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Old 2013-04-08, 02:56 PM   [Ignore Me] #16
Kail
Staff Sergeant
 
Re: Faction specific objectives


Originally Posted by Whiteagle View Post
Nah, a Mission System would be something where we could cert into Leadership, then put a "Need X here" marker or blob on the map that grants extra Experiance Points to users of "X" in that area.

So Alerts are automatic, but the Missions would be Player Generated.
I was looking at it more generically - just because players would be able to cert into triggering missions in a mission system, doesn't preclude the ability for the game to automatically missions to trigger as well. Especially considering we have the foundation for it with the current Alert system.

But yeah I would imagine any system-generated events would stay labled as "Alerts" just for clarity.
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Old 2013-04-08, 03:03 PM   [Ignore Me] #17
Whiteagle
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Re: Faction specific objectives


Originally Posted by EvilNinjadude View Post
If the mission system gets put in, this is what it'll be like: Need A Dispenser Here (Team Fortress 2 Machinima) - YouTube
Well yeah, but what can you do?
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Old 2013-04-08, 03:11 PM   [Ignore Me] #18
EvilNinjadude
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Re: Faction specific objectives


Originally Posted by Whiteagle View Post
Well yeah, but what can you do?
Place a dispenser here.
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Old 2013-04-08, 03:20 PM   [Ignore Me] #19
Whiteagle
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Re: Faction specific objectives


Originally Posted by EvilNinjadude View Post
Place a dispenser here.
*Throws down an Ammo Pack.*

You're welcome.
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