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2013-04-05, 04:16 PM | [Ignore Me] #17 | ||
They should continue to track deaths because there are stat junkies that love that sort of thing HOWEVER the deathstats should not be public.
Take a leaf from EVE and have tiered api access for player information, this would allow players to pick and chose if they want a public K/D. |
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2013-04-05, 06:48 PM | [Ignore Me] #18 | ||
Private
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I think it should be tracked only because it shows you how someone plays. I think the higher K/D ratio shows that someone is primarily focused on defense.
I have low XP/Min but higher K/D because I love playing base defense. I also like to see how many times I get certain enemies and how many times they get me. I have a kind of fun rivalry going with a couple guys. |
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2013-04-05, 07:13 PM | [Ignore Me] #19 | |||
Lieutenant Colonel
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I decided to raise my K/D this last month from a an umimpressive .86 just for a change - but still playing infantry. And its going up steadily. But it has nothing to do with playing defense.
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Wherever you went - Here you are. |
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2013-04-05, 11:08 PM | [Ignore Me] #22 | ||
First Sergeant
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score/hour is also affected by boost and membership. so that's ultimately pay to win.
in general i agree with the OP but i think it would be better if it tracked unadjusted score. then again, there is an argument for tracking absolutely nothing at all and raise the stakes for empire gains. honestly i even think outfits and outfit stat tracking are more of a divisive force than a unifying one as well, because people project that competitive need onto group play and exclude outsiders. i understand that FPS players as a culture would probably reject this idea though, just because it's been the norm to be ranked in so many ways for so long. but for the sake of a better overall gaming experience maybe they can just suck it. |
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2013-04-06, 04:24 AM | [Ignore Me] #23 | ||
Lieutenant Colonel
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Score per hour will never catch on for a couple of reasons.
1 its effected by boosts and membership - making it a worthless measure 2 to many people go afk from time to time and/or spend time forming up in the warp gates - this is an MMO - so no one would take the "per time" aspet of it seriously.
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Wherever you went - Here you are. |
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2013-04-06, 12:20 PM | [Ignore Me] #24 | ||
Major
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I would fully agree to that in an ideal world. But reality is that this game is generally more enjoyable to play for everybody if people weren't so obsessed with kill farming and K/D ratio. It's an objective based game after all, not a giant team deathmatch.
I like the Tribes, Ascend system where they only show the kills, not the deaths. And mind you, this is a very competitive shooter. |
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2013-04-07, 09:07 AM | [Ignore Me] #25 | |||
Sergeant
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All this stats tracking is the bane of modern fps shooters. |
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2013-04-08, 05:38 PM | [Ignore Me] #28 | ||
PSU Admin
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This has been talked about a ton since we first heard about K/D and they still added it in. I don't like it either, but it's a metric all FPS players understand. They did reduce the focus on it a bit anyway.
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2013-04-09, 08:43 AM | [Ignore Me] #29 | ||
Private
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My K/D Ratio sucks then again I'm also new. I would add allot of this is through playing support roles, I flit between Medic and Engineer, trying to decide what I enjoy playing. I'd like to think I'm selflessly supporting others in their pearsute of higher K/D.
I'm not personally bothered by my low K/D but I do know it wonders around 0.1 or 0.2 and i'd like to see some way to track Healing, or Mending or re-arming done as well. This is because it feels as though they aren't appreciated as roles worthy of tracking. Somebody only got some kills because they had a round to shoot or health to be alive, obvious but sometimes it needs saying, though probably not to anyone who posted here judging by their responses so far. |
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2013-04-09, 09:47 AM | [Ignore Me] #30 | |||
First Sergeant
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also remember that medic's other job is to watch where the other guys aren't looking. a lot of people get massive kills by running behind where 3 or 4 guys are all looking towards the objective. you can be the one that sees him and that's a way to get your kills. medic is super strong in combat with it's self-heal and assault rifle. hang in there. |
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