors. If they see you coming and respond well there would be an INCREDIBLE density of fire focused on you. Better be at some serious range. And if they have AA, well, man.
thats why you SURPRISE THEM. You always surprise in an attack, it's the best way to do it, unless creating a distraction.


EDIT: and from what i've seen in the SS's the reavers can shoot pretty far...
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Old 2003-04-02, 12:19 AM   [Ignore Me] #19
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You guys are overestimating MAXs. I agree a head-on assault on a squad of ten is suicide, but Spike's got it right with surprise. First, you'll almost definately see them before they see you. Lay low with an AV weapon in some cover. Maybe lay some Boomers down beforehand. Wait until you have a bead on a MAX's ass. Open fire. You'll at least be able to take down two or three alone (very few people will be alone, so plan on more) under those conditions (unless you're using that disposable one), since the devs have said they are very difficult to handle and can't turn worth a damn (not just TR anchor), especially in the "travel mode".
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Old 2003-04-02, 12:43 AM   [Ignore Me] #20
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Originally posted by NeoTassadar
I agree a head-on assault on a squad of ten is suicide, but Spike's got it right with surprise.
Thanks Tass

I think that almost anyhting can be beaten with liek a third of te attacking force's size wit hthe right planning, rihgt equipment, and surprise.
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Old 2003-04-02, 01:20 AM   [Ignore Me] #21
CDaws
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MAX armors are just like shooting an empire specific tank, about 3 well placed pheonixes/decimator missles will take one down or 2-3 mines placed by an engineer.
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Old 2003-04-02, 02:06 AM   [Ignore Me] #22
luapo
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Problem is with having just MAXes in the squad it doesnt offer that much flexbility, no grenades, no medics, no hackers, no engineers, no vehicles, no planes etc.

I think someone else said this aswell, once you kill a max, they is no way they be revived- because there is no medic. Yes in the right circumstances one FG of MAXes would completly rule, but i think in planetside having squads with flexibility would wipeout a full MAX squad
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Old 2003-04-02, 04:15 AM   [Ignore Me] #23
Matuse
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In order to be effective (given their numerous weaknesses), a squad of all MAXs would need to bunch up quite a bit in order to get maximum density of firepower.

That makes them cold, twitching, meat to 3-4 reinforced with thumpers, a hillside, and an infiltrator doing fire control. DFA and all that.
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Old 2003-04-02, 05:45 AM   [Ignore Me] #24
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Why would i be concerned about 10 un supported MAXs... worst thing they can do is kill me a few times while i wear them down whit decimators..

Annyhow, best way to kill a minitank (MAX) is whit a bigger tank! (imo hehe). Magriders, Vanguards and prowlers, teh MAX poppers =)
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Old 2003-04-02, 06:08 AM   [Ignore Me] #25
shodan
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Zatrais has got a point, three prowlers with some infantry harassing the sides (say, three each side with heavy weapons) and you're talking about some seriously owned maxes
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Old 2003-04-02, 09:08 AM   [Ignore Me] #26
NeoTassadar
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Bah, if you're going for a vehicle squad, I would suggest (for you) 2 Prowlers, 2 Reavers, 2 Skeeters. For the other empires, switch the tank number to three. You don't want your three Prowlers getting owned by a single Reaver, do you? If you've seen how aircraft move in this game, you'll figure out real quick how much harder it will be to play AA tank than in Halo.
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Old 2003-04-02, 09:13 AM   [Ignore Me] #27
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That rotary chainguns on the prowler should let it defend itself against air to a degree tho
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Old 2003-04-02, 09:21 AM   [Ignore Me] #28
shodan
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That was my thinking, the chain guns on the back of a Prowler should cut into enemy aircraft
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Old 2003-04-02, 09:23 AM   [Ignore Me] #29
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To a degree, yes (anti-infantry, but you know that). Or a very lucky shot or two from the cannons.
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Old 2003-04-02, 09:32 AM   [Ignore Me] #30
Zatrais
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Can se the effects of a single 12MM chaingun fire at a downed plane in the GS vid thas 127 mb large. Altho the downed plane is hurt you can see that it dosn't use long to finnish it hehe. Then again you see that the 12MM dosn't do much damage to the reaver, altho the guy has a really crappy aim and dosn't hit a hole lott hehe.

Annyways, vehicle ammo is stored in the trunk of the vehicle so it is quite possible that you can place AP or AI rounds for it there.
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